Commit graph

367 commits

Author SHA1 Message Date
KillzXGaming
a3b9d1363c Fix null types when clicked on in byaml editor 2019-04-21 15:55:21 -04:00
KillzXGaming
589198eb3a Check formats on method to load proper menus 2019-04-21 14:54:48 -04:00
KillzXGaming
65b34e1e89 Add proper mdi container method which checks duped names 2019-04-21 14:50:57 -04:00
KillzXGaming
fad58c99e5 Another fix 2019-04-21 14:37:02 -04:00
KillzXGaming
23465c5e5b Remove all resource data from ftex clearing to prevent key issues 2019-04-21 14:35:26 -04:00
KillzXGaming
d93fe604be Fix multiple bftex importing 2019-04-21 14:31:52 -04:00
KillzXGaming
524194a288 Fix DDS exports with BC4 format 2019-04-21 14:24:48 -04:00
KillzXGaming
78efb8884c Fix camera flag error for Splatoon 1 and other wii u games 2019-04-21 14:19:28 -04:00
KillzXGaming
87e231a94c Fix vertex skin count output causing static models 2019-04-21 13:31:43 -04:00
KillzXGaming
01aca5cd3e Add speed if shift is held 2019-04-20 19:12:03 -04:00
KillzXGaming
d0c176bf13 Add WASD camera movement. 2019-04-20 19:07:52 -04:00
KillzXGaming
0c9d9853d8 Fix missing root entry in byaml editor 2019-04-20 15:36:41 -04:00
KillzXGaming
c661b10d12 Improve byaml editor more 2019-04-20 15:22:10 -04:00
KillzXGaming
41fa2673c9 Check invalid path connection for muunt editor. 2019-04-19 16:34:57 -04:00
KillzXGaming
7eaf59805d Fix bflim args 2019-04-18 21:41:39 -04:00
KillzXGaming
74bdba4536 Try to fix tex2 swizzle issues 2019-04-18 21:41:10 -04:00
KillzXGaming
f28b979b33 Add progress bar for mesh importing and generate names for blanks 2019-04-18 20:24:19 -04:00
KillzXGaming
ae25f2989b Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
67f713bf22 Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues 2019-04-16 18:24:10 -04:00
KillzXGaming
4f07ddf490 Hopefully fix all the tex2 issues 2019-04-15 14:05:40 -04:00
KillzXGaming
27928658df Add mesh transforms in console on import for debugging 2019-04-14 20:33:41 -04:00
KillzXGaming
fc97eed0ac Fix skin count not applying when importing a model 2019-04-14 18:18:56 -04:00
KillzXGaming
96c68b793c Fix null reference error when mesh is selected for switch 2019-04-14 15:19:54 -04:00
KillzXGaming
8bfa2293a8 Bind material enabling and hide properly in viewport 2019-04-13 12:44:47 -04:00
KillzXGaming
9940c6f10d Update viewport for bone visual toggle 2019-04-13 12:34:00 -04:00
KillzXGaming
deb140b917 Fix errors 2019-04-13 12:32:26 -04:00
KillzXGaming
511edc1e99 Fix visible toggles for materials and bones 2019-04-13 12:29:44 -04:00
KillzXGaming
72f1feb51f Fix color dialogs not working for params 2019-04-13 12:22:56 -04:00
KillzXGaming
1487422c38 Readd param XML swapping from 0.8 2019-04-13 12:01:01 -04:00
KillzXGaming
c4e343b07d Fix bflim issues 2019-04-12 20:30:42 -04:00
KillzXGaming
932bab3c75 Add collision type window. Not editable just yet 2019-04-12 19:32:38 -04:00
KillzXGaming
de0fd3f31e Add additional .tif format extension for textures 2019-04-12 16:28:13 -04:00
KillzXGaming
4dcc523125 Fix normals from model importing if the model's scale was transformed 2019-04-12 16:21:00 -04:00
KillzXGaming
2197414b5f Fix normals changing when model is scaled from transform tool 2019-04-12 16:00:03 -04:00
KillzXGaming
2bd2aed7d5 Revert back to transforming properly for local coordinates 2019-04-12 15:41:47 -04:00
KillzXGaming
79036ecb95 Fix bfres importing bugs and alignment corruption from importing sections 2019-04-12 15:34:42 -04:00
KillzXGaming
007376e891 Another fix 2019-04-11 20:25:00 -04:00
KillzXGaming
6fbcc163cb Fix vertex count breaking the numberic UD max 2019-04-11 20:21:42 -04:00
KillzXGaming
b9fdf08695 Fix error 2019-04-11 20:12:21 -04:00
KillzXGaming
d580c37a21 Add vertex count display for shape editor 2019-04-11 20:11:25 -04:00
KillzXGaming
2d88a1180b Change property grid for dark theme to better match dropdown panels 2019-04-11 20:08:00 -04:00
KillzXGaming
9642810642 Fix transform reset on first mesh 2019-04-11 20:03:22 -04:00
KillzXGaming
7edde8ee93 Reset transforms when applied in UV editor 2019-04-11 20:02:23 -04:00
KillzXGaming
9fe3c8572e Disable property grid toolbar 2019-04-11 19:47:23 -04:00
KillzXGaming
854bee2a56 Fix errors 2019-04-11 19:43:49 -04:00
KillzXGaming
dada4bb9c3 Add seperate export filer for FMDL to remove unused types atm 2019-04-11 19:43:04 -04:00
KillzXGaming
937102c154 Fix crash from window issue 2019-04-11 19:38:32 -04:00
KillzXGaming
4779b4cff1 More image editor fixes 2019-04-11 19:28:35 -04:00
KillzXGaming
74bab9b3d7 Remove pointless menu item 2019-04-11 18:52:30 -04:00
KillzXGaming
619c1f7ec5 Add option to move properties in image editor vertical 2019-04-11 18:51:59 -04:00
KillzXGaming
270d441dcc More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
3f510ce76b Fix color display for some shader params 2019-04-10 19:59:57 -04:00
KillzXGaming
4795b1addb Fix material exporting with OBJ 2019-04-10 18:58:17 -04:00
KillzXGaming
92d597f7f4 Try to fix updater issues 2019-04-10 18:48:50 -04:00
KillzXGaming
a21eead9da Add my own obj libary since assimp is broken 2019-04-10 18:42:45 -04:00
KillzXGaming
3a153b5ed1 Flip UVs on export 2019-04-10 17:44:35 -04:00
KillzXGaming
cdcf14979f Fix errors 2019-04-10 15:59:16 -04:00
KillzXGaming
d78cb3e107 Fix 2019-04-10 15:48:10 -04:00
KillzXGaming
76ca51d20a Fix more bugs. Additional probe stuff 2019-04-10 15:36:10 -04:00
KillzXGaming
6414744c28 Add probe lighting object to muunt editor 2019-04-09 19:43:24 -04:00
KillzXGaming
1841c00878 Fix compile errors 2019-04-09 17:27:15 -04:00
KillzXGaming
bab9ce9022 Fix dae exporting with only indices and no weights. Fix sharc crashes. 2019-04-09 17:24:39 -04:00
KillzXGaming
7fe264136c Skip array/depth levels for GX2 for now till that gets fixed 2019-04-08 21:33:18 -04:00
KillzXGaming
b59148d262 Add GX2 swizzle function to GX2 class. 2019-04-08 20:19:50 -04:00
KillzXGaming
353e8588d2 Cleanup swizzle function. Remove old one 2019-04-08 20:09:17 -04:00
KillzXGaming
53edd7e12b Fix tile mode enum 2019-04-08 19:57:11 -04:00
KillzXGaming
d9b8b45d12 Fix tile mode warning 2019-04-08 19:52:13 -04:00
KillzXGaming
e629894267 Fix build issues 2019-04-08 19:44:57 -04:00
KillzXGaming
bd6627b030 Fix importing additional animations (from binary) 2019-04-08 19:41:18 -04:00
KillzXGaming
fff3d58cb3 Cleanup muunt and camera mini map stuff. Add game path settings 2019-04-08 17:01:31 -04:00
KillzXGaming
44860c2a0b Camera stuff for tomorrow 2019-04-07 21:24:05 -04:00
KillzXGaming
060af50cbf Fix actor renaming for bfres 2019-04-07 21:17:53 -04:00
KillzXGaming
454c13f6b9 Add even more path objects 2019-04-07 21:14:39 -04:00
KillzXGaming
5c5e130613 Fix typo 2019-04-07 19:40:00 -04:00
KillzXGaming
e830ca7278 Cleanup. 2019-04-07 19:37:31 -04:00
KillzXGaming
ef1cfadb98 Update course muunt viewport better to reflect hding and selection 2019-04-07 18:28:29 -04:00
KillzXGaming
9f1a4d4d12 Change color for item paths 2019-04-07 17:56:41 -04:00
KillzXGaming
aecd4a0d7b Add proper null checks 2019-04-07 17:54:37 -04:00
KillzXGaming
08b4f3296e Fix some bugs 2019-04-07 17:14:55 -04:00
KillzXGaming
2e5e32be6a Fix byaml editor erroring out 2019-04-07 13:35:52 -04:00
KillzXGaming
2c73c6dde6 Fix local coordinates not updating when vertex buffer is updated 2019-04-07 13:27:38 -04:00
KillzXGaming
db9edd0746 Apply default texture for unmapped materials 2019-04-07 12:56:03 -04:00
KillzXGaming
19852762c6 Fix incorrect skeleton scaling and rotations from applying in editor 2019-04-07 12:52:06 -04:00
KillzXGaming
be829619a2 Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
8d9c78cdc9 Fix path getting for proper hiding 2019-04-06 21:45:25 -04:00
KillzXGaming
5d35c62e56 Don't limt swizzle value atm till i fix a few things 2019-04-06 21:34:44 -04:00
KillzXGaming
dd4f352082 Add more paths 2019-04-06 21:30:25 -04:00
KillzXGaming
a0b28dc7ae More improvements 2019-04-06 20:34:12 -04:00
KillzXGaming
47dee0ea3d More course muunt stuff 2019-04-06 20:16:41 -04:00
KillzXGaming
f4189a9e39 Cleanup muunt editor 2019-04-06 19:11:59 -04:00
KillzXGaming
5e6fb187d5 Fix naming 2019-04-06 18:51:00 -04:00
KillzXGaming
c6798a95ba Fix errors 2019-04-06 18:35:03 -04:00
KillzXGaming
c173edd611 Fix sub files issues 2019-04-06 18:30:22 -04:00
KillzXGaming
4865ca1a8f Rename GTX class to GX2 2019-04-06 15:58:20 -04:00
KillzXGaming
fba66217d1 Some encoding fixes to GTX 2019-04-06 15:52:09 -04:00
KillzXGaming
3bccc3ca5e Add enemy paths to muunt editor 2019-04-06 15:13:55 -04:00
KillzXGaming
9c28afdfe2 Apply path moving to node data so it saves back 2019-04-06 13:46:35 -04:00
KillzXGaming
c7851c8d16 Load lap path properties on select 2019-04-06 13:29:42 -04:00
KillzXGaming
37a34b8ef5 Fix renderable object in course muunt editor to be movable 2019-04-06 13:07:23 -04:00
KillzXGaming
6dc208631e Disable unused extensions for now 2019-04-06 12:38:19 -04:00
KillzXGaming
5a75f0889a Fix Tex2 replacing 2019-04-06 12:24:21 -04:00
KillzXGaming
04eee5913c Add mip swizzle value from tex2 to deswizzle 2019-04-06 11:58:21 -04:00
KillzXGaming
2f4b03a454 Fix tex2 files from loading mips in image editor 2019-04-06 11:53:39 -04:00
KillzXGaming
ea099ee2dd More fixes and try to load depth data 2019-04-06 11:37:50 -04:00
KillzXGaming
5837fbe5d6 Update tiling for gx2 swizzling 2019-04-06 10:22:02 -04:00
KillzXGaming
7680baa375 More accurate gtx tiling for mips 2019-04-05 21:29:34 -04:00
KillzXGaming
62cbad92dd Add actor file renamer for SZS files in odyssey 2019-04-05 21:10:57 -04:00
KillzXGaming
f8a754058a Set model matrix to fix some transform issues 2019-04-05 19:52:59 -04:00
KillzXGaming
7bea95b199 Update to the latest opengl framework and more bug fixes 2019-04-05 19:47:21 -04:00
KillzXGaming
8185fce35d Fix some bfres issues on saving 2019-04-04 00:37:28 -04:00
KillzXGaming
edb5c230ca Add textures to later ptcl versions 2019-04-03 21:57:34 -04:00
KillzXGaming
1d99b14bfe More fixes
Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
2019-04-03 21:03:01 -04:00
KillzXGaming
08370b8d1d Remove the thing 2019-04-03 14:45:26 -04:00
KillzXGaming
ab729959ba Fix refrences 2019-04-01 20:07:33 -04:00
KillzXGaming
85530715bb Try to fix errors 2019-04-01 20:06:31 -04:00
KillzXGaming
67864cd64f Fix assimp issues please and add lock check for settings current frame 2019-04-01 18:14:13 -04:00
KillzXGaming
194d032798 Reset menus on load 2019-04-01 16:44:23 -04:00
KillzXGaming
49a803584c Cleanup bntx context menus 2019-04-01 16:43:27 -04:00
KillzXGaming
325f1e25f6 Add basic file removale. Will be improved later 2019-04-01 16:19:07 -04:00
KillzXGaming
efd6d6613e Fix errors 2019-04-01 15:35:20 -04:00
KillzXGaming
c908e24517 Add some KCL structs to new file for easier reading and writing 2019-04-01 15:30:50 -04:00
KillzXGaming
049ca3dc85 Remove debug stuff 2019-04-01 15:26:16 -04:00
KillzXGaming
d411b5bb82 Change a thing 2019-04-01 15:20:32 -04:00
KillzXGaming
dba119ba6e Add BNTX node for bffnt sheets 2019-04-01 15:16:07 -04:00
KillzXGaming
1ec2c26c35 Fix skeleton replacing on wii u 2019-04-01 15:13:30 -04:00
KillzXGaming
7bd00f6de7 Fix dae rigging for good now 2019-04-01 15:04:16 -04:00
KillzXGaming
c98162622f Fix BC5S dds importing. 2019-03-31 19:18:14 -04:00
KillzXGaming
c5e28dde5f Fix appveyor again 2019-03-31 18:25:06 -04:00
KillzXGaming
decd83c487 More timeline fixes 2019-03-31 18:23:41 -04:00
KillzXGaming
0c5d53ae61 Fix bone transforms and names from parent skeleton generated by blender 2019-03-31 17:43:19 -04:00
KillzXGaming
0984066b13 More dll fixes. Please work 2019-03-31 17:17:48 -04:00
KillzXGaming
2b0957fa53 Transform rigged stuff properly 2019-03-31 17:10:03 -04:00
KillzXGaming
b87cc40857 Fix hash only sarcs from saving 2019-03-31 17:06:12 -04:00
KillzXGaming
831efdb027 Fix one more dll 2019-03-31 16:31:40 -04:00
KillzXGaming
57751d245d Add 2 more missing dlls 2019-03-31 16:25:36 -04:00
KillzXGaming
9e44973f72 Cleanup dll mess 2019-03-31 16:22:01 -04:00
KillzXGaming
d8e335f8c0 Copy direct tex folders properly 2019-03-31 15:58:04 -04:00
KillzXGaming
b06cabd811 Fix errors 2019-03-31 15:51:00 -04:00
KillzXGaming
44c5ee988a Add direct x tex dlls to exe folder to prevent errors. Add newest sarc lib. 2019-03-31 15:47:53 -04:00
KillzXGaming
f20e1d26c9 Cleanup some stuff 2019-03-31 15:41:29 -04:00
KillzXGaming
a773074933 Fix appveyor issues 2019-03-31 15:29:36 -04:00
KillzXGaming
e691dab92d Fix animation exporting issues 2019-03-31 14:43:32 -04:00
KillzXGaming
3a10c4cf43 More timeline fixes 2019-03-31 14:28:00 -04:00
KillzXGaming
9c439f099d Massive speed improvement to bfres saving with animations + bug fixes
Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
7afcfc40a4 Add commit info for updater 2019-03-30 17:46:07 -04:00
KillzXGaming
db13c0d8b7 Check determinant to prevent singular matrix issue 2019-03-30 17:12:08 -04:00
KillzXGaming
7238de5d37 Set DDS depth count for generic textures to 1. 2019-03-30 16:43:07 -04:00
KillzXGaming
ea00287462 Fix dds exporting for DX10 textures 2019-03-30 16:40:44 -04:00
KillzXGaming
d384a5f8ba Fix it again. This time it works properly 2019-03-30 16:02:30 -04:00
KillzXGaming
383dc2add1 Fix issue with models being hidden causing lag 2019-03-30 15:57:01 -04:00