Commit graph

1846 commits

Author SHA1 Message Date
KillzXGaming
0694817a1f Fix build errors 2019-10-27 11:15:57 -04:00
KillzXGaming
ee184391fb Add WIP LM3 .dict/.data support.
LM3 uses an updated format of LM2 Darkmoon. Currently this can now load textures.  Most of them should load fine, however ASTC_6x6 textures keep giving me issues so those may or may not error out.
Models for LM3 is currently not supported due to the various changes but is planned.
2019-10-27 10:48:16 -04:00
KillzXGaming
8939687f6a Update files.
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
1ed76ac2ac Fix compression notification for .szs files if not compressed. 2019-10-24 17:29:56 -04:00
KillzXGaming
8101515b18 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-10-23 18:41:55 -04:00
KillzXGaming
5e7b65c669 AAMP V2 saving improvements.
AAMP files with strings should save perfectly fine. These should output identically to the original now if saved back and should have no issues.
2019-10-23 18:40:49 -04:00
KillzXGaming
936bd36786
Update README.md 2019-10-23 18:04:08 -04:00
KillzXGaming
9d91d967a6 KCL lib fixes and adjustments 2019-10-22 19:56:52 -04:00
KillzXGaming
54b6790afe Make gmx models exportable 2019-10-21 17:38:21 -04:00
KillzXGaming
e4654f8dff Add support for exporting gamma correction if enabled 2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868 Improve load times significantly for layout files.
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f Handle all rotations from matrix in shaders so they render accurate. 2019-10-20 16:41:58 -04:00
KillzXGaming
3be9e0c9de Fix parent transform for rotation if pane uses matrix from shader 2019-10-20 15:36:15 -04:00
KillzXGaming
2205174ffe Fix visibilty anim groups for layout animations 2019-10-20 15:26:25 -04:00
KillzXGaming
999a0c76ae Reload the animation when clicked on for updating editor values 2019-10-20 13:55:21 -04:00
KillzXGaming
880afd25d4 Few more fixes. Editor should be fully functional 2019-10-20 13:30:09 -04:00
KillzXGaming
3d69ad3fb7 A few more fixes with adding bxlan groups 2019-10-20 13:14:21 -04:00
KillzXGaming
871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
4bea7a22f7 More theme tweaks for white theme 2019-10-19 20:59:34 -04:00
KillzXGaming
7e736fd4c1 Adjust timeline for white theme 2019-10-19 20:47:25 -04:00
KillzXGaming
a480afe31c Improve white theme 2019-10-19 20:32:44 -04:00
KillzXGaming
347fd412ce Scale bones according to preview scale properly 2019-10-19 17:49:20 -04:00
KillzXGaming
27a7469201 Start to implement layout animation mode.
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00
KillzXGaming
f63ce071a1 Color dialog fixes for alpha 2019-10-19 15:55:12 -04:00
KillzXGaming
440939f91d Fix preview scale for SMO costumes 2019-10-19 15:48:18 -04:00
KillzXGaming
5f2dbd1b56 Add fps counter to animation timeline and fix tick speed (layout editor) 2019-10-19 14:58:13 -04:00
KillzXGaming
b23876416c Improve pane transformation of children from parent 2019-10-19 14:09:16 -04:00
KillzXGaming
b2b27cb807 Add support for extra srt types for bfres params 2019-10-18 21:56:07 -04:00
KillzXGaming
3aa4388e23 Few more layout editor improvements.
Improve window pane selection rendering (all frame lines show as red).
Add option to select all panes (ctrl + a).
2019-10-18 21:23:44 -04:00
KillzXGaming
098c8fb842 Auto calculate hashed texture names for layouts in sarcs 2019-10-18 18:59:04 -04:00
KillzXGaming
b0b1355887 Fix setting the texture map array when removing a texture 2019-10-18 17:23:14 -04:00
KillzXGaming
169a260946 Remove texture references from materials when deleted 2019-10-18 17:18:35 -04:00
KillzXGaming
63fdff7b5e Fix removing textures from archive for layout editor. 2019-10-18 17:08:44 -04:00
KillzXGaming
a6d1e2d4de Improve color dialog 2019-10-17 20:13:44 -04:00
KillzXGaming
bbd3c89e18 Fix sarc's breaking from hashes calculating wrong 2019-10-17 19:42:07 -04:00
KillzXGaming
60a8cca957 Improve bfres shaders 2019-10-17 18:06:48 -04:00
KillzXGaming
e1fd664112 Few more additions
Start to impliment a muunt editor. This plans to use the 2D engine i've been using with layouts mixed with 3d to fully edit object and path placements.
Start to add pane copying.
Brlyt improvements with window pane support.
Add bflyt texture combiner UI.
2019-10-16 20:15:36 -04:00
KillzXGaming
8153975f2e Fix the frame value for bfres texture pattern animatons in viewport. 2019-10-16 19:21:47 -04:00
KillzXGaming
2df06f463d Fix an issue reading TPL palette headers 2019-10-16 18:55:18 -04:00
KillzXGaming
adccce2db8 Improve texture loader with error icons and messages 2019-10-16 18:38:42 -04:00
KillzXGaming
2478527a1c Some more fixes
Only save bflan files if they have been edited
Start to merge some classes with brlyt so that can be properly supported soon
2019-10-16 18:17:16 -04:00
KillzXGaming
ea29db89f5 Adjust parent transform if parent is edited 2019-10-15 20:13:17 -04:00
KillzXGaming
5f7f9c3517 Add all the latest files 2019-10-15 19:27:17 -04:00
KillzXGaming
8300b0658f Try to fix some errors 2019-10-15 19:26:58 -04:00
KillzXGaming
a62f1b8a07 Add tree node parent/child moving for pane hierarchy. 2019-10-15 18:45:51 -04:00
KillzXGaming
6eabbda19b Another fix for white theme 2019-10-15 18:01:43 -04:00
KillzXGaming
1ff766a199 Try to fix potential cast issue if renderer does not apply on certain themes 2019-10-15 17:56:56 -04:00
KillzXGaming
0882c488c9 Some more bug fixes
Fixed hit detection if the pane has custom scaling.
Improve multi selection for panes (uses one selection box)
Improve selecting (ctrl can be used properly to multi select, and mosue clicking already selected panes will allow dragging.
Fix hash only sarcs to auto generate if name changed or new files added.
Fixed texture folders for newly added textures for layouts
2019-10-15 17:48:52 -04:00
KillzXGaming
137cbc2bbb bflim filename fixes when made in a layout 2019-10-14 18:50:24 -04:00
KillzXGaming
8529b0b818 Some archive parent fixes for texture manager 2019-10-14 18:38:55 -04:00