KillzXGaming
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0c9d9853d8
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Fix missing root entry in byaml editor
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2019-04-20 15:36:41 -04:00 |
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KillzXGaming
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c661b10d12
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Improve byaml editor more
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2019-04-20 15:22:10 -04:00 |
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KillzXGaming
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41fa2673c9
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Check invalid path connection for muunt editor.
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2019-04-19 16:34:57 -04:00 |
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KillzXGaming
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7eaf59805d
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Fix bflim args
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2019-04-18 21:41:39 -04:00 |
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KillzXGaming
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74bdba4536
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Try to fix tex2 swizzle issues
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2019-04-18 21:41:10 -04:00 |
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KillzXGaming
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f28b979b33
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Add progress bar for mesh importing and generate names for blanks
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2019-04-18 20:24:19 -04:00 |
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KillzXGaming
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ae25f2989b
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Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
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2019-04-17 14:59:08 -04:00 |
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KillzXGaming
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67f713bf22
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Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
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2019-04-16 18:24:10 -04:00 |
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KillzXGaming
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4f07ddf490
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Hopefully fix all the tex2 issues
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2019-04-15 14:05:40 -04:00 |
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KillzXGaming
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27928658df
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Add mesh transforms in console on import for debugging
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2019-04-14 20:33:41 -04:00 |
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KillzXGaming
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fc97eed0ac
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Fix skin count not applying when importing a model
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2019-04-14 18:18:56 -04:00 |
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KillzXGaming
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96c68b793c
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Fix null reference error when mesh is selected for switch
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2019-04-14 15:19:54 -04:00 |
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KillzXGaming
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8bfa2293a8
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Bind material enabling and hide properly in viewport
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2019-04-13 12:44:47 -04:00 |
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KillzXGaming
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9940c6f10d
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Update viewport for bone visual toggle
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2019-04-13 12:34:00 -04:00 |
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KillzXGaming
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deb140b917
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Fix errors
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2019-04-13 12:32:26 -04:00 |
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KillzXGaming
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511edc1e99
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Fix visible toggles for materials and bones
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2019-04-13 12:29:44 -04:00 |
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KillzXGaming
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72f1feb51f
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Fix color dialogs not working for params
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2019-04-13 12:22:56 -04:00 |
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KillzXGaming
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1487422c38
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Readd param XML swapping from 0.8
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2019-04-13 12:01:01 -04:00 |
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KillzXGaming
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c4e343b07d
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Fix bflim issues
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2019-04-12 20:30:42 -04:00 |
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KillzXGaming
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932bab3c75
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Add collision type window. Not editable just yet
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2019-04-12 19:32:38 -04:00 |
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KillzXGaming
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de0fd3f31e
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Add additional .tif format extension for textures
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2019-04-12 16:28:13 -04:00 |
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KillzXGaming
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4dcc523125
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Fix normals from model importing if the model's scale was transformed
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2019-04-12 16:21:00 -04:00 |
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KillzXGaming
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2197414b5f
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Fix normals changing when model is scaled from transform tool
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2019-04-12 16:00:03 -04:00 |
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KillzXGaming
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71db632ece
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And also load back transforms for local coordinates
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2019-04-12 15:42:45 -04:00 |
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KillzXGaming
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2bd2aed7d5
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Revert back to transforming properly for local coordinates
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2019-04-12 15:41:47 -04:00 |
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KillzXGaming
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79036ecb95
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Fix bfres importing bugs and alignment corruption from importing sections
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2019-04-12 15:34:42 -04:00 |
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KillzXGaming
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007376e891
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Another fix
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2019-04-11 20:25:00 -04:00 |
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KillzXGaming
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6fbcc163cb
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Fix vertex count breaking the numberic UD max
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2019-04-11 20:21:42 -04:00 |
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KillzXGaming
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b9fdf08695
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Fix error
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2019-04-11 20:12:21 -04:00 |
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KillzXGaming
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d580c37a21
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Add vertex count display for shape editor
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2019-04-11 20:11:25 -04:00 |
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KillzXGaming
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2d88a1180b
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Change property grid for dark theme to better match dropdown panels
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2019-04-11 20:08:00 -04:00 |
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KillzXGaming
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9642810642
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Fix transform reset on first mesh
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2019-04-11 20:03:22 -04:00 |
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KillzXGaming
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7edde8ee93
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Reset transforms when applied in UV editor
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2019-04-11 20:02:23 -04:00 |
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KillzXGaming
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9fe3c8572e
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Disable property grid toolbar
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2019-04-11 19:47:23 -04:00 |
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KillzXGaming
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854bee2a56
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Fix errors
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2019-04-11 19:43:49 -04:00 |
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KillzXGaming
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dada4bb9c3
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Add seperate export filer for FMDL to remove unused types atm
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2019-04-11 19:43:04 -04:00 |
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KillzXGaming
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937102c154
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Fix crash from window issue
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2019-04-11 19:38:32 -04:00 |
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KillzXGaming
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4779b4cff1
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More image editor fixes
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2019-04-11 19:28:35 -04:00 |
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KillzXGaming
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74bab9b3d7
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Remove pointless menu item
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2019-04-11 18:52:30 -04:00 |
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KillzXGaming
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619c1f7ec5
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Add option to move properties in image editor vertical
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2019-04-11 18:51:59 -04:00 |
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KillzXGaming
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99d7827466
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2019-04-11 18:06:57 -04:00 |
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KillzXGaming
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270d441dcc
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More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
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2019-04-11 18:05:15 -04:00 |
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KillzXGaming
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56cc19ef04
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Merge pull request #47 from aboood40091/master
Clean up and fix for format 0x35 and dim 5 and 6 (with tileMode 16)
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2019-04-11 15:08:25 -04:00 |
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AboodXD
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79330668f3
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Fix dim 5 and 6 (with tileMode 16)
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2019-04-11 20:35:56 +04:00 |
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AboodXD
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8820b01978
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Clean up and fix for format 0x35 (with tileMode 16)
Also update README.md
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2019-04-11 19:53:55 +04:00 |
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AboodXD
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f6d8e8196b
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Merge pull request #2 from KillzXGaming/master
Merge updates
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2019-04-11 08:32:14 -07:00 |
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KillzXGaming
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3f510ce76b
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Fix color display for some shader params
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2019-04-10 19:59:57 -04:00 |
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KillzXGaming
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4795b1addb
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Fix material exporting with OBJ
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2019-04-10 18:58:17 -04:00 |
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KillzXGaming
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92d597f7f4
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Try to fix updater issues
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2019-04-10 18:48:50 -04:00 |
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KillzXGaming
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a21eead9da
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Add my own obj libary since assimp is broken
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2019-04-10 18:42:45 -04:00 |
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