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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-14 08:58:09 +00:00
Resize width/height to fit proper 3ds texture limits
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3 changed files with 16 additions and 3 deletions
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@ -389,6 +389,7 @@ namespace FirstPlugin
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else
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{
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settings.LoadBitMap(FileName);
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settings.Format = CTR_3DS.ConvertToPICAFormat(Format);
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importer.LoadSettings(new List<CTR_3DSImporterSettings>() { settings, });
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if (importer.ShowDialog() == DialogResult.OK)
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@ -34,14 +34,27 @@ namespace Toolbox.Library.Forms
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public uint TexWidth
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{
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get { return _width; }
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set { _width = Pow2RoundDown(value); }
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set {
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//3DS Limitations
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_width = Pow2RoundDown(value);
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if (_width > 1024)
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_width = 1024;
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if (_width < 8)
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_width = 8;
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}
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}
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private uint _height;
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public uint TexHeight
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{
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get { return _height; }
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set { _height = Pow2RoundDown(value); }
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set {
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_height = Pow2RoundDown(value);
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if (_height > 1024)
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_height = 1024;
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if (_height < 8)
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_height = 8;
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}
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}
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public TEX_FORMAT GenericFormat
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@ -325,7 +325,6 @@ namespace Toolbox.Library
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}
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else if (PicaFormat == PICASurfaceFormat.A4)
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{
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//Todo this has issues
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byte A1 = (byte)(Input[IOffs + 3] >> 4);
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byte A2 = (byte)(Input[IOffs + 7] & 0xF0);
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writer.Write((byte)(A1 | A2));
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