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https://github.com/KillzXGaming/Switch-Toolbox
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Fix build errors
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2 changed files with 46 additions and 0 deletions
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@ -16,12 +16,37 @@ namespace Toolbox.Library.Animations
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public bool HasKeys => KeyFrames.Count > 0;
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public STAnimationTrack() { }
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public STAnimationTrack(STInterpoaltionType interpolation) {
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InterpolationType = interpolation;
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}
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public bool IsKeyed(float frame)
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{
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var matches = KeyFrames.Where(p => p.Frame == frame);
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return matches != null && matches.Count() > 0;
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}
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public STKeyFrame[] GetFrame(float frame)
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{
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if (KeyFrames.Count == 0) return null;
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STKeyFrame k1 = (STKeyFrame)KeyFrames[0], k2 = (STKeyFrame)KeyFrames[0];
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foreach (STKeyFrame k in KeyFrames)
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{
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if (k.Frame < frame)
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{
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k1 = k;
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}
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else
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{
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k2 = k;
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break;
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}
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}
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return new STKeyFrame[] { k1, k2 };
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}
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//Key frame setup based on
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//https://github.com/gdkchan/SPICA/blob/42c4181e198b0fd34f0a567345ee7e75b54cb58b/SPICA/Formats/CtrH3D/Animation/H3DFloatKeyFrameGroup.cs
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public float GetFrameValue(float frame, float startFrame = 0)
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@ -13,9 +13,30 @@ namespace Toolbox.Library.Animations
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public virtual float Slope { get; set; }
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public STKeyFrame() { }
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public STKeyFrame(int frame, float value) {
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Frame = frame;
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Value = value;
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}
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public STKeyFrame(float frame, float value) {
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Frame = frame;
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Value = value;
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}
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}
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public class STCubicKeyFrame : STKeyFrame
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{
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public virtual float Coef0 { get; set; }
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public virtual float Coef1 { get; set; }
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public virtual float Coef2 { get; set; }
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public virtual float Coef3 { get; set; }
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}
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public class STHermiteKeyFrame : STKeyFrame
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{
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public virtual float TangentIn { get; set; }
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public virtual float TangentOut { get; set; }
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}
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}
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