ZestyTS
4a79592556
Delete nincfg file if it exists
2021-02-12 10:57:45 -08:00
ZestyTS
299be6c281
Merge branch 'dev' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF into dev
2021-01-03 14:25:33 -08:00
NicoAICP
8cf8338c89
Fixed issues with some tools
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Added beta version to settings
Help button doesnt crash the app now
2020-12-27 14:53:41 +01:00
NicoAICP
44c38dec03
Fixed packing for all systems 32 bit users have to use java
2020-12-13 22:19:21 +01:00
ZestyTS
bc0f706bcb
Added try/catch to remove abrupt closure
2020-10-27 17:16:20 -07:00
ZestyTS
4502f9b7b9
Updated packages and set them to target 46 instead of 472
2020-10-27 16:08:38 -07:00
ZestyTS
9474d786f1
Switched NetFramework from 4.7.2 to 4.6
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Looks like not all of our dependencies and packages are set to run as high as 4.7.2, so I'm dropping them down to the highest version to increase compatibility
2020-10-27 16:07:13 -07:00
ZestyTS
a72c86ca6a
Update SettingsFrame.xaml.cs
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Added myself into the credits
2020-10-27 15:52:28 -07:00
ZestyTS
227cb89f30
Update ImageCreator - Kopieren.xaml.cs
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Updated Messagebox to use the Custom Messages that are used everywhere else
2020-10-27 15:51:32 -07:00
NicoAICP
83c9778698
Wii Injector button done
2020-10-17 16:36:11 +02:00
NicoAICP
49f1c491ea
Fixed Needed Data wont download, Updated Teaser
2020-10-17 14:54:24 +02:00
NicoAICP
df2bc0b76f
Added vwii mode stuff
2020-10-05 22:11:10 +02:00
NicoAICP
222560ed50
Merge pull request #9 from ZestyTS/ZestyTS-QoL
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Refactor
2020-10-02 22:51:28 +02:00
ZestyTS
b76699669e
Removed unnecessary code
2020-10-01 23:47:35 -07:00
ZestyTS
94242023a3
Removed redudant code
2020-10-01 23:43:07 -07:00
ZestyTS
dac0f387fd
Simplified using a ternary
2020-10-01 23:42:32 -07:00
ZestyTS
3d04b1b673
Simplified code using ternaries
2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d
Removed unnecessary code and simplifed where applicable
2020-10-01 23:35:10 -07:00
ZestyTS
3a3cea81ad
Used Reflection to reduce code
2020-10-01 22:19:57 -07:00
ZestyTS
84a9080c59
Converted ternary to try/catch
2020-10-01 22:07:26 -07:00
ZestyTS
5971cf617a
Used Reflection to figure out which rectangle should be drawn
2020-10-01 21:59:29 -07:00
ZestyTS
5ff070c24e
Closing pointed to an empty function so I removed the call to it
2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317
Removed unnecessary code
2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8
Removed unnecessary code and cleaned up code where applicable
2020-10-01 17:39:35 -07:00
ZestyTS
1955468813
Shortened System.IO.Path to Path
2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818
Simplified and refactored
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There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c
Added Null Propagation to this.Owner.GetType()
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On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382
Added try/catch on creating a new bitmap
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Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.
I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52
buhc of stuff, updated nitnendont download to garys fixed version
2020-09-12 13:21:40 +02:00
NicoAICP
e4dc3a17bb
message chagne, fixed the most annoying bug
2020-08-26 05:02:21 +02:00
NicoAICP
9b15105111
fixed an issue that wouldnt even exist if i wouldnt be a moron
2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa
32 bit support
2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a
????????
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and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583
???
2020-08-10 15:38:42 +02:00
NicoAICP
966209e101
Verify that all the tools are correct after download, if not redownload the tools that are incorrect
2020-08-10 15:11:56 +02:00
NicoAICP
dd0e8e7e19
widescreen patch n64
2020-08-02 19:53:41 +02:00
NicoAICP
2b7a589366
checking if all bse folders exist now
2020-07-31 21:03:12 +02:00
NicoAICP
696701d741
fixed bug where some nes/snes/tg16 and msx roms crashed the injector
2020-07-31 15:31:22 +02:00
NicoAICP
e668354cf3
update #2
2020-07-29 17:24:25 +02:00
NicoAICP
c9c71bd0af
Merge branch 'master' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
2020-07-29 17:22:24 +02:00
NicoAICP
f2660991d4
updated tool list
2020-07-29 17:22:17 +02:00
NicoAICP
76844d218c
removed need of jnustool
2020-07-29 17:20:29 +02:00
NicoAICP
84e321ffcc
Merge pull request #8 from Morilli/sox
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Just use one-pass sox instead of naudio too
2020-07-28 22:14:38 +02:00
Morilli
1b059b1fba
Just use one-pass sox instead of naudio too
2020-07-28 16:52:47 +02:00
NicoAICP
05fa853601
Merge pull request #7 from Morilli/wav-btsnd
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Do wav->btsnd in code without needing an external program
2020-07-26 21:51:08 +02:00
Morilli
716aba1cab
Update ToolCheck.cs
2020-07-26 20:37:05 +02:00
Morilli
f259179b31
Do wav->btsnd in code without needing an external program
2020-07-26 20:06:10 +02:00
NicoAICP
36f14e5eab
typo gone
2020-07-24 23:12:15 +02:00
NicoAICP
f090d729a7
Merge pull request #6 from Morilli/fix-disposing
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Fix not disposing images which could lead to crashes
2020-07-24 23:03:48 +02:00
Morilli
0df7b6e3ef
Properly implement and use dispose
2020-07-24 01:15:14 +02:00