Just use one-pass sox instead of naudio too

This commit is contained in:
Morilli 2020-07-28 16:52:47 +02:00
parent 05fa853601
commit 1b059b1fba

View file

@ -312,65 +312,37 @@ namespace UWUVCI_AIO_WPF
}
static void bootsound(string sound)
{
string btsndPath = Path.Combine(baseRomPath, "meta", "bootSound.btsnd");
FileInfo soundFile = new FileInfo(sound);
if(soundFile.Extension.Contains("mp3") || soundFile.Extension.Contains("wav"))
{
//Do Bootsound stuff
if (soundFile.Extension.Contains("mp3"))
// Convert input file to 6 second .wav
using (Process sox = new Process())
{
using (Mp3FileReader mp3 = new Mp3FileReader(sound))
{
using (WaveStream pcm = WaveFormatConversionStream.CreatePcmStream(mp3))
{
WaveFileWriter.CreateWaveFile(Path.Combine(tempPath, "in.wav"), pcm);
}
}
sox.StartInfo.UseShellExecute = false;
sox.StartInfo.CreateNoWindow = true;
sox.StartInfo.FileName = Path.Combine(toolsPath, "sox.exe");
sox.StartInfo.Arguments = $"\"{sound}\" -b 16 \"{Path.Combine(tempPath, "bootSound.wav")}\" channels 2 rate 48k trim 0 6";
sox.Start();
sox.WaitForExit();
}
else
{
File.Copy(sound, Path.Combine(tempPath, "in.wav"));
}
//extract SOX.zip
using(Process zip = new Process())
{
if (Directory.Exists(Path.Combine(toolsPath, "SOX"))) { Directory.Delete(Path.Combine(toolsPath, "SOX"), true); }
if (!mvvm.debug)
{
zip.StartInfo.UseShellExecute = false;
zip.StartInfo.CreateNoWindow = true;
}
zip.StartInfo.FileName = Path.Combine(toolsPath, "7za.exe");
zip.StartInfo.Arguments = $"x \"{Path.Combine(toolsPath, "SOX.zip")}\" -o\"{Path.Combine(toolsPath, "SOX")}\"";
zip.Start();
zip.WaitForExit();
}
//Convert stuff
using (Process p = new Process())
{
p.StartInfo.FileName = Path.Combine(toolsPath, "SOX", "sox.exe");
p.StartInfo.Arguments = $"\"{Path.Combine(tempPath, "in.wav")}\" -b 16 \"{Path.Combine(tempPath, "converted.wav")}\" channels 2 rate 48k trim 0 6";
p.Start();
p.WaitForExit();
File.Delete("in.wav");
}
//Delete SOX Folder
Directory.Delete(Path.Combine(toolsPath, "SOX"), true);
//convert to btsnd
sound = Path.Combine(tempPath, "sound.btsnd");
wav2btsnd(Path.Combine(tempPath, "converted.wav"), sound);
wav2btsnd(Path.Combine(tempPath, "bootSound.wav"), btsndPath);
File.Delete(Path.Combine(tempPath, "bootSound.wav"));
}
else
{
//Copy BootSound to location
File.Delete(btsndPath);
File.Copy(sound, btsndPath);
}
//Copy BootSound to location
File.Delete(Path.Combine(baseRomPath, "meta", "bootSound.btsnd"));
File.Copy(sound, Path.Combine(baseRomPath, "meta", "bootSound.btsnd"));
}
private static void wav2btsnd(string input_wav, string output_btsnd)
private static void wav2btsnd(string inputWav, string outputBtsnd)
{
// credits to the original creator of wav2btsnd for the general logic
byte[] buffer = File.ReadAllBytes(input_wav);
using (FileStream output = new FileStream(output_btsnd, FileMode.OpenOrCreate))
byte[] buffer = File.ReadAllBytes(inputWav);
using (FileStream output = new FileStream(outputBtsnd, FileMode.OpenOrCreate))
using (BinaryWriter writer = new BinaryWriter(output))
{
writer.Write(new byte[] {0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0});