KillzXGaming
f86519c81c
Rebuild cmb vertex buffers when saving
2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83
Fix the total mip counter to adjust sizes based on format limits
2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013
Some more fixes
2020-02-08 15:09:40 -05:00
KillzXGaming
817367343a
Fix errors
2020-02-08 14:54:18 -05:00
KillzXGaming
e39eec97cb
Resize width/height to fit proper 3ds texture limits
2020-02-08 14:48:04 -05:00
KillzXGaming
e3c1525cfe
Fix L4 and A4 alpha issues
2020-02-08 14:40:20 -05:00
KillzXGaming
8534f6862c
Fix L4 encoding
2020-02-08 14:36:16 -05:00
KillzXGaming
bfc02c117d
Add ETC1 compressor
2020-02-08 14:06:01 -05:00
KillzXGaming
238b6f60fb
Add CTXB rebuilding and editing (encoding very WIP)
2020-02-08 12:03:37 -05:00
KillzXGaming
6b58bf4b03
Push the right file for assigning materials
2020-02-08 10:52:07 -05:00
KillzXGaming
4a1c51737d
Assign materials that are directly set in the polygon group for dae
2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b
Add option to export models for G1M
2020-02-08 10:28:18 -05:00
KillzXGaming
05ab625a01
Quick fix for animation interpolation
2020-02-08 09:57:05 -05:00
KillzXGaming
ede5c62031
More fixes.
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Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
0b27e890be
Improve bin.gz endianness detection
2020-02-06 21:05:35 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
c922ff1e4f
Big BYAML and AAMP update!
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- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
f9ff362421
Increase FOV for 3D cubemap preview
2020-01-30 20:18:37 -05:00
KillzXGaming
9f3b99aaf4
Disable apak file adding until file hashes can be calculated
2020-01-30 19:04:18 -05:00
KillzXGaming
ecf8dae084
Fix the active audio device being set for the audio player.
2020-01-30 17:38:10 -05:00
KillzXGaming
3f2bcc521a
Fix errors
2020-01-29 16:14:53 -05:00
KillzXGaming
706c03f4ac
Update material presets
2020-01-26 16:58:13 -05:00
KillzXGaming
1fcb0d2c3c
Fix UV viewer zooming/scaling
2020-01-26 13:14:26 -05:00
KillzXGaming
e7197b7869
Fix some errors
2020-01-22 19:32:04 -05:00
KillzXGaming
094a4673b7
Add support for non magic LZSS decompresson
2020-01-22 17:13:54 -05:00
KillzXGaming
bb7302e36c
Anim : Set output to angular for rotation types.
2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af
Quick .anim fix to properly work in maya
2020-01-19 12:31:36 -05:00
KillzXGaming
4f46089733
Fix typo causing errors.
2020-01-18 21:06:28 -05:00
KillzXGaming
de1c89a3c0
Add new animation window with curve viewer (WIP)
2020-01-18 21:02:18 -05:00
KillzXGaming
1302a096b0
Prevent duplicate verts from transforming UVs multiple times
2020-01-18 17:41:36 -05:00
KillzXGaming
8fc7693a51
DAE : Few more setting fixes
2020-01-18 17:30:19 -05:00
KillzXGaming
819aa3d04f
DAE : Add setting to apply diffuse/color map UV tranforms
2020-01-18 17:25:27 -05:00
KillzXGaming
fad6721fce
Update bfres libraries to latest
2020-01-16 21:04:02 -05:00
KillzXGaming
bdf2b625e9
Start to impliment a base for custom bfres renderers
2020-01-14 21:15:37 -05:00
KillzXGaming
a80f6af6d5
Update more files
2020-01-14 20:43:36 -05:00
KillzXGaming
100cd88534
Start to add support for BCH
2020-01-14 20:26:51 -05:00
KillzXGaming
6d33556e2c
Try to fix some errors
2020-01-14 19:35:41 -05:00
KillzXGaming
f7d674fe18
Start to impliment backend for depth/3D textures
2020-01-14 19:19:02 -05:00
KillzXGaming
386f9f6991
Quick fix for .anim
2020-01-07 19:13:11 -05:00
KillzXGaming
60e4860cfc
Some fixes for animation timeline and animation switching
2020-01-01 17:59:27 -05:00
KillzXGaming
d26f2373ac
Obtain fileformat from archive roots for additional file menus.
2019-12-31 21:20:48 -05:00
KillzXGaming
e122021cdc
Cleanup
2019-12-31 21:17:15 -05:00
KillzXGaming
224e7bd8d7
Fix treenode tag casting
2019-12-31 21:12:06 -05:00
KillzXGaming
628283be49
Add right click option to open file in file explorer.
2019-12-31 20:13:08 -05:00
KillzXGaming
6cdc0c8d43
Setup logs for bfres shaders
2019-12-29 14:45:03 -05:00
KillzXGaming
738bebba1a
Revert yaz0 compressor temporarily till I fix some bugs
2019-12-27 17:00:41 -05:00
KillzXGaming
e23db47d3a
Add config option to dump shaders
2019-12-22 18:21:48 -05:00
KillzXGaming
7c396674f0
Try to prevent any potential errors if config files fail to save.
2019-12-20 17:59:57 -05:00
KillzXGaming
1eab95f3c4
Fix generating custom skinning index list for gfbmdl
2019-12-20 17:23:50 -05:00
KillzXGaming
b2baf9b449
Add support for negative frames on timeline
2019-12-19 19:51:57 -05:00
KillzXGaming
8097845a1b
Some fixes with gfbmdl faces
2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822
GFBMDL : Default normals W value to 1 to fix lighting bugs
2019-12-14 19:55:29 -05:00
KillzXGaming
9cfb49de3a
Fix tangent/bitangent calculation on polygon groups
2019-12-14 17:34:25 -05:00
KillzXGaming
7ffa8a4045
Automatically write flat buffer templates on converion to prevent outdated ones.
2019-12-14 16:46:20 -05:00
KillzXGaming
315c7bbd79
Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact
2019-12-14 16:42:53 -05:00
KillzXGaming
ac7426c1dc
GFBMDL : Use floats for additional parameters for texture maps
2019-12-14 15:51:51 -05:00
KillzXGaming
6c0bc069d9
GFBMDL : Add the option to auto generate vertex colors as normals.
2019-12-14 14:27:12 -05:00
KillzXGaming
4cb103e987
Export GFBMDL second channel vertex colors.
2019-12-14 13:28:10 -05:00
KillzXGaming
ffb4e2022b
Improve label notifcation in image editor
2019-12-13 16:12:09 -05:00
KillzXGaming
48b9af870d
Fix potential atrifacts on alpha channel with image encoding.
...
Also fix a bug with linkdata/data.bin keeping stream open.
2019-12-13 15:59:59 -05:00
KillzXGaming
2761a3b2a4
Fix missing files
2019-12-12 20:07:29 -05:00
KillzXGaming
cf0e5ccc26
Fix errors
2019-12-12 20:02:27 -05:00
KillzXGaming
ac474b1754
Add quick access menu for gfpak
2019-12-12 19:57:42 -05:00
KillzXGaming
0190aef233
GFBMDL : Fix swapping meshes with multiple nodes using the same key
2019-12-11 20:37:21 -05:00
KillzXGaming
114de9ba8a
Check for github release assets to prevent index issue
2019-12-11 19:13:25 -05:00
KillzXGaming
08cfbd99c9
Fix exporting opened and saved file formats from archives
2019-12-11 19:08:16 -05:00
KillzXGaming
217f53a148
Fix missing flatbuffer directory.
2019-12-11 17:09:35 -05:00
KillzXGaming
6913054fc7
Improve cubemap exporting for DDS
2019-12-10 20:29:10 -05:00
KillzXGaming
4df4c13828
Add support for GFBMDL saving and model editing.
...
- Models can be swapped with DAE files. You can use custom rigs, custom bones, and also import additional meshes. Materials are selected in the import settings and you can swap and export them as .json. Note there are a few models (ie trees) which break atm.
- Adds support for proper GFBMDL wrap modes from texture params.
2019-12-10 18:46:16 -05:00
KillzXGaming
56eecea8d3
Some fixes.
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Fix and cleanup repack method for archives.
Fix setting up original mip count (now is a optional setting).
Fixed format and some settings being applied for multiple selected textures.
2019-12-10 16:59:40 -05:00
KillzXGaming
cbdce592ab
Fix errors
2019-12-07 20:24:54 -05:00
KillzXGaming
6da93a9b34
Try to fix build
2019-12-07 20:22:28 -05:00
KillzXGaming
e4722ed1af
Alot of additions.
...
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.
BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.
GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.
DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
668a1a5201
Export BC4 and BC5 as older DDS versions to work with more programs.
2019-12-07 16:08:29 -05:00
KillzXGaming
8d24ab07dc
Adjust DDS to use older versions if possible
2019-11-28 20:11:46 -05:00
KillzXGaming
a6246ace11
Fix alignment in SARCs in SARCs.
...
Should fix potential crashes or texture corruption with these.
2019-11-27 09:12:22 -05:00
KillzXGaming
eb8f70f752
Another fix
2019-11-26 20:01:29 -05:00
KillzXGaming
57f9a4fbd3
Fix build errors
2019-11-26 20:00:19 -05:00
KillzXGaming
61550ac786
Alot of Pokemon additions.
...
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
KillzXGaming
b9d5eb03da
Fix build errors
2019-11-26 18:01:39 -05:00
KillzXGaming
8f81c561f3
Update grezzo formats to support skeleton animations
2019-11-26 17:05:37 -05:00
KillzXGaming
1bb7c44f20
Auto hide children in tree if holding down shift.
2019-11-26 16:29:13 -05:00
KillzXGaming
8acf9e7831
Fix RGB5A1 texture decoding and some chanel issues on others
2019-11-25 17:18:15 -05:00
KillzXGaming
589d4ea39e
Improve gfpak hash calculating based on pkNX
2019-11-24 20:47:41 -05:00
KillzXGaming
1c787477d1
Quick channel fix for compressed textures
2019-11-24 18:52:40 -05:00
KillzXGaming
b021e96c52
Fix BGR channels being swapped wrong
2019-11-24 16:53:25 -05:00
KillzXGaming
0571546bb9
GFBModel shader fixes/improvements
2019-11-23 17:07:31 -05:00
KillzXGaming
68f9731b98
Add DAE setting to disable vertex colors. Load gfmdl vertex colors.
2019-11-23 17:04:58 -05:00
KillzXGaming
bb5599bfd7
Fix build errors
2019-11-23 16:09:56 -05:00
KillzXGaming
940994604a
Some cleanup
2019-11-23 16:06:33 -05:00
KillzXGaming
f4506d9b63
Add archive menu to opened archive files
2019-11-22 19:55:48 -05:00
KillzXGaming
f0c3fc5465
Add proper hash matching for GFPAK
...
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
5518ea598d
Archive editing improvements.
...
Add file/folder clearing on folders and archive.
Add folder replacing.
2019-11-18 21:10:54 -05:00
KillzXGaming
2a62ad98ab
Some fixes.
...
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
1f37e182b5
Some cleanup. Start on gfbanm parsing
2019-11-17 20:52:03 -05:00
KillzXGaming
39d2307cd3
Some fixes.
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Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
9c5185bbde
DAE : Improve bone detection on importing and fix default bone index.
2019-11-16 18:55:08 -05:00
KillzXGaming
2a330a3c20
DAE : Fix assigning materials to meshes without a controller.
2019-11-16 18:02:01 -05:00
KillzXGaming
2030582de2
DAE : Add better check for valid material index
2019-11-16 16:54:15 -05:00
KillzXGaming
7ebcb88342
Improve exporting all models for LM3
2019-11-16 16:51:20 -05:00