KillzXGaming
a02267c692
And more fixes for material animation importing
2019-06-01 19:49:45 -04:00
KillzXGaming
5e9a86461c
More fixes
2019-06-01 19:43:57 -04:00
KillzXGaming
67a9bd2894
Set access rules in attempt to fix anymore updater issues
2019-06-01 19:41:00 -04:00
KillzXGaming
87d8fa1ee5
Add fmaa for shader param filter
2019-06-01 19:37:28 -04:00
KillzXGaming
027c1d10d3
Fix name
2019-06-01 19:30:01 -04:00
KillzXGaming
5fff7d2dab
Add proper material assigning for param animations
2019-06-01 19:29:09 -04:00
KillzXGaming
41bd8f7a8f
Fix material animation filter
2019-06-01 19:22:27 -04:00
KillzXGaming
bbbb35947c
Set attributes for paths to try to fix permission issues on updating
2019-06-01 18:57:56 -04:00
KillzXGaming
717822e067
More animation formats for wii u to switch
2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6
Start adding conversion methods for automatic wii u - switch conversion and vice versa
2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f
More archive improvements
2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe
Fix error dialog label size
2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b
Add option to remove unused textures on save.
2019-06-01 12:30:17 -04:00
KillzXGaming
7845840209
Some more fixes to magic checks
2019-06-01 10:23:06 -04:00
KillzXGaming
72ea6d0eb7
Force getting the name from the binary if possible in gfpak
2019-06-01 10:15:30 -04:00
KillzXGaming
28d00d6a16
Add extension checks for gfpak
2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf
Default the compression mode for BC7 to fast if edited via default program feature.
2019-06-01 09:28:07 -04:00
KillzXGaming
60ffca8e2b
One last fix
2019-05-31 20:29:45 -04:00
KillzXGaming
40cb06cb86
Fix pixel types not being read properly
2019-05-31 20:24:48 -04:00
KillzXGaming
201739dcb6
Some fixes for parsing
2019-05-31 20:20:07 -04:00
KillzXGaming
ffa130a98b
Set the shader type properly
2019-05-31 19:14:25 -04:00
KillzXGaming
01ae391de6
Add NUSHDB shader file.
2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f
Make sure to use the right GX2 swizzling code so i don't break anything
2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e
Load the x64 folder for direct x tex by default as it causes issues without.
2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc
Don't use legacy by default.
2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041
Disable opengl texture loading for legacy
2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
...
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
79ca72bc98
Cleanup
2019-05-30 22:05:14 -04:00
KillzXGaming
94602f3671
Another adjustment so more games can detect transparency
2019-05-30 21:59:22 -04:00
KillzXGaming
7682a827cc
Also add material icons for tranparent toggle in render state
2019-05-30 21:46:00 -04:00
KillzXGaming
31b2ab8260
Add material icons for transparent and translucent things.
2019-05-30 21:42:23 -04:00
KillzXGaming
2299a61cb3
Fix displaying normals as lines if enabled
2019-05-30 19:34:23 -04:00
KillzXGaming
250e267143
Fix normals from being dark or flat sometimes.
2019-05-30 19:12:38 -04:00
KillzXGaming
b12bb34082
Another fix to prevent issues with path saving
2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43
Improve path saving for byaml
2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961
Fix byaml without paths saving
2019-05-30 17:11:41 -04:00
KillzXGaming
5b57861eb3
Adjust the compression mode setting to only show when necessary. .
2019-05-30 15:39:44 -04:00
KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2
Apply any material edits before exported so it keeps the changes
2019-05-29 19:06:31 -04:00
KillzXGaming
718fe989b9
Keep extension when importing embedded files
2019-05-29 18:47:26 -04:00
KillzXGaming
39c021913c
Some crash fixes when adding embedded files and placeholder textures.
2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
cb6cc251bd
Some speed improvements
2019-05-28 20:02:58 -04:00
KillzXGaming
f9ccce42df
More fixes.
...
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40
More fixes
2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5
Fix illegal chatacters for folder extracting
2019-05-28 17:13:01 -04:00
KillzXGaming
be19e8e2e2
Add archive check for extracting files with illegal characters
2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68
Fix filename for generic archive exporting
2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022
Add functions to export data properly for generic archives
2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf
Add SP2 archive stuff
2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
623098b3b5
More fixes to skin count limiter
2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b
Automatically link attributes again to prevent any crash issues
2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
33d662d61a
Disable bone anim data view until i fix some bugs
2019-05-27 18:05:14 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
cf793044ae
A few more fixes
2019-05-26 20:46:08 -04:00
KillzXGaming
2fc0467d9b
Fixes for importing new bones or creating new ones from skeleton parent
2019-05-26 20:44:39 -04:00
KillzXGaming
0763f080c0
Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5
More fixes
2019-05-26 13:28:30 -04:00
KillzXGaming
43f7b76b34
Fix an error when saving wii u bfres
2019-05-26 13:26:41 -04:00
KillzXGaming
775e689dda
Add save improvements to all animation types for wii u
2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66
Improve saving bfres with tons of animations
2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701
Don't make the skeleton necessary for .anim
2019-05-26 11:59:17 -04:00
KillzXGaming
c92988e909
Update filters
2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef
Now seanim animation imports should work
2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d
More seanim fixes
2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a
More progress on seanim importing
2019-05-26 11:32:12 -04:00
KillzXGaming
d73c607f15
Update filter for smd
2019-05-26 11:07:26 -04:00
KillzXGaming
8fc4ae525e
Cleanup smd a bit
2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b
Fixup smd exporting and add importing smd back
2019-05-26 10:56:23 -04:00
KillzXGaming
85b8e6bba1
Use linear curves for now until i fix some bugs with cubic
2019-05-25 21:54:52 -04:00
KillzXGaming
f9fbd19b82
Fix error from bad key count
2019-05-25 21:33:34 -04:00
KillzXGaming
8b04c55c32
Add anim importing
2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49
Fix export all to choose the right extension
2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044
Another fix to prevent name issues
2019-05-25 15:12:51 -04:00
KillzXGaming
6d03b4da88
More fixes for param exporting and filters
2019-05-25 15:11:01 -04:00
KillzXGaming
35f6b182e1
Fix an error when creating a new model with skeleton
2019-05-25 14:33:21 -04:00
KillzXGaming
f6c7ff684f
Allow negative angles
2019-05-25 14:30:33 -04:00
KillzXGaming
e720214b5e
Add option to configure the rotation of the bones manually
2019-05-25 14:27:39 -04:00
KillzXGaming
60fd66a27d
Quick fix for exporting the X axis on scale, offset is wrong
2019-05-25 13:26:55 -04:00
KillzXGaming
e171af5448
Fix chr0 exporting finally
2019-05-25 13:25:30 -04:00
KillzXGaming
4ea7110ebd
Another fix for animation filter
2019-05-25 13:05:45 -04:00
KillzXGaming
7e16f21975
Add .anim support from forge for testing, and fix export filter
2019-05-25 13:03:54 -04:00
KillzXGaming
6cf95bf4bb
Apply bone index properly in object editor
2019-05-25 12:31:03 -04:00
KillzXGaming
d4c6ddb3da
More fixes for converting
2019-05-25 11:33:51 -04:00
KillzXGaming
16ae15328d
Fix Wii U converting to switch fska (Also fixes chr0 importing for wii u bfres)
2019-05-24 21:30:02 -04:00
KillzXGaming
d1e2b05b51
More adjustments
2019-05-24 21:21:47 -04:00
KillzXGaming
df8d1f986c
Cleanup
2019-05-24 21:03:31 -04:00
KillzXGaming
a4459533ec
More exporting fixes
2019-05-24 20:55:55 -04:00
KillzXGaming
67f6703862
Clear base values if a key exists on the first frame for exporting chr0
2019-05-24 18:04:27 -04:00
KillzXGaming
10c9973527
Fix export filter for animations
2019-05-24 17:47:13 -04:00
KillzXGaming
29ce2112fb
More chr0 exporting fixes
2019-05-24 17:42:10 -04:00
KillzXGaming
9ad90e3b15
Some progress on chr0 exporting
2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1
Make tex2 generate mip maps if not found preventing any possible errors
2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
...
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
f9df905cbc
Quick fix for nsmbudx not mapping textures right
2019-05-22 17:37:42 -04:00
KillzXGaming
53f37afde1
Fix not showing the last key frame in the animation editors.
2019-05-22 16:49:17 -04:00
KillzXGaming
3234e3a817
Adjust param editor to display colors for multi tex, and fix header
2019-05-22 15:59:37 -04:00