mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-21 02:13:08 +00:00
716d1c4520
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier. - Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc. - Start on titlebar information. - Start on ASTC texture format support. - Support TGA images. - Support FTEX importing and saving properly. - Export models properly along with textures (with generic classes). Todo, support rigs and bones. |
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.. | ||
Advanced Editor | ||
BFRES | ||
Editors | ||
TextureUI | ||
BfresRenderInfo.resx | ||
BntxSelector.cs | ||
BntxSelector.Designer.cs | ||
BntxSelector.resx | ||
FormLoader.cs | ||
NuTexEditor.cs | ||
NuTexEditor.Designer.cs | ||
NuTexEditor.resx | ||
PreviewFormatList.cs | ||
PreviewFormatList.Designer.cs | ||
PreviewFormatList.resx | ||
Texture Selector.cs | ||
Texture Selector.Designer.cs | ||
Texture Selector.resx | ||
TexturePatternEditor.cs | ||
TexturePatternEditor.Designer.cs | ||
TexturePatternEditor.resx |