Commit graph

218 commits

Author SHA1 Message Date
ZestyTS
4a79592556 Delete nincfg file if it exists 2021-02-12 10:57:45 -08:00
ZestyTS
299be6c281 Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev 2021-01-03 14:25:33 -08:00
NicoAICP
8cf8338c89 Fixed issues with some tools
Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
NicoAICP
44c38dec03 Fixed packing for all systems 32 bit users have to use java 2020-12-13 22:19:21 +01:00
ZestyTS
bc0f706bcb Added try/catch to remove abrupt closure 2020-10-27 17:16:20 -07:00
ZestyTS
4502f9b7b9 Updated packages and set them to target 46 instead of 472 2020-10-27 16:08:38 -07:00
ZestyTS
9474d786f1 Switched NetFramework from 4.7.2 to 4.6
Looks like not all of our dependencies and packages are set to run as high as 4.7.2, so I'm dropping them down to the highest version to increase compatibility
2020-10-27 16:07:13 -07:00
ZestyTS
a72c86ca6a Update SettingsFrame.xaml.cs
Added myself into the credits
2020-10-27 15:52:28 -07:00
ZestyTS
227cb89f30 Update ImageCreator - Kopieren.xaml.cs
Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698 Wii Injector button done 2020-10-17 16:36:11 +02:00
NicoAICP
49f1c491ea Fixed Needed Data wont download, Updated Teaser 2020-10-17 14:54:24 +02:00
NicoAICP
df2bc0b76f Added vwii mode stuff 2020-10-05 22:11:10 +02:00
NicoAICP
222560ed50
Merge pull request #9 from ZestyTS/ZestyTS-QoL
Refactor
2020-10-02 22:51:28 +02:00
ZestyTS
b76699669e Removed unnecessary code 2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3 Removed redudant code 2020-10-01 23:43:07 -07:00
ZestyTS
dac0f387fd Simplified using a ternary 2020-10-01 23:42:32 -07:00
ZestyTS
3d04b1b673 Simplified code using ternaries 2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d Removed unnecessary code and simplifed where applicable 2020-10-01 23:35:10 -07:00
ZestyTS
3a3cea81ad Used Reflection to reduce code 2020-10-01 22:19:57 -07:00
ZestyTS
84a9080c59 Converted ternary to try/catch 2020-10-01 22:07:26 -07:00
ZestyTS
5971cf617a Used Reflection to figure out which rectangle should be drawn 2020-10-01 21:59:29 -07:00
ZestyTS
5ff070c24e Closing pointed to an empty function so I removed the call to it 2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317 Removed unnecessary code 2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8 Removed unnecessary code and cleaned up code where applicable 2020-10-01 17:39:35 -07:00
ZestyTS
1955468813 Shortened System.IO.Path to Path 2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818 Simplified and refactored
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c Added Null Propagation to this.Owner.GetType()
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382 Added try/catch on creating a new bitmap
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.

I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52 buhc of stuff, updated nitnendont download to garys fixed version 2020-09-12 13:21:40 +02:00
NicoAICP
e4dc3a17bb message chagne, fixed the most annoying bug 2020-08-26 05:02:21 +02:00
NicoAICP
9b15105111 fixed an issue that wouldnt even exist if i wouldnt be a moron 2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa 32 bit support 2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a ????????
and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583 ??? 2020-08-10 15:38:42 +02:00
NicoAICP
966209e101 Verify that all the tools are correct after download, if not redownload the tools that are incorrect 2020-08-10 15:11:56 +02:00
NicoAICP
dd0e8e7e19 widescreen patch n64 2020-08-02 19:53:41 +02:00
NicoAICP
2b7a589366 checking if all bse folders exist now 2020-07-31 21:03:12 +02:00
NicoAICP
696701d741 fixed bug where some nes/snes/tg16 and msx roms crashed the injector 2020-07-31 15:31:22 +02:00
NicoAICP
e668354cf3 update #2 2020-07-29 17:24:25 +02:00
NicoAICP
c9c71bd0af Merge branch 'master' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF 2020-07-29 17:22:24 +02:00
NicoAICP
f2660991d4 updated tool list 2020-07-29 17:22:17 +02:00
NicoAICP
76844d218c removed need of jnustool 2020-07-29 17:20:29 +02:00
NicoAICP
84e321ffcc
Merge pull request #8 from Morilli/sox
Just use one-pass sox instead of naudio too
2020-07-28 22:14:38 +02:00
Morilli
1b059b1fba Just use one-pass sox instead of naudio too 2020-07-28 16:52:47 +02:00
NicoAICP
05fa853601
Merge pull request #7 from Morilli/wav-btsnd
Do wav->btsnd in code without needing an external program
2020-07-26 21:51:08 +02:00
Morilli
716aba1cab Update ToolCheck.cs 2020-07-26 20:37:05 +02:00
Morilli
f259179b31 Do wav->btsnd in code without needing an external program 2020-07-26 20:06:10 +02:00
NicoAICP
36f14e5eab typo gone 2020-07-24 23:12:15 +02:00
NicoAICP
f090d729a7
Merge pull request #6 from Morilli/fix-disposing
Fix not disposing images which could lead to crashes
2020-07-24 23:03:48 +02:00
Morilli
0df7b6e3ef Properly implement and use dispose 2020-07-24 01:15:14 +02:00