ZestyTS
3d04b1b673
Simplified code using ternaries
2020-10-01 23:36:15 -07:00
ZestyTS
ed3463e26d
Removed unnecessary code and simplifed where applicable
2020-10-01 23:35:10 -07:00
ZestyTS
3a3cea81ad
Used Reflection to reduce code
2020-10-01 22:19:57 -07:00
ZestyTS
84a9080c59
Converted ternary to try/catch
2020-10-01 22:07:26 -07:00
ZestyTS
5971cf617a
Used Reflection to figure out which rectangle should be drawn
2020-10-01 21:59:29 -07:00
ZestyTS
5ff070c24e
Closing pointed to an empty function so I removed the call to it
2020-10-01 17:40:29 -07:00
ZestyTS
0786fdc317
Removed unnecessary code
2020-10-01 17:39:56 -07:00
ZestyTS
25b43a09a8
Removed unnecessary code and cleaned up code where applicable
2020-10-01 17:39:35 -07:00
ZestyTS
1955468813
Shortened System.IO.Path to Path
2020-10-01 17:38:48 -07:00
ZestyTS
0e4be84818
Simplified and refactored
...
There was a decent amount of code that was copy/pasted around, extra code that wasn't necessary, and some formatting.
2020-09-30 17:21:38 -07:00
ZestyTS
3f2e32756c
Added Null Propagation to this.Owner.GetType()
...
On the rare occassion when downloading different bases, the whole application would crash out. I've been able to figure out that it's in the DownloadWait.xaml.cs specifically on the "this.Owner.GetType()" check. After adding the null propgation, I haven't received the issue since, so I've gone ahead and applied the fix everywhere for consistency and to err on the side of caution.
2020-09-30 08:32:34 -07:00
ZestyTS
9822f00382
Added try/catch on creating a new bitmap
...
Wrapped creating a new bitmap in a try/catch since the whole program would crash if the bitmap could not be created.
I only found one picture that gave me this issue can be found here:
https://images.nintendolife.com/news/2011/07/rune_factory_3_sprouts_in_europe_in_september/large.jpg
2020-09-30 08:06:10 -07:00
NicoAICP
eed408df52
buhc of stuff, updated nitnendont download to garys fixed version
2020-09-12 13:21:40 +02:00
NicoAICP
e4dc3a17bb
message chagne, fixed the most annoying bug
2020-08-26 05:02:21 +02:00
NicoAICP
9b15105111
fixed an issue that wouldnt even exist if i wouldnt be a moron
2020-08-21 03:52:13 +02:00
NicoAICP
a3370a99fa
32 bit support
2020-08-11 21:35:17 +02:00
NicoAICP
86b692b34a
????????
...
and for wii injects its nwo trying to get the manual
2020-08-11 00:39:30 +02:00
NicoAICP
9d4eea5583
???
2020-08-10 15:38:42 +02:00
NicoAICP
966209e101
Verify that all the tools are correct after download, if not redownload the tools that are incorrect
2020-08-10 15:11:56 +02:00
NicoAICP
dd0e8e7e19
widescreen patch n64
2020-08-02 19:53:41 +02:00
NicoAICP
2b7a589366
checking if all bse folders exist now
2020-07-31 21:03:12 +02:00
NicoAICP
696701d741
fixed bug where some nes/snes/tg16 and msx roms crashed the injector
2020-07-31 15:31:22 +02:00
NicoAICP
e668354cf3
update #2
2020-07-29 17:24:25 +02:00
NicoAICP
c9c71bd0af
Merge branch 'master' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
2020-07-29 17:22:24 +02:00
NicoAICP
f2660991d4
updated tool list
2020-07-29 17:22:17 +02:00
NicoAICP
76844d218c
removed need of jnustool
2020-07-29 17:20:29 +02:00
NicoAICP
84e321ffcc
Merge pull request #8 from Morilli/sox
...
Just use one-pass sox instead of naudio too
2020-07-28 22:14:38 +02:00
Morilli
1b059b1fba
Just use one-pass sox instead of naudio too
2020-07-28 16:52:47 +02:00
NicoAICP
05fa853601
Merge pull request #7 from Morilli/wav-btsnd
...
Do wav->btsnd in code without needing an external program
2020-07-26 21:51:08 +02:00
Morilli
716aba1cab
Update ToolCheck.cs
2020-07-26 20:37:05 +02:00
Morilli
f259179b31
Do wav->btsnd in code without needing an external program
2020-07-26 20:06:10 +02:00
NicoAICP
36f14e5eab
typo gone
2020-07-24 23:12:15 +02:00
NicoAICP
f090d729a7
Merge pull request #6 from Morilli/fix-disposing
...
Fix not disposing images which could lead to crashes
2020-07-24 23:03:48 +02:00
Morilli
0df7b6e3ef
Properly implement and use dispose
2020-07-24 01:15:14 +02:00
Morilli
931f1c2faa
fix compiler errors
2020-07-24 01:11:57 +02:00
NicoAICP
470f367774
Merge pull request #5 from Morilli/fix-windows-7-crash
...
Fix a crash on windows 7 due to it not supporting the font
2020-07-23 23:28:00 +02:00
Morilli
84f88367ee
Fix a crash on windows 7 due to it not supporting the font
2020-07-23 23:23:07 +02:00
NicoAICP
25a5ca7d90
Merge branch 'master' of https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF
2020-07-14 21:03:58 +02:00
NicoAICP
701e62ea95
fixed read only roms
2020-07-14 21:03:30 +02:00
NicoAICP
b310110c08
Fixed Issue where new bases would require to delete your key files to enter the tkey correctly
2020-07-01 09:27:48 +02:00
NicoAICP
07ac84df9b
Custom now being custom not custom eu
2020-06-28 20:58:09 +02:00
NicoAICP
69aabe2be0
ons shoudl work again (progress bar that is)
2020-06-28 16:04:07 +02:00
NicoAICP
999483a5ec
this bullshit isnt working
2020-06-27 19:15:57 +02:00
NicoAICP
3d68a20813
fix freeze if in temp folder
2020-06-27 18:52:24 +02:00
NicoAICP
7064d1f8a4
fixed display of bypass meessage box a<t non bypass use, also removed that box
2020-06-27 02:09:47 +02:00
NicoAICP
7794dff3ee
this should do now
2020-06-26 23:28:19 +02:00
NicoAICP
481d4f893f
name fix -> wads work again & new filter optiojn wii
2020-06-26 23:23:10 +02:00
NicoAICP
307489e6d0
line up of buttons, fixed dol showing
2020-06-26 22:38:40 +02:00
NicoAICP
77140817f6
fixed mode tooltip
2020-06-24 17:57:44 +02:00
NicoAICP
b76437ebaa
Added Space Bypass function
2020-06-24 17:54:51 +02:00