KillzXGaming
89d5b621b2
Giant layout update. Support BRLYT and BCLYT files!
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BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
9918b811a8
Fix SMD exporting for different culture decimal seperators
2020-02-11 17:55:57 -05:00
KillzXGaming
946fa08518
BFRES : Fix some more importing bugs
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Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
2076905094
Some cleanup
2020-02-08 17:17:49 -05:00
KillzXGaming
f86519c81c
Rebuild cmb vertex buffers when saving
2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83
Fix the total mip counter to adjust sizes based on format limits
2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013
Some more fixes
2020-02-08 15:09:40 -05:00
KillzXGaming
817367343a
Fix errors
2020-02-08 14:54:18 -05:00
KillzXGaming
e39eec97cb
Resize width/height to fit proper 3ds texture limits
2020-02-08 14:48:04 -05:00
KillzXGaming
e3c1525cfe
Fix L4 and A4 alpha issues
2020-02-08 14:40:20 -05:00
KillzXGaming
8534f6862c
Fix L4 encoding
2020-02-08 14:36:16 -05:00
KillzXGaming
bfc02c117d
Add ETC1 compressor
2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb
Add CTXB rebuilding and editing (encoding very WIP)
2020-02-08 12:03:37 -05:00
KillzXGaming
6b58bf4b03
Push the right file for assigning materials
2020-02-08 10:52:07 -05:00
KillzXGaming
4a1c51737d
Assign materials that are directly set in the polygon group for dae
2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b
Add option to export models for G1M
2020-02-08 10:28:18 -05:00
KillzXGaming
05ab625a01
Quick fix for animation interpolation
2020-02-08 09:57:05 -05:00
KillzXGaming
ede5c62031
More fixes.
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Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
0b27e890be
Improve bin.gz endianness detection
2020-02-06 21:05:35 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
c922ff1e4f
Big BYAML and AAMP update!
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- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
f9ff362421
Increase FOV for 3D cubemap preview
2020-01-30 20:18:37 -05:00
KillzXGaming
9f3b99aaf4
Disable apak file adding until file hashes can be calculated
2020-01-30 19:04:18 -05:00
KillzXGaming
ecf8dae084
Fix the active audio device being set for the audio player.
2020-01-30 17:38:10 -05:00
KillzXGaming
3f2bcc521a
Fix errors
2020-01-29 16:14:53 -05:00
KillzXGaming
706c03f4ac
Update material presets
2020-01-26 16:58:13 -05:00
KillzXGaming
1fcb0d2c3c
Fix UV viewer zooming/scaling
2020-01-26 13:14:26 -05:00
KillzXGaming
e7197b7869
Fix some errors
2020-01-22 19:32:04 -05:00
KillzXGaming
094a4673b7
Add support for non magic LZSS decompresson
2020-01-22 17:13:54 -05:00
KillzXGaming
bb7302e36c
Anim : Set output to angular for rotation types.
2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af
Quick .anim fix to properly work in maya
2020-01-19 12:31:36 -05:00
KillzXGaming
4f46089733
Fix typo causing errors.
2020-01-18 21:06:28 -05:00
KillzXGaming
de1c89a3c0
Add new animation window with curve viewer (WIP)
2020-01-18 21:02:18 -05:00
KillzXGaming
1302a096b0
Prevent duplicate verts from transforming UVs multiple times
2020-01-18 17:41:36 -05:00
KillzXGaming
8fc7693a51
DAE : Few more setting fixes
2020-01-18 17:30:19 -05:00
KillzXGaming
819aa3d04f
DAE : Add setting to apply diffuse/color map UV tranforms
2020-01-18 17:25:27 -05:00
KillzXGaming
fad6721fce
Update bfres libraries to latest
2020-01-16 21:04:02 -05:00
KillzXGaming
bdf2b625e9
Start to impliment a base for custom bfres renderers
2020-01-14 21:15:37 -05:00
KillzXGaming
a80f6af6d5
Update more files
2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534
Start to add support for BCH
2020-01-14 20:26:51 -05:00
KillzXGaming
6d33556e2c
Try to fix some errors
2020-01-14 19:35:41 -05:00
KillzXGaming
f7d674fe18
Start to impliment backend for depth/3D textures
2020-01-14 19:19:02 -05:00
KillzXGaming
386f9f6991
Quick fix for .anim
2020-01-07 19:13:11 -05:00
KillzXGaming
60e4860cfc
Some fixes for animation timeline and animation switching
2020-01-01 17:59:27 -05:00
KillzXGaming
d26f2373ac
Obtain fileformat from archive roots for additional file menus.
2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc
Cleanup
2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7
Fix treenode tag casting
2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49
Add right click option to open file in file explorer.
2019-12-31 20:13:08 -05:00
KillzXGaming
6cdc0c8d43
Setup logs for bfres shaders
2019-12-29 14:45:03 -05:00
KillzXGaming
738bebba1a
Revert yaz0 compressor temporarily till I fix some bugs
2019-12-27 17:00:41 -05:00