Adjust parent transform if parent is edited

This commit is contained in:
KillzXGaming 2019-10-15 20:13:17 -04:00
parent 5f7f9c3517
commit ea29db89f5

View file

@ -166,29 +166,32 @@ namespace LayoutBXLYT
public void ApplyNewParentTransform()
{
//Get the new transform and apply it
var transform = GetParentTransform();
// Translate += transform;
}
public void ResetParentTransform(BasePane newParent)
{
//We need to get the difference in the parent transform and remove it to the current transform of this pane
var transform = GetParentTransform();
var newParentTransform = newParent.GetParentTransform();
Translate -= transform;
Translate += newParentTransform;
var transform = GetParentTransform(Parent);
var newParentTransform = GetParentTransform(newParent);
Translate += transform;
Translate -= newParentTransform;
Console.WriteLine($"newParentTransform {newParentTransform.X} {newParentTransform.Y} {newParentTransform.Z}");
Console.WriteLine($"transform {transform.X} {transform.Y} {transform.Z}");
}
private Vector3F GetParentTransform() {
return GetParentTransform(Vector3F.Zero);
private Vector3F GetParentTransform(BasePane parent) {
return GetParentTransform(parent.Translate);
}
private Vector3F GetParentTransform(Vector3F translate)
{
if (Parent != null)
return translate += Parent.GetParentTransform(translate);
else
return translate;
translate = Parent.Translate + Parent.GetParentTransform(translate);
return translate;
}
public void KeepChildrenTransform(float newTransX, float newTransY)