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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
Improve pane transformation of children from parent
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parent
b2b27cb807
commit
b23876416c
2 changed files with 11 additions and 11 deletions
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@ -1104,6 +1104,10 @@ namespace LayoutBXLYT
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mat.Shader.Enable();
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if (mat is Cafe.BFLYT.Material)
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((BflytShader)mat.Shader).SetMaterials(pane, textures);
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else if (mat is BRLYT.Material)
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((BrlytShader)mat.Shader).SetMaterials(pane, textures);
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else if (mat is BCLYT.Material)
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((BclytShader)mat.Shader).SetMaterials(pane, textures);
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}
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private static void RenderWindowContent(BasePane pane, uint sizeX, uint sizeY, BxlytWindowContent content,
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@ -1116,7 +1120,7 @@ namespace LayoutBXLYT
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Vector2[] texCoords = new Vector2[] {
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new Vector2(1,1),
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new Vector2(0,1),
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new Vector2(0,1),
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new Vector2(0,0),
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new Vector2(1,0)
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};
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@ -168,12 +168,6 @@ namespace LayoutBXLYT
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}
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}
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public void ApplyNewParentTransform()
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{
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//Get the new transform and apply it
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// Translate += transform;
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}
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public void ResetParentTransform(BasePane newParent)
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{
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//We need to get the difference in the parent transform and remove it to the current transform of this pane
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@ -202,17 +196,17 @@ namespace LayoutBXLYT
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public void KeepChildrenTransform(float newTransX, float newTransY)
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{
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Vector2F distance = new Vector2F(newTransX - Translate.X, newTransY - Translate.Y);
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KeepChildrenTransform(distance);
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KeepChildrenTransform(distance, newTransX, newTransY);
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}
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private void KeepChildrenTransform(Vector2F distance)
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private void KeepChildrenTransform(Vector2F distance, float newTransX, float newTransY)
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{
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if (HasChildern)
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{
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foreach (var child in Childern)
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{
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child.Translate -= new Vector3F(distance.X, distance.Y, 0);
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child.KeepChildrenTransform(distance);
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child.KeepChildrenTransform(child.Translate.X, child.Translate.Y);
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}
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}
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}
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@ -278,7 +272,6 @@ namespace LayoutBXLYT
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float pickWidth = pickMouseX;
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float pickHeight = pickMouseY;
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Vector2F pos = new Vector2F();
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switch (pickAction)
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{
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case LayoutViewer.PickAction.DragLeft:
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@ -356,6 +349,9 @@ namespace LayoutBXLYT
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break;
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}
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if (!Runtime.LayoutEditor.TransformChidlren)
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KeepChildrenTransform(posX, posY);
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Translate = new Vector3F(posX, posY, posZ);
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}
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