Valentino Stillhardt
9f770012f1
Included additional building steps ( #679 )
2023-12-01 18:17:35 -05:00
David Leal
c7f5356bb5
Make the credits textbox read-only ( #683 )
2023-12-01 18:02:18 -05:00
David Leal
dcd7b6642e
Fix spelling error in the credits ( #685 )
2023-12-01 18:02:10 -05:00
MelonSpeedruns
4faac49066
Bigger & Resizable texture selector with Enter key detection ( #688 )
2023-12-01 18:02:01 -05:00
KillzXGaming
efe975c48e
BFRES : Fix v9 bfres not saving material dictionary correctly
2023-11-25 10:38:14 -05:00
KillzXGaming
2fa935cf30
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-11-18 14:58:32 -05:00
KillzXGaming
9a47c368b9
BFLYT : Fix value not read/written in TXT1
2023-11-18 14:58:01 -05:00
David Leal
05dd784773
Add .loc
to NLG_NLOC.cs
( #676 )
2023-11-05 14:16:30 -05:00
OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. ( #675 )
...
* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.
* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
14fa40193a
Fix exporting multiple arrays
2023-11-05 14:13:26 -05:00
KillzXGaming
d50379879f
BFRES : Fix long lasting bug where tangents load/create wrong from 1 skin count or less.
2023-10-26 20:20:58 -04:00
KillzXGaming
3b24eb253b
Some more fixes to loading boolean type options
2023-10-22 14:03:22 -04:00
KillzXGaming
0e52ac9ac6
Keep original SRGB usage on .astc replace
2023-10-22 11:39:51 -04:00
KillzXGaming
72286ab95a
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-10-22 10:40:40 -04:00
KillzXGaming
5201a96492
A few more loading fixes for v10 materials
2023-10-22 10:40:12 -04:00
KillzXGaming
6fa3aaa8d1
Adjust library
2023-10-21 22:05:33 -04:00
KillzXGaming
3cf7117735
Fix loading shader options with no boolean bits
2023-10-21 21:00:15 -04:00
KillzXGaming
6088d66e4a
Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
...
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
KillzXGaming
7e5b80e575
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-10-18 19:47:28 -04:00
KillzXGaming
59fffbc42a
Use higher zstd compression level
2023-10-18 19:47:14 -04:00
MediaMoots
9842158c54
New Tools and Save All options ( #664 )
...
* Fix extra frame added to smd animation export
* New batch tools and save all option
* Update MainForm.cs
* Batch Rename BNTX from Filename
* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
KillzXGaming
360bb640a8
Also do the same for byaml
2023-10-16 20:52:32 -04:00
KillzXGaming
230ddece6b
SARC : reduce file sizes by using smaller msbt alignment
2023-10-16 20:51:10 -04:00
KillzXGaming
d11b2181ed
BFRES : Quick fix for exporting v10 materials
2023-09-06 16:05:03 -04:00
KillzXGaming
c6eb7b3f06
BFRES : Fix shader assign references, fixing animation/param issues.
2023-09-06 10:46:26 -04:00
KillzXGaming
9e1d47877c
BNTX : Fix certain texture formats. Allow any unsupported ones to open.
2023-09-05 21:03:56 -04:00
KillzXGaming
f1af34e903
BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres
2023-09-05 20:51:05 -04:00
KillzXGaming
cb0b43fb41
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-09-05 20:37:00 -04:00
KillzXGaming
790a4a92f0
Finally fix BFRES V10 material parameters not working or animating.
2023-09-05 20:36:54 -04:00
MediaMoots
fe52c1cbc6
Fix extra frame added to smd animation export ( #659 )
2023-09-04 20:41:58 -04:00
MediaMoots
b1244fb019
Support changing skincount ( #655 )
2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d
Fix crash for importing skinned bfres bones
2023-08-08 17:29:13 -04:00
KillzXGaming
1e2c544fcb
Quick fix.
2023-08-05 09:19:14 -04:00
KillzXGaming
396f9a9df2
Fix index out of range error from the skin count > 4 fix
2023-08-04 20:04:16 -04:00
KillzXGaming
deeff8e9a9
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-07-31 20:49:40 -04:00
KillzXGaming
53f9e0de65
Temp revert bfres fix since there are still bugs
2023-07-31 20:49:14 -04:00
MediaMoots
7343e99b67
Fix premature root node return ( #653 )
2023-07-31 18:53:04 -04:00
MediaMoots
d88ceb5211
Fix Replacing meshes with over 4 skin count ( #649 )
2023-07-31 18:52:49 -04:00
KillzXGaming
55a9c5181b
Add UI to configure material animation bind
2023-07-31 18:32:36 -04:00
KillzXGaming
f567160ec8
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-07-31 18:32:14 -04:00
KillzXGaming
5d9f1e12f5
BFRES : Try to fix v10 bfres shader animations not playing/binding.
2023-07-31 18:31:55 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK ( #644 )
...
* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
KillzXGaming
d7a161200d
BFRES : Some fixes to skeleton searching for external files
2023-06-29 20:50:17 -04:00
KillzXGaming
765c09c8f1
BFRES : Save .mc based on gpu flags to prevent on animations
2023-06-29 20:49:49 -04:00
KillzXGaming
75974ef479
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-06-24 11:41:17 -04:00
KillzXGaming
51cf45510c
Fix some typos
2023-06-24 11:40:52 -04:00
rollin
26bfe8b3ab
Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. ( #631 )
...
Co-authored-by: mctrollin <bla@blub.bla>
2023-06-24 11:30:39 -04:00
KillzXGaming
2dc89a04d5
Another quick fix for byaml
2023-06-22 18:11:07 -04:00
KillzXGaming
932a6f3a47
Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types
2023-06-22 17:59:16 -04:00
KillzXGaming
79b51dd7ed
Attempt to fix the incorrect skeleton being exported for bfres animation exporting
2023-06-20 16:38:23 -04:00