KillzXGaming
5f3cde8d57
Add toggle to export textures or not for batch exporting models
2022-10-22 11:13:21 -04:00
KillzXGaming
4dc1bbea29
Add ALBW hashes by Steven Tyler Sean Herr
2022-10-15 18:42:15 -04:00
KillzXGaming
1c6e9dc9e8
SARC : Fix issue with using Japanese characters
2022-10-12 18:47:17 -04:00
KillzXGaming
ed68711f5c
Add latest KCL code
2022-10-12 18:37:32 -04:00
KillzXGaming
a875a4ddd9
Copy files
2022-10-08 15:48:59 -04:00
KillzXGaming
02273a7501
Support Mega Man 11 and MHGU (Switch) model/texture loading.
2022-10-08 15:48:40 -04:00
KillzXGaming
9ca9703a23
BFRES : Fix possible saving problems with latest changes
2022-08-26 17:50:30 -04:00
KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
...
This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
fd0f04adc1
Add ALBW sarc hashes
2022-08-14 20:27:17 -04:00
KillzXGaming
e77741a635
Few more adjustments and improvements to the sarc lib
2022-08-13 20:38:25 -04:00
KillzXGaming
18cde12fd8
Adjustments to update the hash path through the plugin instead
2022-08-13 20:34:36 -04:00
KillzXGaming
e2140201e0
Adjust references
2022-08-13 20:28:36 -04:00
KillzXGaming
619e8377f2
Adjust dll sarc build path
2022-08-13 20:21:32 -04:00
KillzXGaming
d5ceaed22b
SARC : Support loading hashes externally from Lib\SarchHashes from .txt/.saht
2022-08-13 13:04:29 -04:00
KillzXGaming
795adf9018
Updater : Check for api limits and don't bug the user with message dialogs.
2022-04-13 21:17:41 -04:00
KillzXGaming
1ada2a3b12
KCL : Fix potential errors from parsing .obj/.dae
2022-03-26 15:15:14 -04:00
KillzXGaming
679887556c
BFRES : Fix newer versions breaking due to new shape flags.
...
Also adds a fix for user pointer data used by MPSA
2022-02-22 17:06:29 -05:00
KillzXGaming
fe738ddb24
Adjust the mk8u preset too
2021-12-28 20:06:58 -05:00
KillzXGaming
cd4333c5cc
Adjust mk8 kcl material preset.
2021-12-28 20:06:36 -05:00
KillzXGaming
0f9574101b
KCL : Add the same fix to mtl parsing
2021-12-24 16:07:07 -05:00
KillzXGaming
1e00a15618
KCL : Fix float parsing in different regions using different format providers
2021-12-24 15:55:20 -05:00
KillzXGaming
67f355f953
KCL : Fix potential crash from .obj using different regional text handling.
2021-12-24 15:17:05 -05:00
KillzXGaming
84d535c0f0
Fix building with IONET
2021-12-23 12:50:36 -05:00
KillzXGaming
ec73bbfe54
KCL : Support automatic triangulation and improve material detection.
2021-12-22 15:39:10 -05:00
SMG
b161949a1f
Updated Tegra X1 swizzling and nutexb block heights ( #419 )
...
* avoid using LINQ for array slicing
* separate pitch and block linear swizzle functions
* use tegra_swizzle lib for swizzle/deswizzle for block linear
* clean up tegra swizzle and remove redundant allocation
* add an additional binary for 32 bit
* add check to force valid block heights
* fix sizes for 32 bit swizzle ffi
* simplify mipmap offsets, fix clamping blockHeightLog2
* prevent 0 values for width/height
* port updated nutexb block height function from Cross Mod
* update tegra_swizzle to include corrected block height functions
2021-11-25 18:15:17 -05:00
KillzXGaming
865dd1b545
Add latest KCL presets
2021-10-08 19:36:49 -04:00
KillzXGaming
2deb8e077f
More KCL lib updates.
2021-10-08 19:34:20 -04:00
KillzXGaming
1bee479cfc
More KCL improvements with how materials are mapped to meshes/materials.
2021-10-08 19:17:23 -04:00
KillzXGaming
f9f209190d
Add latest KCL library with some crash fixes
2021-10-08 17:48:21 -04:00
KillzXGaming
58adee48b7
Many byaml fixes. Should fix crash issues with mk8.
2021-09-07 19:50:23 -04:00
KillzXGaming
43dc09c39c
SARC : Fix GraphicsPreset.szs failing to load/save from signed characters.
2021-08-30 20:55:11 -04:00
KillzXGaming
1a80f9207a
Make sure to update the kcl gui
2021-06-15 20:19:36 -04:00
KillzXGaming
272d5b76fc
Update to latest KCL library
2021-06-15 20:18:55 -04:00
KillzXGaming
00883d617b
Push byaml saving fix for certain node types thanks to MonsterDruide1.
2021-05-13 17:58:02 -04:00
KillzXGaming
b8915393ea
Fix cubemap view direction
2021-04-09 21:05:47 -04:00
KillzXGaming
f98cb66feb
Image Editor : Add gamma control and addtional UI to cubemap viewer
2021-04-09 21:02:20 -04:00
KillzXGaming
c9aef08482
Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
2021-04-09 20:34:39 -04:00
KillzXGaming
7b973d2b66
KCL : Fix import UI parsing COL_ collision with non numerical values.
2021-03-06 14:04:42 -05:00
KillzXGaming
0dd3ab072c
KCL : Fix culture conversion when loading .obj files.
2021-03-06 11:06:37 -05:00
KillzXGaming
d8da7f0e3f
KCL : Fix exporting with invalid values causing reimport to break.
2021-02-20 14:59:52 -05:00
KillzXGaming
dc6bb5a367
Fix kcl obj import issue with hash checking.
2021-02-20 14:34:55 -05:00
KillzXGaming
b88b28ab20
Fix V2 AAMP yaml conversion not keeping header flags (resulting in a crash)
2021-02-20 12:21:45 -05:00
KillzXGaming
6837bc30d1
BXLYT : Cleanup shaders.
...
Some cleanup and adjust floating point values to have decimals.
2020-12-22 20:40:36 -05:00
KillzXGaming
4fed7876e4
Add notifcation on application close to prevent accidental loss of progress.
2020-11-06 18:54:10 -05:00
KillzXGaming
ea93693c81
KCL : Some more adjustments with exporting
2020-10-23 21:00:43 -04:00
KillzXGaming
4071849d9e
KCL : Also split collision IDs by meshes
2020-10-23 20:54:22 -04:00
KillzXGaming
2c754d3009
Update KCL lib with improved optimizations.
2020-10-22 17:09:37 -04:00
KillzXGaming
8dac30200a
KCL : Fix model octree issues with higher levels of division
2020-10-10 13:10:11 -04:00
KillzXGaming
604f7b3d36
Merge pull request #289 from McSpazzy/bcsv-hash
...
Hash support for BCSV headers
2020-10-02 18:05:35 -04:00
McSpazzy
67eb77dcb6
Use full name instead of import
2020-10-02 17:15:24 +10:00
McSpazzy
66fae582a3
Add currently known animal crossing hashes for bcsv and byml
2020-10-02 17:11:34 +10:00
McSpazzy
618fa1f6e0
Add murmerhash3 support
2020-10-02 17:09:21 +10:00
KillzXGaming
3fbd152032
KCL : Some optimizations with duped triangles to prevent division issues.
2020-09-27 15:01:26 -04:00
KillzXGaming
41efd8b517
KCL : Improve model octree loading/saving.
2020-09-26 19:25:40 -04:00
KillzXGaming
ba80f28323
KCL : Fix model octree ordering on complex sub divisions
2020-09-26 17:15:29 -04:00
KillzXGaming
ae1f239d67
KCL : Fix .obj files that use comma seperators for floats
2020-09-26 10:10:20 -04:00
KillzXGaming
85fb24ed09
KCL : Improve preset handling.
2020-09-21 19:45:48 -04:00
KillzXGaming
3126bef310
BMD : Add little endian support.
2020-09-20 10:36:51 -04:00
KillzXGaming
b239823a3c
KCL : Fix collision generation from obj with NaN position values.
2020-09-17 11:05:16 -04:00
KillzXGaming
f54fdf9010
Print files that fail to open to the console.
2020-09-11 21:04:56 -04:00
KillzXGaming
82d7b3939e
Disable the file format supported dialog for now.
2020-09-11 20:56:54 -04:00
KillzXGaming
b16d03857f
Add custom extensions to save dialogs.
2020-09-10 18:07:42 -04:00
KillzXGaming
e8b4379eb0
Add notifcation for files not supported
2020-09-02 19:02:37 -04:00
KillzXGaming
95baeadaf4
BFRES : Fix bounding box saving issues causing culling in game.
2020-09-02 17:57:12 -04:00
KillzXGaming
549f23153f
Try patching from appveyor settings on the site
2020-08-31 20:18:07 -04:00
KillzXGaming
b7761f6455
Skip revision at the end on version checks
2020-08-31 20:07:27 -04:00
KillzXGaming
b15536da82
Update with the latest info.
2020-08-31 19:55:13 -04:00
KillzXGaming
97917ac1d8
Only use 2 revisions for checks
2020-08-31 19:50:34 -04:00
KillzXGaming
968bd4f654
Check versions by assembly version.
2020-08-31 19:43:18 -04:00
KillzXGaming
795d6702ed
Patch assembly version
2020-08-31 19:03:18 -04:00
KillzXGaming
8328c132de
Add latest bfres library
2020-08-30 10:45:39 -04:00
KillzXGaming
4b1e027e98
Some library fixes
2020-08-30 10:37:55 -04:00
KillzXGaming
48a7f46dce
Revert "BFRES : Fix switch scene animations crashing from incorrect relocation data."
...
This reverts commit 6d16219ead
.
2020-08-30 10:36:36 -04:00
KillzXGaming
6d16219ead
BFRES : Fix switch scene animations crashing from incorrect relocation data.
2020-08-30 09:03:48 -04:00
KillzXGaming
e3ac2625ef
KCL fixes for 3D World Presets
2020-08-19 16:29:40 -04:00
KillzXGaming
13285f9d5d
Update KCL libraries to latest
2020-08-18 14:12:28 -04:00
KillzXGaming
97b311f5bd
Revert some project settings.
2020-08-18 13:37:01 -04:00
KillzXGaming
b730e16c81
KCL : Add another useful preset
2020-08-16 16:01:47 -04:00
KillzXGaming
e39d161d33
Some KCL obj importing fixes
2020-08-16 12:02:12 -04:00
KillzXGaming
232c44a605
Major KCL update.
...
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
553282bb2e
KCL : Fix collision detection when vertices are too close to each other.
2020-08-11 19:28:52 -04:00
KillzXGaming
b0f77f247a
BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed)
2020-08-11 16:47:01 -04:00
KillzXGaming
3c2ef141e6
BNTX : Fix relocating user data offsets (fixes PMTOK crashing)
2020-07-30 17:23:08 -04:00
KillzXGaming
fd91e85ece
Make save icon stand out better when enabled
2020-07-29 19:58:16 -04:00
KillzXGaming
3d32e44e73
Export bfres files as model containers on batch exporting.
2020-07-29 19:54:17 -04:00
KillzXGaming
2e71d8056c
Adjust bntx user data ordering to be more accurate
2020-07-27 19:35:43 -04:00
KillzXGaming
79c22f73f2
Bntx fixes for PMTOK
2020-07-27 18:41:59 -04:00
KillzXGaming
5f43b81d37
Add support for 3D World KCL material presets
2020-07-12 15:34:00 -04:00
KillzXGaming
cca60173d4
Update bntx library
2020-07-10 20:45:27 -04:00
KillzXGaming
0aaf6b97a3
Revert culture info for now to prevent updater issues.
2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252
Force en-US culture to fix decimal seperator.
2020-06-14 12:11:07 -04:00
KillzXGaming
605d08bd46
Fix V2 AAMP converting from yaml causing a crash (fix default values in header)
2020-06-02 16:40:44 -04:00
KillzXGaming
5a4a994bc8
Adjust lighting for gfbmdl
2020-05-09 20:22:09 -04:00
KillzXGaming
ab066f1706
Add channel component option for batch export textures. Fix exporting texture alts from model.
2020-05-06 19:48:38 -04:00
KillzXGaming
6aa22316e2
Fix missing dlls not created by nuget package (fix texture loading)
2020-05-04 10:48:50 -04:00
KillzXGaming
aaeff82038
Fix some missing libs
2020-05-03 19:16:35 -04:00
KillzXGaming
0f05011435
Fix for csv parsing
2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43
Cleanup some packages
2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362
Fix build problem
...
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
...
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00