mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-16 17:48:01 +00:00
commit
f6d8e8196b
34 changed files with 835 additions and 82 deletions
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@ -54,8 +54,8 @@ namespace FirstPlugin
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}
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}
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aampv1.AampFile aampFileV1;
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aampv2.AampFile aampFileV2;
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public aampv1.AampFile aampFileV1;
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public aampv2.AampFile aampFileV2;
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AampV1Editor aampEditorV1;
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AampV2Editor aampEditorV2;
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|
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@ -452,32 +452,39 @@ namespace Bfres.Structs
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else
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Model.Export(FileName, GetResFile());
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break;
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case ".obj":
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OBJ.ExportModel(FileName, this, GetTextures());
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break;
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default:
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List<STGenericTexture> textures = new List<STGenericTexture>();
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foreach (var mat in materials)
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{
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foreach (var texref in mat.Value.TextureMaps)
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{
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foreach (var bntx in PluginRuntime.bntxContainers)
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{
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if (bntx.Textures.ContainsKey(texref.Name))
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textures.Add(bntx.Textures[texref.Name]);
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}
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foreach (var ftexCont in PluginRuntime.ftexContainers)
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{
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if (ftexCont.ResourceNodes.ContainsKey(texref.Name))
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textures.Add((FTEX)ftexCont.ResourceNodes[texref.Name]);
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}
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}
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}
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AssimpSaver assimp = new AssimpSaver();
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assimp.SaveFromModel(this, FileName, textures, Skeleton, Skeleton.Node_Array.ToList());
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assimp.SaveFromModel(this, FileName, GetTextures(), Skeleton, Skeleton.Node_Array.ToList());
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break;
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}
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}
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private List<STGenericTexture> GetTextures()
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{
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List<STGenericTexture> textures = new List<STGenericTexture>();
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foreach (var mat in materials)
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{
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foreach (var texref in mat.Value.TextureMaps)
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{
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foreach (var bntx in PluginRuntime.bntxContainers)
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{
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if (bntx.Textures.ContainsKey(texref.Name))
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textures.Add(bntx.Textures[texref.Name]);
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}
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foreach (var ftexCont in PluginRuntime.ftexContainers)
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{
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if (ftexCont.ResourceNodes.ContainsKey(texref.Name))
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textures.Add((FTEX)ftexCont.ResourceNodes[texref.Name]);
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}
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}
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}
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return textures;
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}
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public override void Replace(string FileName) {
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AddOjects(FileName, GetResFile(), GetResFileU());
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}
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@ -127,6 +127,9 @@ namespace Bfres.Structs
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AnimDataOffset = keyGroup.AnimDataOffset,
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Keys = keyGroup.Keys,
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});
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if (paramInfo.Text.Contains("Color") || paramInfo.Text.Contains("color"))
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paramInfo.Type = AnimationType.Color;
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}
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}
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}
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@ -680,9 +680,9 @@ namespace FirstPlugin
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Min.X = Math.Min(Min.X, vertex.pos.X);
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Min.Y = Math.Min(Min.Y, vertex.pos.Y);
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Min.Z = Math.Min(Min.Z, vertex.pos.Z);
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Max.X = Math.Max(Min.X, vertex.pos.X);
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Max.Y = Math.Max(Min.Y, vertex.pos.Y);
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Max.Z = Math.Max(Min.Z, vertex.pos.Z);
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Max.X = Math.Max(Max.X, vertex.pos.X);
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Max.Y = Math.Max(Max.Y, vertex.pos.Y);
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Max.Z = Math.Max(Max.Z, vertex.pos.Z);
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}
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}
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@ -207,7 +207,7 @@ namespace FirstPlugin
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variationSymbolData.Read(reader);
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variationSymbolDataFull.Read(reader);
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UniformBlocks.Read(reader, header.Version);
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UniformBlocks.Read(reader, header.Version, true);
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if (header.Version <= 12)
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{
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@ -313,7 +313,6 @@ namespace FirstPlugin
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public class VariationMacro
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{
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public string Name { get; set; }
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public string[] Values { get; set; }
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public string Value { get; set; }
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public void Read(FileReader reader, uint Version)
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@ -321,38 +320,16 @@ namespace FirstPlugin
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var pos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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if (Version >= 13)
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{
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uint NameLength = reader.ReadUInt32();
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uint ValueCount = reader.ReadUInt32();
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Name = reader.ReadString((int)NameLength);
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Value = reader.ReadString((int)ValueCount);
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uint NameLength = reader.ReadUInt32();
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uint ValueLength = reader.ReadUInt32();
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Name = reader.ReadString((int)NameLength);
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Value = reader.ReadString((int)ValueLength);
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Values = new string[0];
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Console.WriteLine("VariationMacro ------------------");
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Console.WriteLine(Name);
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Console.WriteLine(Value);
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Console.WriteLine("------------------");
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}
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else
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{
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uint NameLength = reader.ReadUInt32();
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uint ValueCount = reader.ReadUInt32();
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uint Unk = reader.ReadUInt32();
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Name = reader.ReadString((int)NameLength);
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Values = reader.ReadStrings((int)ValueCount, Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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foreach (string vl in Values)
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Value += $" {vl}";
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Console.WriteLine("VariationMacro ------------------");
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Console.WriteLine(Name);
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Console.WriteLine(Value);
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Console.WriteLine("------------------");
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}
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Console.WriteLine("VariationMacro ------------------");
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Console.WriteLine(Name);
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Console.WriteLine(Value);
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Console.WriteLine("------------------");
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reader.Seek(pos + SectionSize, System.IO.SeekOrigin.Begin);
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@ -407,18 +384,22 @@ namespace FirstPlugin
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public class ShaderSymbolData
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{
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public List<ShaderSymbol> symbols = new List<ShaderSymbol>();
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public void Read(FileReader reader, uint Version = 12)
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public void Read(FileReader reader, uint Version = 12, bool SkipReading = false)
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{
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var SectionPos = reader.Position;
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uint SectionSize = reader.ReadUInt32();
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uint SectionCount = reader.ReadUInt32();
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for (int i = 0; i < SectionCount; i++)
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if (!SkipReading)
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{
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ShaderSymbol symbol = new ShaderSymbol();
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symbol.Read(reader, Version);
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symbols.Add(symbol);
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for (int i = 0; i < SectionCount; i++)
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{
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ShaderSymbol symbol = new ShaderSymbol();
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symbol.Read(reader, Version);
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symbols.Add(symbol);
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}
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}
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reader.Seek(SectionPos + SectionSize, System.IO.SeekOrigin.Begin);
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}
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}
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@ -183,6 +183,15 @@ namespace FirstPlugin
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private void DrawBoundingBoxes()
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{
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var boundings = GetSelectionBox();
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DrawableBoundingBox.DrawBoundingBox(
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new Vector3(boundings.minX, boundings.minY, boundings.minZ),
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new Vector3(boundings.maxX, boundings.maxY, boundings.maxZ)
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);
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return;
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foreach (FMDL mdl in models)
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{
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foreach (FSHP m in mdl.shapes)
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@ -1097,9 +1106,9 @@ namespace FirstPlugin
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Min.X = Math.Min(Min.X, vertex.pos.X);
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Min.Y = Math.Min(Min.Y, vertex.pos.Y);
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Min.Z = Math.Min(Min.Z, vertex.pos.Z);
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Max.X = Math.Max(Min.X, vertex.pos.X);
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Max.Y = Math.Max(Min.Y, vertex.pos.Y);
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Max.Z = Math.Max(Min.Z, vertex.pos.Z);
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Max.X = Math.Max(Max.X, vertex.pos.X);
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Max.Y = Math.Max(Max.Y, vertex.pos.Y);
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Max.Z = Math.Max(Max.Z, vertex.pos.Z);
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}
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}
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}
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@ -297,6 +297,7 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
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public List<BFRES> BfresObjects = new List<BFRES>();
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public List<KCL> KclObjects = new List<KCL>();
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public List<AAMP> ParameterArchives = new List<AAMP>();
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public void AddRenderableKcl(string FilePath)
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{
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@ -319,5 +320,16 @@ namespace FirstPlugin.Turbo.CourseMuuntStructs
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if (bfres != null)
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BfresObjects.Add(bfres);
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}
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public void AddParameterArchive(string FilePath)
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{
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if (!System.IO.File.Exists(FilePath))
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return;
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AAMP aamp = (AAMP)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
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if (aamp != null)
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ParameterArchives.Add(aamp);
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}
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}
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}
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@ -10,6 +10,9 @@ using FirstPlugin.Turbo.CourseMuuntStructs;
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using GL_EditorFramework.EditorDrawables;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using aampv1 = AampV1Library;
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using aampv2 = AampV2Library;
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using Switch_Toolbox.Library.Rendering;
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namespace FirstPlugin.Forms
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{
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@ -53,19 +56,41 @@ namespace FirstPlugin.Forms
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CourseMuuntScene scene;
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string CourseFolder;
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public void LoadCourseInfo(System.Collections.IEnumerable by, string FilePath)
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{
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string CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
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CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
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scene = new CourseMuuntScene(by);
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//Add collsion (switch)
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if (File.Exists($"{CourseFolder}/course_kcl.szs"))
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scene.AddRenderableKcl($"{CourseFolder}/course_kcl.szs");
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//Add collsion (wii u)
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if (File.Exists($"{CourseFolder}/course.kcl"))
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scene.AddRenderableKcl($"{CourseFolder}/course.kcl");
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//Add probe lighting config (wii u)
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if (File.Exists($"{CourseFolder}/course.bglpbd"))
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scene.AddParameterArchive($"{CourseFolder}/course.bglpbd");
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//Add probe lighting config (switch)
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if (File.Exists($"{CourseFolder}/course_bglpbd.szs"))
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scene.AddParameterArchive($"{CourseFolder}/course_bglpbd.szs");
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//Add course model
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if (File.Exists($"{CourseFolder}/course_model.szs"))
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{
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scene.AddRenderableBfres($"{CourseFolder}/course_model.szs");
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foreach (AAMP aamp in scene.ParameterArchives)
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{
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if (aamp.aampFileV1 != null)
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LoadParameters(aamp.aampFileV1);
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else if (aamp.aampFileV2 != null)
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LoadParameters(aamp.aampFileV2);
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else
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throw new Exception("Failed to load parameter file " + aamp.FileName);
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}
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viewport.AddDrawable(new GL_EditorFramework.EditorDrawables.SingleObject(new OpenTK.Vector3(0)));
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@ -110,21 +135,163 @@ namespace FirstPlugin.Forms
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foreach (var kcl in scene.KclObjects)
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{
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viewport.AddDrawable(kcl.Renderer);
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treeView1.Nodes.Add(kcl);
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kcl.Checked = true;
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// viewport.AddDrawable(kcl.Renderer);
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// treeView1.Nodes.Add(kcl);
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// kcl.Checked = true;
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}
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foreach (var bfres in scene.BfresObjects)
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{
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viewport.AddDrawable(bfres.BFRESRender);
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treeView1.Nodes.Add(bfres);
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bfres.Checked = true;
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// viewport.AddDrawable(bfres.BFRESRender);
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// treeView1.Nodes.Add(bfres);
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// bfres.Checked = true;
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}
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IsLoaded = true;
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}
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ProbeLighting probeLightingConfig;
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private void LoadParameters(aampv1.AampFile aamp)
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{
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if (aamp.EffectType == "Probe Data")
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{
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probeLightingConfig = new ProbeLighting();
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viewport.AddDrawable(probeLightingConfig);
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var probeRoot = new ProbeLightingWrapper(probeLightingConfig);
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treeView1.Nodes.Add(probeRoot);
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uint index = 0;
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foreach (var val in aamp.RootNode.childParams)
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{
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var entry = new ProbeLighting.Entry();
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entry.Index = index++;
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probeLightingConfig.Entries.Add(entry);
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probeRoot.Nodes.Add(new ProbeLightingEntryWrapper(entry));
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foreach (var param in val.paramObjects)
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{
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switch (param.HashString)
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{
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case "param_obj":
|
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foreach (var data in param.paramEntries) {
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if (data.HashString == "index") entry.Index = (uint)data.Value;
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if (data.HashString == "type") entry.Type = (uint)data.Value;
|
||||
}
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break;
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case "grid":
|
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entry.Grid = LoadGridData(param.paramEntries);
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break;
|
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case "sh_index_buffer":
|
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LoadIndexBuffer(param.paramEntries, entry);
|
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break;
|
||||
case "sh_data_buffer":
|
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LoadDataBuffer(param.paramEntries, entry);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aamp.Save($"{CourseFolder}/DEBUG_PROBE.aamp");
|
||||
|
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foreach (var entry in probeLightingConfig.Entries)
|
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{
|
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Console.WriteLine(entry.Name);
|
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Console.WriteLine($"IndexType {entry.IndexType}");
|
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Console.WriteLine($"DataType {entry.DataType}");
|
||||
Console.WriteLine($"MaxIndexNum {entry.MaxIndexNum}");
|
||||
Console.WriteLine($"UsedIndexNum {entry.UsedIndexNum}");
|
||||
Console.WriteLine($"MaxShDataNum {entry.MaxShDataNum}");
|
||||
Console.WriteLine($"UsedShDataNum {entry.UsedShDataNum}");
|
||||
|
||||
Console.WriteLine($"AABB_Max_Position {entry.Grid.AABB_Max_Position}");
|
||||
Console.WriteLine($"AABB_Min_Position {entry.Grid.AABB_Min_Position}");
|
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Console.WriteLine($"Voxel_Step_Position {entry.Grid.Voxel_Step_Position}");
|
||||
|
||||
Console.WriteLine($"DataBuffer {entry.DataBuffer.Length}");
|
||||
Console.WriteLine($"IndexBuffer {entry.IndexBuffer.Length}");
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadDataBuffer(aampv1.ParamEntry[] paramEntries, ProbeLighting.Entry probeEntry)
|
||||
{
|
||||
foreach (var entry in paramEntries)
|
||||
{
|
||||
if (entry.HashString == "type")
|
||||
probeEntry.DataType = (uint)entry.Value;
|
||||
if (entry.HashString == "used_data_num")
|
||||
probeEntry.UsedShDataNum = (uint)entry.Value;
|
||||
if (entry.HashString == "max_sh_data_num")
|
||||
probeEntry.MaxShDataNum = (uint)entry.Value;
|
||||
if (entry.HashString == "data_buffer")
|
||||
{
|
||||
if (entry.ParamType == aampv1.ParamType.BufferFloat)
|
||||
probeEntry.DataBuffer = (float[])entry.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadIndexBuffer(aampv1.ParamEntry[] paramEntries, ProbeLighting.Entry probeEntry)
|
||||
{
|
||||
foreach (var entry in paramEntries)
|
||||
{
|
||||
if (entry.HashString == "type")
|
||||
probeEntry.IndexType = (uint)entry.Value;
|
||||
if (entry.HashString == "used_index_num")
|
||||
probeEntry.UsedIndexNum = (uint)entry.Value;
|
||||
if (entry.HashString == "max_index_num")
|
||||
probeEntry.MaxIndexNum = (uint)entry.Value;
|
||||
if (entry.HashString == "index_buffer")
|
||||
{
|
||||
if (entry.ParamType == aampv1.ParamType.BufferUint)
|
||||
probeEntry.IndexBuffer = (uint[])entry.Value;
|
||||
|
||||
//Experimental, just fill in indices
|
||||
uint[] values = (uint[])entry.Value;
|
||||
for (int i = 0; i < values.Length; i++)
|
||||
{
|
||||
values[i] = 0;
|
||||
}
|
||||
entry.Value = values;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ProbeLighting.Grid LoadGridData(aampv1.ParamEntry[] paramEntries)
|
||||
{
|
||||
ProbeLighting.Grid grid = new ProbeLighting.Grid();
|
||||
|
||||
var mainBfres = scene.BfresObjects[0];
|
||||
var boundings = mainBfres.BFRESRender.GetSelectionBox();
|
||||
|
||||
foreach (var entry in paramEntries)
|
||||
{
|
||||
if (entry.HashString == "aabb_min_pos") {
|
||||
grid.AABB_Max_Position = Utils.ToVec3((Syroot.Maths.Vector3F)entry.Value);
|
||||
|
||||
entry.Value = new Syroot.Maths.Vector3F(boundings.minX, boundings.minY, boundings.minZ);
|
||||
}
|
||||
if (entry.HashString == "aabb_max_pos") {
|
||||
grid.AABB_Min_Position = Utils.ToVec3((Syroot.Maths.Vector3F)entry.Value);
|
||||
|
||||
entry.Value = new Syroot.Maths.Vector3F(boundings.maxX, boundings.maxY, boundings.maxZ);
|
||||
}
|
||||
if (entry.HashString == "voxel_step_pos")
|
||||
grid.Voxel_Step_Position = Utils.ToVec3((Syroot.Maths.Vector3F)entry.Value);
|
||||
}
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
private void LoadParameters(aampv2.AampFile aamp)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void AddPathDrawable(string Name, IEnumerable<BasePathPoint> Groups, Color color, bool CanConnect = true)
|
||||
{
|
||||
|
||||
|
@ -190,16 +357,38 @@ namespace FirstPlugin.Forms
|
|||
|
||||
private void viewIntroCameraToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
//Sort list by camera number/id
|
||||
scene.IntroCameras.Sort((x, y) => x.CameraNum.CompareTo(y.CameraNum));
|
||||
|
||||
foreach (var camera in scene.IntroCameras)
|
||||
{
|
||||
var pathMove = scene.Paths[camera.Camera_Path];
|
||||
var pathLookAt = scene.Paths[camera.Camera_AtPath];
|
||||
|
||||
//The time elapsed for each point
|
||||
int PathTime = camera.CameraTime / pathMove.PathPoints.Count;
|
||||
|
||||
//Go through each point
|
||||
for (int p = 0; p < pathMove.PathPoints.Count; p++)
|
||||
{
|
||||
//If lookat path is higher than the move path, break
|
||||
if (pathLookAt.PathPoints.Count >= p)
|
||||
break;
|
||||
|
||||
//Set our points
|
||||
var pathMovePoint = pathMove.PathPoints[p];
|
||||
var pathLookAtPoint = pathLookAt.PathPoints[p];
|
||||
|
||||
for (int frame = 0; frame < PathTime; frame++)
|
||||
{
|
||||
if (viewport.GL_ControlModern != null)
|
||||
{
|
||||
viewport.GL_ControlModern.CameraEye = pathLookAtPoint.Translate;
|
||||
viewport.GL_ControlModern.CameraTarget = pathMovePoint.Translate;
|
||||
|
||||
viewport.UpdateViewport();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -216,6 +405,23 @@ namespace FirstPlugin.Forms
|
|||
{
|
||||
stPropertyGrid1.LoadProperty(scene, OnPropertyChanged);
|
||||
}
|
||||
else if (node is ProbeLightingWrapper)
|
||||
{
|
||||
}
|
||||
else if (node is ProbeLightingEntryWrapper)
|
||||
{
|
||||
var parent = (ProbeLightingWrapper)node.Parent;
|
||||
|
||||
foreach (var child in parent.Nodes)
|
||||
{
|
||||
( (ProbeLightingEntryWrapper)child).entry.Grid.GridColor = new Vector3(9, 0, 0);
|
||||
}
|
||||
|
||||
var probeEntry = (ProbeLightingEntryWrapper)node;
|
||||
probeEntry.entry.Grid.GridColor = new Vector3(1,0,0);
|
||||
|
||||
stPropertyGrid1.LoadProperty(probeEntry.entry, OnPropertyChanged);
|
||||
}
|
||||
else if (node is PathCollectionNode)
|
||||
{
|
||||
foreach (var group in ((PathCollectionNode)node).Nodes)
|
||||
|
@ -275,6 +481,8 @@ namespace FirstPlugin.Forms
|
|||
{
|
||||
if (node is PathPointNode)
|
||||
((PathPointNode)node).OnChecked(IsChecked);
|
||||
if (node is ProbeLightingEntryWrapper)
|
||||
((ProbeLightingEntryWrapper)node).OnChecked(IsChecked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Switch_Toolbox.Library;
|
||||
using Switch_Toolbox.Library.Rendering;
|
||||
|
||||
namespace FirstPlugin.Turbo.CourseMuuntStructs
|
||||
{
|
||||
public class ProbeLightingEntryWrapper : TreeNodeCustom
|
||||
{
|
||||
public ProbeLighting.Entry entry;
|
||||
|
||||
public void OnChecked(bool IsChecked)
|
||||
{
|
||||
entry.IsVisable = IsChecked;
|
||||
}
|
||||
|
||||
public ProbeLightingEntryWrapper(ProbeLighting.Entry config) {
|
||||
Text = config.Name;
|
||||
Checked = true;
|
||||
|
||||
entry = config;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Switch_Toolbox.Library;
|
||||
using Switch_Toolbox.Library.Rendering;
|
||||
|
||||
namespace FirstPlugin.Turbo.CourseMuuntStructs
|
||||
{
|
||||
public class ProbeLightingWrapper : TreeNodeCustom
|
||||
{
|
||||
public ProbeLighting ProbeLightingConfig;
|
||||
|
||||
public ProbeLightingWrapper(ProbeLighting config) {
|
||||
Text = "course.bglpbd (Probe Lighting)";
|
||||
ProbeLightingConfig = config;
|
||||
Checked = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -362,6 +362,8 @@
|
|||
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
|
||||
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
||||
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
|
||||
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
||||
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
||||
<Compile Include="MarioCostumeEditor.cs" />
|
||||
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1 +1 @@
|
|||
303eb09c135d9731661be3be002bdbe8c1380569
|
||||
fb185deacd6b91f90d3d81f0920e25025a615d0b
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -36,7 +36,7 @@ namespace Switch_Toolbox.Library
|
|||
if (ext == ".ply")
|
||||
formatID = "ply";
|
||||
|
||||
if (v.ExportFile(scene, FileName, formatID))
|
||||
if (v.ExportFile(scene, FileName, formatID, PostProcessSteps.FlipUVs))
|
||||
MessageBox.Show($"Exported {FileName} Successfuly!");
|
||||
else
|
||||
MessageBox.Show($"Failed to export {FileName}!");
|
||||
|
@ -110,7 +110,7 @@ namespace Switch_Toolbox.Library
|
|||
else
|
||||
mesh.Bones[boneInd].VertexWeights.Add(new VertexWeight(vertexID, 1));
|
||||
}
|
||||
else if ( v.boneWeights[j] > 0)
|
||||
else if (v.boneWeights.Count == 0 || v.boneWeights[j] > 0)
|
||||
mesh.Bones[boneInd].VertexWeights.Add(new VertexWeight(vertexID, 1));
|
||||
}
|
||||
}
|
||||
|
|
105
Switch_Toolbox_Library/FileFormats/OBJ.cs
Normal file
105
Switch_Toolbox_Library/FileFormats/OBJ.cs
Normal file
|
@ -0,0 +1,105 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using OpenTK;
|
||||
|
||||
namespace Switch_Toolbox.Library
|
||||
{
|
||||
public class OBJ
|
||||
{
|
||||
public static void ExportModel(string FileName, STGenericModel Model, List<STGenericTexture> Textures)
|
||||
{
|
||||
string fileNoExt = Path.GetFileNameWithoutExtension(FileName);
|
||||
string fileMtlPath = FileName.Replace("obj", "mtl");
|
||||
|
||||
//Write model
|
||||
StringBuilder writer = new StringBuilder();
|
||||
SaveMeshes(writer, Model, $"{fileNoExt}.mtl");
|
||||
File.WriteAllText(FileName, writer.ToString());
|
||||
|
||||
//Write materials
|
||||
StringBuilder writerMtl = new StringBuilder();
|
||||
SaveMaterials(writerMtl, Model);
|
||||
File.WriteAllText(fileMtlPath, writerMtl.ToString());
|
||||
}
|
||||
|
||||
private static void SaveMeshes(StringBuilder writer, STGenericModel Model, string MtlName)
|
||||
{
|
||||
writer.AppendLine($"mtllib {MtlName}");
|
||||
|
||||
int VertexCount = 1;
|
||||
foreach (STGenericObject mesh in Model.Nodes[0].Nodes)
|
||||
{
|
||||
writer.AppendLine($"o {mesh.Text}");
|
||||
writer.AppendLine($"g {mesh.Text}");
|
||||
|
||||
foreach (var v in mesh.vertices)
|
||||
{
|
||||
writer.AppendLine($"v {v.pos.X} {v.pos.Y} {v.pos.Z}");
|
||||
writer.AppendLine($"vn {v.nrm.X} {v.nrm.Y} {v.nrm.Z}");
|
||||
writer.AppendLine($"vt {v.uv0.X} {v.uv0.Y}");
|
||||
}
|
||||
var mat = GetMaterial(mesh.MaterialIndex, Model);
|
||||
|
||||
if (mat != null)
|
||||
writer.AppendLine($"usemtl {mat.Text}");
|
||||
|
||||
for (int i = 0; i < mesh.faces.Count; i++)
|
||||
{
|
||||
int[] indices = new int[3]
|
||||
{
|
||||
mesh.faces[i++],
|
||||
mesh.faces[i++],
|
||||
mesh.faces[i]
|
||||
};
|
||||
|
||||
writer.AppendLine($"f {indices[0] + VertexCount}/{indices[0] + VertexCount}/{indices[0] + VertexCount}" +
|
||||
$" {indices[1] + VertexCount}/{indices[1] + VertexCount}/{indices[1] + VertexCount}" +
|
||||
$" {indices[2] + VertexCount}/{indices[2] + VertexCount}/{indices[2] + VertexCount}");
|
||||
}
|
||||
|
||||
VertexCount += mesh.vertices.Count;
|
||||
}
|
||||
}
|
||||
|
||||
private static STGenericMaterial GetMaterial(int MaterialIndex, STGenericModel Model)
|
||||
{
|
||||
if (MaterialIndex < Model.Nodes[1].Nodes.Count)
|
||||
return (STGenericMaterial)Model.Nodes[1].Nodes[MaterialIndex];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public static float Ns = -3.921569f;
|
||||
public static Vector3 Ka = new Vector3(1.000000f, 1.000000f, 1.000000f);
|
||||
public static Vector3 Kd = new Vector3(0.640000f, 0.640000f, 0.640000f);
|
||||
public static Vector3 Ks = new Vector3(0.500000f, 0.500000f, 0.500000f);
|
||||
public static Vector3 Ke = new Vector3(0.000000f, 0.000000f, 0.000000f);
|
||||
public static float Ni = -1f;
|
||||
public static float d = -1f;
|
||||
public static float illum = 2;
|
||||
|
||||
private static void SaveMaterials(StringBuilder writer, STGenericModel Model)
|
||||
{
|
||||
foreach (STGenericMaterial mat in Model.Nodes[1].Nodes)
|
||||
{
|
||||
writer.AppendLine($"newmtl {mat.Text}");
|
||||
writer.AppendLine($"Ns {Ns}");
|
||||
writer.AppendLine($"Ka {Ka.X} {Ka.Y} {Ka.Z}");
|
||||
writer.AppendLine($"Kd {Kd.X} {Kd.Y} {Kd.Z}");
|
||||
writer.AppendLine($"Ks {Ks.X} {Ks.Y} {Ks.Z}");
|
||||
writer.AppendLine($"Ke {Ke.X} {Ke.Y} {Ke.Z}");
|
||||
writer.AppendLine($"Ni {Ni}");
|
||||
writer.AppendLine($"d {d}");
|
||||
writer.AppendLine($"illum {illum}");
|
||||
|
||||
foreach (var tex in mat.TextureMaps)
|
||||
{
|
||||
if (tex.Type == STGenericMatTexture.TextureType.Diffuse)
|
||||
writer.AppendLine($"map_Kd {tex.Name}.png");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Switch_Toolbox_Library/Rendering/DrawableBoundingBox.cs
Normal file
57
Switch_Toolbox_Library/Rendering/DrawableBoundingBox.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK;
|
||||
|
||||
namespace Switch_Toolbox.Library.Rendering
|
||||
{
|
||||
public class DrawableBoundingBox
|
||||
{
|
||||
public static List<Vector3> GetBoundingVertices(Vector3 Min, Vector3 Max)
|
||||
{
|
||||
var vertices = new List<Vector3>();
|
||||
vertices.Add(new Vector3(Min.X, Min.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Min.X, Min.Y, Max.Z));
|
||||
vertices.Add(new Vector3(Min.X, Max.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Min.X, Max.Y, Max.Z));
|
||||
vertices.Add(new Vector3(Max.X, Min.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Max.X, Min.Y, Max.Z));
|
||||
vertices.Add(new Vector3(Max.X, Max.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Max.X, Max.Y, Max.Z));
|
||||
return vertices;
|
||||
}
|
||||
|
||||
public static void DrawBoundingBox(Vector3 Min, Vector3 Max)
|
||||
{
|
||||
var vertices = GetBoundingVertices(Min, Max);
|
||||
|
||||
GL.Begin(PrimitiveType.LineLoop);
|
||||
GL.Vertex3(vertices[0]);
|
||||
GL.Vertex3(vertices[1]);
|
||||
GL.Vertex3(vertices[3]);
|
||||
GL.Vertex3(vertices[2]);
|
||||
GL.End();
|
||||
|
||||
GL.Begin(PrimitiveType.LineLoop);
|
||||
GL.Vertex3(vertices[4]);
|
||||
GL.Vertex3(vertices[5]);
|
||||
GL.Vertex3(vertices[7]);
|
||||
GL.Vertex3(vertices[6]);
|
||||
GL.End();
|
||||
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
GL.Vertex3(vertices[0]);
|
||||
GL.Vertex3(vertices[4]);
|
||||
GL.Vertex3(vertices[1]);
|
||||
GL.Vertex3(vertices[5]);
|
||||
GL.Vertex3(vertices[3]);
|
||||
GL.Vertex3(vertices[7]);
|
||||
GL.Vertex3(vertices[2]);
|
||||
GL.Vertex3(vertices[6]);
|
||||
GL.End();
|
||||
}
|
||||
}
|
||||
}
|
317
Switch_Toolbox_Library/Rendering/ProbeLighting.cs
Normal file
317
Switch_Toolbox_Library/Rendering/ProbeLighting.cs
Normal file
|
@ -0,0 +1,317 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using GL_EditorFramework.GL_Core;
|
||||
using GL_EditorFramework.Interfaces;
|
||||
using GL_EditorFramework.EditorDrawables;
|
||||
using GL_EditorFramework;
|
||||
|
||||
namespace Switch_Toolbox.Library.Rendering
|
||||
{
|
||||
public class ProbeLighting : AbstractGlDrawable
|
||||
{
|
||||
public List<Entry> Entries = new List<Entry>();
|
||||
|
||||
public class Entry
|
||||
{
|
||||
public bool IsVisable = true;
|
||||
|
||||
public string Name { get { return $"b_{Index}"; } }
|
||||
|
||||
public uint Index = 0;
|
||||
public uint Type = 0;
|
||||
|
||||
public Grid Grid = new Grid();
|
||||
|
||||
//Index Buffer
|
||||
public uint IndexType = 1;
|
||||
public uint UsedIndexNum;
|
||||
public uint MaxIndexNum;
|
||||
public uint[] IndexBuffer = new uint[0];
|
||||
|
||||
|
||||
public ushort[] GetUint16BufferIndices()
|
||||
{
|
||||
if (!IsUint16Buffer())
|
||||
throw new Exception("Buffer not a ushort buffer!");
|
||||
|
||||
List<ushort> Indices = new List<ushort>();
|
||||
|
||||
//Read the buffer data back as ushort
|
||||
for (int i = 0; i < IndexBuffer.Length; i++)
|
||||
{
|
||||
byte[] bytes = BitConverter.GetBytes(IndexBuffer[i]);
|
||||
Indices.Add(BitConverter.ToUInt16(bytes, 0));
|
||||
Indices.Add(BitConverter.ToUInt16(bytes, 2));
|
||||
}
|
||||
|
||||
return Indices.ToArray();
|
||||
}
|
||||
|
||||
public bool IsUint16Buffer()
|
||||
{
|
||||
if (IndexBuffer.Length / 2 == UsedIndexNum)
|
||||
return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
public bool IsUint32Buffer()
|
||||
{
|
||||
if (IndexBuffer.Length == UsedIndexNum)
|
||||
return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
//Data Buffer
|
||||
public uint DataType = 0;
|
||||
public uint UsedShDataNum;
|
||||
public uint MaxShDataNum;
|
||||
public uint PerProbeNum = 27;
|
||||
public float[] DataBuffer = new float[0];
|
||||
|
||||
public bool IsHalfFloatBuffer()
|
||||
{
|
||||
if ((DataBuffer.Length * PerProbeNum) / 2 == UsedShDataNum)
|
||||
return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
public bool IsFloatBuffer()
|
||||
{
|
||||
if ((DataBuffer.Length * PerProbeNum) == UsedShDataNum)
|
||||
return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
//Color data in the data buffer
|
||||
public class ShereHermonic
|
||||
{
|
||||
//Usually 27
|
||||
public Vector3[] Coefficents;
|
||||
|
||||
public ShereHermonic(int PerProbeNum) {
|
||||
Coefficents = new Vector3[PerProbeNum];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Grid
|
||||
{
|
||||
public Vector3 GridColor;
|
||||
|
||||
public Vector3 AABB_Max_Position;
|
||||
public Vector3 AABB_Min_Position;
|
||||
public Vector3 Voxel_Step_Position;
|
||||
}
|
||||
|
||||
protected static ShaderProgram ProbeSHShaderProgram;
|
||||
|
||||
int vbo_position;
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
bool buffersWereInitialized = vbo_position != 0;
|
||||
if (!buffersWereInitialized)
|
||||
return;
|
||||
|
||||
GL.DeleteBuffer(vbo_position);
|
||||
}
|
||||
|
||||
public List<Vector3> GetProbeVertices(int index)
|
||||
{
|
||||
var entry = Entries[index];
|
||||
|
||||
var vertices = new List<Vector3>();
|
||||
|
||||
Vector3 Max = entry.Grid.AABB_Max_Position;
|
||||
Vector3 Min = entry.Grid.AABB_Min_Position;
|
||||
Vector3 Step = entry.Grid.AABB_Min_Position;
|
||||
|
||||
float GridWidth = Min.X + Max.X;
|
||||
float GirdHeight = Min.Y + Max.Y;
|
||||
|
||||
/* //Draw Z plane
|
||||
for (int x = 0; x < GridWidth; x++)
|
||||
{
|
||||
for (int y = 0; y < GirdHeight; y++)
|
||||
{
|
||||
Vector3 position = new Vector3(Min.X + (x / Step.X) * (Max.X - Min.X),
|
||||
Min.Y + (y / Step.Y) * (Max.Y - Min.Y),
|
||||
Max.Z);
|
||||
|
||||
vertices.Add(position);
|
||||
}
|
||||
}*/
|
||||
|
||||
return vertices;
|
||||
}
|
||||
|
||||
public List<Vector3> GetBoundingVertices(int index)
|
||||
{
|
||||
var entry = Entries[index];
|
||||
|
||||
var vertices = new List<Vector3>();
|
||||
|
||||
Vector3 Max = entry.Grid.AABB_Max_Position;
|
||||
Vector3 Min = entry.Grid.AABB_Min_Position;
|
||||
|
||||
vertices.Add(new Vector3(Min.X, Min.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Min.X, Min.Y, Max.Z));
|
||||
vertices.Add(new Vector3(Min.X, Max.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Min.X, Max.Y, Max.Z));
|
||||
vertices.Add(new Vector3(Max.X, Min.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Max.X, Min.Y, Max.Z));
|
||||
vertices.Add(new Vector3(Max.X, Max.Y, Min.Z));
|
||||
vertices.Add(new Vector3(Max.X, Max.Y, Max.Z));
|
||||
|
||||
return vertices;
|
||||
}
|
||||
|
||||
public static int CellAmount;
|
||||
public static int CellSize;
|
||||
|
||||
int CurrentIndex = 0;
|
||||
|
||||
Vector3[] Vertices
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetProbeVertices(CurrentIndex).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateVertexData()
|
||||
{
|
||||
Vector3[] vertices = Vertices;
|
||||
|
||||
GL.GenBuffers(1, out vbo_position);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
|
||||
GL.BufferData<Vector3>(BufferTarget.ArrayBuffer,
|
||||
new IntPtr(vertices.Length * Vector3.SizeInBytes),
|
||||
vertices, BufferUsageHint.StaticDraw);
|
||||
}
|
||||
|
||||
public override void Draw(GL_ControlModern control, Pass pass)
|
||||
{
|
||||
if (pass == Pass.TRANSPARENT)
|
||||
return;
|
||||
|
||||
bool buffersWereInitialized = vbo_position != 0;
|
||||
if (!buffersWereInitialized)
|
||||
UpdateVertexData();
|
||||
|
||||
if (!Runtime.OpenTKInitialized)
|
||||
return;
|
||||
|
||||
control.CurrentShader = ProbeSHShaderProgram;
|
||||
control.UpdateModelMatrix(Matrix4.Identity);
|
||||
|
||||
Matrix4 previewScale = Utils.TransformValues(Vector3.Zero, Vector3.Zero, Runtime.previewScale);
|
||||
|
||||
ProbeSHShaderProgram.SetMatrix4x4("previewScale", ref previewScale);
|
||||
|
||||
foreach (var entry in Entries)
|
||||
{
|
||||
if (!entry.IsVisable)
|
||||
continue;
|
||||
|
||||
Vector3[] vertices = GetBoundingVertices((int)entry.Index).ToArray();
|
||||
|
||||
Vector3 Max = entry.Grid.AABB_Max_Position;
|
||||
Vector3 Min = entry.Grid.AABB_Min_Position;
|
||||
Vector3 Step = entry.Grid.Voxel_Step_Position;
|
||||
|
||||
float gridHeight = Min.Y + Max.Y;
|
||||
float gridWidth = Min.X + Max.X;
|
||||
float gridDepth = Min.Z + Max.Z;
|
||||
|
||||
|
||||
//Draw bounding box
|
||||
GL.Color3(entry.Grid.GridColor);
|
||||
|
||||
GL.Begin(PrimitiveType.LineLoop);
|
||||
GL.Vertex3(vertices[0]);
|
||||
GL.Vertex3(vertices[1]);
|
||||
GL.Vertex3(vertices[3]);
|
||||
GL.Vertex3(vertices[2]);
|
||||
GL.End();
|
||||
|
||||
GL.Begin(PrimitiveType.LineLoop);
|
||||
GL.Vertex3(vertices[4]);
|
||||
GL.Vertex3(vertices[5]);
|
||||
GL.Vertex3(vertices[7]);
|
||||
GL.Vertex3(vertices[6]);
|
||||
GL.End();
|
||||
|
||||
GL.Begin(PrimitiveType.Lines);
|
||||
GL.Vertex3(vertices[0]);
|
||||
GL.Vertex3(vertices[4]);
|
||||
GL.Vertex3(vertices[1]);
|
||||
GL.Vertex3(vertices[5]);
|
||||
GL.Vertex3(vertices[3]);
|
||||
GL.Vertex3(vertices[7]);
|
||||
GL.Vertex3(vertices[2]);
|
||||
GL.Vertex3(vertices[6]);
|
||||
GL.End();
|
||||
|
||||
ProbeSHShaderProgram.EnableVertexAttributes();
|
||||
Draw(ProbeSHShaderProgram);
|
||||
ProbeSHShaderProgram.DisableVertexAttributes();
|
||||
}
|
||||
|
||||
GL.UseProgram(0);
|
||||
}
|
||||
|
||||
private void Attributes(ShaderProgram shader)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
|
||||
GL.VertexAttribPointer(shader.GetAttribute("vPosition"), 3, VertexAttribPointerType.Float, false, 12, 0);
|
||||
}
|
||||
private void Uniforms(ShaderProgram shader)
|
||||
{
|
||||
shader.SetVector3("gridColor", ColorUtility.ToVector3(System.Drawing.Color.Black));
|
||||
}
|
||||
private void Draw(ShaderProgram shader)
|
||||
{
|
||||
Uniforms(shader);
|
||||
Attributes(shader);
|
||||
|
||||
GL.DrawArrays(PrimitiveType.Points, 0, Vertices.Length);
|
||||
}
|
||||
|
||||
public override void Draw(GL_ControlLegacy control, Pass pass)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Prepare(GL_ControlModern control)
|
||||
{
|
||||
var Frag = new FragmentShader(
|
||||
@"#version 330
|
||||
uniform vec3 gridColor;
|
||||
void main(){
|
||||
gl_FragColor = vec4(gridColor, 1);
|
||||
}");
|
||||
var Vert = new VertexShader(
|
||||
@"#version 330
|
||||
in vec3 vPosition;
|
||||
|
||||
uniform mat4 mtxMdl;
|
||||
uniform mat4 mtxCam;
|
||||
|
||||
void main(){
|
||||
gl_Position = mtxMdl * mtxCam * vec4(vPosition.xyz, 1);
|
||||
}");
|
||||
|
||||
ProbeSHShaderProgram = new ShaderProgram(Frag, Vert);
|
||||
}
|
||||
|
||||
public override void Prepare(GL_ControlLegacy control)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -204,6 +204,7 @@
|
|||
<Compile Include="FileFormats\APNG\CRC.cs" />
|
||||
<Compile Include="FileFormats\Assimp\AssimpSaver.cs" />
|
||||
<Compile Include="FileFormats\Animation\SEANIM.cs" />
|
||||
<Compile Include="FileFormats\OBJ.cs" />
|
||||
<Compile Include="Forms\BatchFormatExport.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
|
@ -570,10 +571,12 @@
|
|||
</Compile>
|
||||
<Compile Include="PublicEnums.cs" />
|
||||
<Compile Include="Rendering\DrawableBackground.cs" />
|
||||
<Compile Include="Rendering\DrawableBoundingBox.cs" />
|
||||
<Compile Include="Rendering\DrawableCube.cs" />
|
||||
<Compile Include="Rendering\DrawableSkybox.cs" />
|
||||
<Compile Include="Rendering\DrawableFloor.cs" />
|
||||
<Compile Include="Rendering\DrawableXyzLines.cs" />
|
||||
<Compile Include="Rendering\ProbeLighting.cs" />
|
||||
<Compile Include="Rendering\RenderTools.cs" />
|
||||
<Compile Include="Rendering\ScreenTriangle.cs" />
|
||||
<Compile Include="Generics\STSkeleton.cs" />
|
||||
|
|
|
@ -754,7 +754,7 @@ namespace Switch_Toolbox.Library
|
|||
return swizzleSurf(width, height, depth, format_, tileMode, swizzle_, pitch, bpp, data, depthLevel, 1);
|
||||
}
|
||||
|
||||
private static byte[] swizzleSurf(uint width, uint height,uint depth, uint format, uint tileMode, uint swizzle_,
|
||||
private static byte[] swizzleSurf(uint width, uint height, uint depth, uint format, uint tileMode, uint swizzle_,
|
||||
uint pitch, uint bitsPerPixel, byte[] data, int depthLevel, int swizzle)
|
||||
{
|
||||
uint bytesPerPixel = bitsPerPixel / 8;
|
||||
|
@ -1154,7 +1154,7 @@ namespace Switch_Toolbox.Library
|
|||
uint macroTileIndexY = y / macroTileHeight;
|
||||
ulong macroTileOffset = (macroTileIndexX + macroTilesPerRow * macroTileIndexY) * macroTileBytes;
|
||||
|
||||
if (isBankSwappedTileMode(tileMode))
|
||||
if (isBankSwappedTileMode(tileMode) != 0)
|
||||
{
|
||||
bankSwapWidth = computeSurfaceBankSwappedWidth(tileMode, bpp, 1, pitch);
|
||||
swapIndex = macroTilePitch * macroTileIndexX / bankSwapWidth;
|
||||
|
@ -1210,7 +1210,7 @@ namespace Switch_Toolbox.Library
|
|||
if (DebugSurface)
|
||||
Console.WriteLine("computeSurfaceMipLevelTileMode expTileMode " + expTileMode);
|
||||
|
||||
if (noRecursive || level == 0)
|
||||
if (noRecursive != 0 || level == 0)
|
||||
return expTileMode;
|
||||
|
||||
switch (bpp)
|
||||
|
@ -1910,7 +1910,6 @@ namespace Switch_Toolbox.Library
|
|||
tileMode,
|
||||
padDims,
|
||||
(flags.value >> 4) & 1,
|
||||
(flags.value >> 7) & 1,
|
||||
pitchAlign,
|
||||
heightAlign,
|
||||
microTileThickness);
|
||||
|
@ -1996,7 +1995,6 @@ namespace Switch_Toolbox.Library
|
|||
tileMode,
|
||||
padDims,
|
||||
(flags.value >> 4) & 1,
|
||||
(flags.value >> 7) & 1,
|
||||
pitchAlign,
|
||||
heightAlign,
|
||||
microTileThickness);
|
||||
|
@ -2487,4 +2485,4 @@ namespace Switch_Toolbox.Library
|
|||
return pSurfOut;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
Binary file not shown.
|
@ -78,7 +78,10 @@ namespace Updater
|
|||
continue;
|
||||
|
||||
if (File.Exists(Path.Combine(folderDir, Path.GetFileName(file))))
|
||||
{
|
||||
File.SetAttributes(file, FileAttributes.Normal);
|
||||
File.Delete(Path.Combine(folderDir, Path.GetFileName(file)));
|
||||
}
|
||||
File.Move(file, Path.Combine(folderDir, Path.GetFileName(file)));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue