mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-30 06:43:09 +00:00
73 lines
2.5 KiB
C#
73 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox.Library;
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using System.Windows.Forms;
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using WeifenLuo.WinFormsUI.Docking;
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using Bfres.Structs;
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namespace FirstPlugin
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{
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class FormLoader
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{
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public static void LoadEditor(object type, string Text)
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{
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/* foreach (Control control in FirstPlugin.MainF.Controls)
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{
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if (control is DockPanel)
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{
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if (FirstPlugin.DockedEditorS == null)
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{
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FirstPlugin.DockedEditorS = new DockContent();
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FirstPlugin.DockedEditorS.Show((DockPanel)control, PluginRuntime.FSHPDockState);
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}
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}
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}
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if (!PropEditorIsActive(FirstPlugin.DockedEditorS))
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{
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FirstPlugin.DockedEditorS.Controls.Clear();
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BfresProperties BfresProperties = new BfresProperties();
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BfresProperties.Text = Text;
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BfresProperties.Dock = DockStyle.Fill;
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BfresProperties.LoadProperty(type);
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FirstPlugin.DockedEditorS.Controls.Add(BfresProperties);
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}
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bool PropEditorIsActive(DockContent dock)
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{
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foreach (Control ctrl in dock.Controls)
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{
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if (ctrl is BfresProperties)
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{
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((BfresProperties)ctrl).LoadProperty(type);
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return true;
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}
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}
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return false;
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}*/
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}
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public static void LoadBoneEditor(BfresBone bone)
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{
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BfresBoneEditor BfresBone = new BfresBoneEditor();
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BfresBone.Text = bone.Text;
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BfresBone.Dock = DockStyle.Fill;
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BfresBone.LoadBone(bone);
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LibraryGUI.Instance.LoadDockContent(BfresBone, PluginRuntime.FSHPDockState);
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}
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public static bool BoneEditorIsActive(DockContent dock, BfresBone bone)
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{
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foreach (Control ctrl in dock.Controls)
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{
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if (ctrl is BfresBoneEditor)
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{
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((BfresBoneEditor)ctrl).LoadBone(bone);
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return true;
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}
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}
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return false;
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}
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}
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}
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