KillzXGaming
5d6048f019
Create a folder for each sub archive within an archive when batch exporting
2019-07-02 20:30:24 -04:00
KillzXGaming
b3dacf8dbd
Batch export with archive directories and extract bntx textures from bffnt
2019-07-02 17:56:56 -04:00
KillzXGaming
f12a85a83a
Fix context menus for nutexb
2019-07-01 17:49:49 -04:00
KillzXGaming
7cc6c65bd0
Try to fix swizzle issues
2019-06-30 16:49:24 -04:00
KillzXGaming
74cc67c055
More 0.9 bfres save fixes
2019-06-29 19:12:49 -04:00
KillzXGaming
20b248e1ea
A few more adjustments for unloading arrays
2019-06-29 17:52:47 -04:00
KillzXGaming
46fe140f33
Dispose container array properly
2019-06-29 17:41:13 -04:00
KillzXGaming
9f41dbc269
Fix stream position
2019-06-29 17:33:49 -04:00
KillzXGaming
00dbd8d7df
Check for array types properly
2019-06-29 17:32:49 -04:00
KillzXGaming
5a9d480a97
A few more fixes for loading
2019-06-29 17:19:49 -04:00
KillzXGaming
5e50fb097f
More improvements to loading arrays
2019-06-29 17:06:34 -04:00
KillzXGaming
d4884d81aa
Now save bntx arrays back
2019-06-29 16:59:00 -04:00
KillzXGaming
53d5f3aafd
Load the texture rather than the bntx for easier previewing
2019-06-29 16:46:09 -04:00
KillzXGaming
7fb13a1a22
Load bntx arrays aligned by 4096
2019-06-29 16:44:36 -04:00
KillzXGaming
d84caffdb2
Texture importer improvements.
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Multiple textures when selected, you can adjust the format for all of them at once.
Fix replaceall for bntx to properly add all images to a single settings list.
2019-06-29 15:13:08 -04:00
KillzXGaming
402c2cee5e
Fix bntx texture format issues with R8G8_SNORM
2019-06-29 12:33:27 -04:00
KillzXGaming
6fbc1f81cf
A few more adjustments for batching
2019-06-28 21:20:02 -04:00
KillzXGaming
a18463db24
Some ram usage improvements when bfres is cleared
2019-06-28 21:15:23 -04:00
KillzXGaming
659015013d
Fix texture name on batch export
2019-06-28 20:16:11 -04:00
KillzXGaming
db35e29659
Add batch exporter for BNTX textures from ptcl, bfres, and sarc
2019-06-28 20:11:15 -04:00
KillzXGaming
f776b46138
Fix 0.9 bfres savig with material animations
2019-06-28 18:02:11 -04:00
KillzXGaming
4538b86834
Update image properly for bntx if channel selectors are changed
2019-06-27 16:02:54 -04:00
KillzXGaming
cec9928991
Make sure to use the right sarc code
2019-06-26 13:26:12 -04:00
KillzXGaming
27d4b670d8
Fix detecting zstd compression. Add NCA and IStorage support
2019-06-26 12:48:54 -04:00
KillzXGaming
7ad04eedad
Fixes for batch bflim
2019-06-25 21:23:00 -04:00
KillzXGaming
5e0790ab8e
Fix folder path for batch bflim exporting
2019-06-25 20:08:16 -04:00
KillzXGaming
53b15c1f7b
A few more fixes.
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Fix material copying for wii u bfres.
Add batch bflim exporting.
2019-06-25 20:03:50 -04:00
KillzXGaming
7276ed399c
Add option to batch export all textures for wii u PTCL
2019-06-25 15:24:28 -04:00
KillzXGaming
d664a47426
Add big speed and memory improvements to bfres, bntx, and other formats
2019-06-25 14:56:19 -04:00
KillzXGaming
7395d78d67
Fix string entries not being relocated properly for user data (switch bfres)
2019-06-22 18:45:43 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
307747ba1b
Cleanup tool menu
2019-06-19 18:58:36 -04:00
KillzXGaming
b8aad096ff
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
2019-06-17 19:19:27 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
88f95dc8b3
Fix gtx file saving if there are no mip maps for a texture
2019-06-15 21:39:23 -04:00
KillzXGaming
34f724a6e1
Fix channel components previewing for gx2
2019-06-14 20:18:34 -04:00
KillzXGaming
6ef05a82c8
Properly align and create new alignment blocks for gtx files on save.
2019-06-14 19:53:06 -04:00
KillzXGaming
bb31926b1e
Some GTX file texture importing fixes
2019-06-14 18:44:40 -04:00
KillzXGaming
add182f902
Rework form editors a bit for later loading docked for archives
2019-06-13 18:40:29 -04:00
KillzXGaming
4280728647
Update image editor properly for wii u bfres
2019-06-12 17:04:54 -04:00
KillzXGaming
cce69d12e2
Some more fixes and optmizations.
2019-06-10 16:30:06 -04:00
KillzXGaming
3b7e02f399
Add proper render pass check and sort transparent shapes properly
2019-06-09 21:06:50 -04:00
KillzXGaming
7bd1abf12a
More cleanup
2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1
Some fixes and cleanup for textures
2019-06-09 14:17:10 -04:00
KillzXGaming
5546d0da24
Add preview archive option to sarc
2019-06-09 13:51:04 -04:00
KillzXGaming
978299f9ca
One more fix for gtx texture replacing which should fix corrupted swizzling
2019-06-09 10:48:48 -04:00
KillzXGaming
33e886e546
More GTX file texture replacing fixes
2019-06-08 21:48:30 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
f9ccce42df
More fixes.
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Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
2a92afa122
Chr0 animation importing, dae exporting and tons more improvements!
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Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00