Commit graph

619 commits

Author SHA1 Message Date
KillzXGaming
f98cb66feb Image Editor : Add gamma control and addtional UI to cubemap viewer 2021-04-09 21:02:20 -04:00
KillzXGaming
c9aef08482 Image Editor : Add option to preview 3D HDR alpha encoded cubemaps 2021-04-09 20:34:39 -04:00
KillzXGaming
7b973d2b66 KCL : Fix import UI parsing COL_ collision with non numerical values. 2021-03-06 14:04:42 -05:00
KillzXGaming
0dd3ab072c KCL : Fix culture conversion when loading .obj files. 2021-03-06 11:06:37 -05:00
KillzXGaming
d8da7f0e3f KCL : Fix exporting with invalid values causing reimport to break. 2021-02-20 14:59:52 -05:00
KillzXGaming
dc6bb5a367 Fix kcl obj import issue with hash checking. 2021-02-20 14:34:55 -05:00
KillzXGaming
b88b28ab20 Fix V2 AAMP yaml conversion not keeping header flags (resulting in a crash) 2021-02-20 12:21:45 -05:00
KillzXGaming
6837bc30d1 BXLYT : Cleanup shaders.
Some cleanup and adjust floating point values to have decimals.
2020-12-22 20:40:36 -05:00
KillzXGaming
4fed7876e4 Add notifcation on application close to prevent accidental loss of progress. 2020-11-06 18:54:10 -05:00
KillzXGaming
ea93693c81 KCL : Some more adjustments with exporting 2020-10-23 21:00:43 -04:00
KillzXGaming
4071849d9e KCL : Also split collision IDs by meshes 2020-10-23 20:54:22 -04:00
KillzXGaming
2c754d3009 Update KCL lib with improved optimizations. 2020-10-22 17:09:37 -04:00
KillzXGaming
8dac30200a KCL : Fix model octree issues with higher levels of division 2020-10-10 13:10:11 -04:00
KillzXGaming
604f7b3d36
Merge pull request #289 from McSpazzy/bcsv-hash
Hash support for BCSV headers
2020-10-02 18:05:35 -04:00
McSpazzy
67eb77dcb6 Use full name instead of import 2020-10-02 17:15:24 +10:00
McSpazzy
66fae582a3 Add currently known animal crossing hashes for bcsv and byml 2020-10-02 17:11:34 +10:00
McSpazzy
618fa1f6e0 Add murmerhash3 support 2020-10-02 17:09:21 +10:00
KillzXGaming
3fbd152032 KCL : Some optimizations with duped triangles to prevent division issues. 2020-09-27 15:01:26 -04:00
KillzXGaming
41efd8b517 KCL : Improve model octree loading/saving. 2020-09-26 19:25:40 -04:00
KillzXGaming
ba80f28323 KCL : Fix model octree ordering on complex sub divisions 2020-09-26 17:15:29 -04:00
KillzXGaming
ae1f239d67 KCL : Fix .obj files that use comma seperators for floats 2020-09-26 10:10:20 -04:00
KillzXGaming
85fb24ed09 KCL : Improve preset handling. 2020-09-21 19:45:48 -04:00
KillzXGaming
3126bef310 BMD : Add little endian support. 2020-09-20 10:36:51 -04:00
KillzXGaming
b239823a3c KCL : Fix collision generation from obj with NaN position values. 2020-09-17 11:05:16 -04:00
KillzXGaming
f54fdf9010 Print files that fail to open to the console. 2020-09-11 21:04:56 -04:00
KillzXGaming
82d7b3939e Disable the file format supported dialog for now. 2020-09-11 20:56:54 -04:00
KillzXGaming
b16d03857f Add custom extensions to save dialogs. 2020-09-10 18:07:42 -04:00
KillzXGaming
e8b4379eb0 Add notifcation for files not supported 2020-09-02 19:02:37 -04:00
KillzXGaming
95baeadaf4 BFRES : Fix bounding box saving issues causing culling in game. 2020-09-02 17:57:12 -04:00
KillzXGaming
549f23153f Try patching from appveyor settings on the site 2020-08-31 20:18:07 -04:00
KillzXGaming
b7761f6455 Skip revision at the end on version checks 2020-08-31 20:07:27 -04:00
KillzXGaming
b15536da82 Update with the latest info. 2020-08-31 19:55:13 -04:00
KillzXGaming
97917ac1d8 Only use 2 revisions for checks 2020-08-31 19:50:34 -04:00
KillzXGaming
968bd4f654 Check versions by assembly version. 2020-08-31 19:43:18 -04:00
KillzXGaming
795d6702ed Patch assembly version 2020-08-31 19:03:18 -04:00
KillzXGaming
8328c132de Add latest bfres library 2020-08-30 10:45:39 -04:00
KillzXGaming
4b1e027e98 Some library fixes 2020-08-30 10:37:55 -04:00
KillzXGaming
48a7f46dce Revert "BFRES : Fix switch scene animations crashing from incorrect relocation data."
This reverts commit 6d16219ead.
2020-08-30 10:36:36 -04:00
KillzXGaming
6d16219ead BFRES : Fix switch scene animations crashing from incorrect relocation data. 2020-08-30 09:03:48 -04:00
KillzXGaming
e3ac2625ef KCL fixes for 3D World Presets 2020-08-19 16:29:40 -04:00
KillzXGaming
13285f9d5d Update KCL libraries to latest 2020-08-18 14:12:28 -04:00
KillzXGaming
97b311f5bd Revert some project settings. 2020-08-18 13:37:01 -04:00
KillzXGaming
b730e16c81 KCL : Add another useful preset 2020-08-16 16:01:47 -04:00
KillzXGaming
e39d161d33 Some KCL obj importing fixes 2020-08-16 12:02:12 -04:00
KillzXGaming
232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
553282bb2e KCL : Fix collision detection when vertices are too close to each other. 2020-08-11 19:28:52 -04:00
KillzXGaming
b0f77f247a BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed) 2020-08-11 16:47:01 -04:00
KillzXGaming
3c2ef141e6 BNTX : Fix relocating user data offsets (fixes PMTOK crashing) 2020-07-30 17:23:08 -04:00
KillzXGaming
fd91e85ece Make save icon stand out better when enabled 2020-07-29 19:58:16 -04:00
KillzXGaming
3d32e44e73 Export bfres files as model containers on batch exporting. 2020-07-29 19:54:17 -04:00