in0finite
|
4b6223a025
|
change some params
|
2020-06-21 16:20:16 +02:00 |
|
in0finite
|
2e02d0dab2
|
modify strength of explosion based on vehicle mass
|
2020-06-21 15:43:19 +02:00 |
|
in0finite
|
44fe30d8df
|
don't apply explosion force 2 times
|
2020-06-21 15:33:19 +02:00 |
|
in0finite
|
07d802ce8f
|
add explosion VFX and explosion physics force
|
2020-06-21 14:15:20 +02:00 |
|
in0finite
|
c56dad1950
|
flame VFX done
|
2020-06-21 01:24:19 +02:00 |
|
in0finite
|
ea6e45b593
|
smoke VFX done
|
2020-06-21 00:33:55 +02:00 |
|
in0finite
|
d98643e70c
|
explode exception-safe
|
2020-06-20 20:17:22 +02:00 |
|
in0finite
|
d4078d250e
|
cleanup
|
2020-06-20 20:15:29 +02:00 |
|
in0finite
|
775af9f9cb
|
apply different force amount on chassis
|
2020-06-20 19:56:55 +02:00 |
|
in0finite
|
b0cde397be
|
randomize lifetime of detached parts
|
2020-06-20 18:06:24 +02:00 |
|
in0finite
|
bfb15e4c9c
|
chassis have realistic mass
|
2020-06-20 18:05:12 +02:00 |
|
in0finite
|
075bfc3d2d
|
detach chassis during explosion
|
2020-06-20 17:56:17 +02:00 |
|
in0finite
|
d4c8d83fcc
|
add DescriptionForLogging property
|
2020-06-20 17:55:27 +02:00 |
|
in0finite
|
552043bcd7
|
cache "engine" transform
|
2020-06-20 16:23:53 +02:00 |
|
in0finite
|
7581f4ac0a
|
unsubscribe from VehiclePhysicsConstants.Changed event when vehicle is destroyed
|
2020-06-20 16:21:29 +02:00 |
|
in0finite
|
41856f3def
|
vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them
|
2020-06-20 16:16:11 +02:00 |
|
in0finite
|
5ba7751ef6
|
damaging vehicles works
|
2020-06-09 19:45:25 +02:00 |
|
in0finite
|
faf96838b9
|
implement basic vehicle damage logic
|
2020-06-09 18:34:15 +02:00 |
|
in0finite
|
21644998cb
|
rename variable
|
2020-06-03 01:10:38 +02:00 |
|
in0finite
|
d9a728b244
|
destroy high detail mesh objects when vehicle is destroyed
|
2020-06-02 23:56:36 +02:00 |
|
in0finite
|
8880d6030a
|
update all relevant children
|
2020-06-02 23:48:40 +02:00 |
|
in0finite
|
92feb469fb
|
create separate game object with mesh colliders
|
2020-06-02 22:40:46 +02:00 |
|
in0finite
|
c5b8d7df6d
|
add new layer for vehicle high detail mesh
|
2020-06-02 20:44:08 +02:00 |
|
in0finite
|
ec7417c510
|
...
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
3d3b697076
|
don't destroy the clip with delayed Destroy()
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
1b19e38bc6
|
when stopping radio sound, save radio station's time only if audio source is playing
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8e8e495633
|
destroy radio clip when stopping radio sound ; destroy radio clip when vehicle gets destroyed ;
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f3490beb80
|
change access modifiers
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
6bbdcecd7d
|
remember time when radio station changed
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
a68efa0b7d
|
remember time when seat's ped changed
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
cff2be9531
|
rename method
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
cdb561c4a7
|
assign random radio station in Awake(), not Start()
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
5237c849ba
|
display radio station name
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
ea840f8b5e
|
add stats about current vehicle's radio
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d29a1e1a4e
|
refactor
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8134b8a1d9
|
properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ;
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
5d20cac976
|
move all radio related stuff to appropriate partial class
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
4d646c853d
|
small optimization for finding closest vehicle/seat
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
0e130999f4
|
fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f90732229d
|
change SEO of some scripts
|
2020-05-31 19:09:56 +02:00 |
|
in0finite
|
a2e9d3f971
|
camera offset is configurable
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
39f7e1b6b3
|
destroy current clip before loading new one
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
424880aa78
|
...
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
fb4dd66724
|
play radio only if ped is in vehicle seat
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
7e3865491d
|
rename var
|
2020-05-31 19:09:51 +02:00 |
|
jaan242
|
92bbc4bd53
|
radio (#69)
* radio
* radio 2
* radio 3
* radio 4
|
2020-05-31 19:09:51 +02:00 |
|
in0finite
|
186ba140ed
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
fb302bf086
|
camera distance is configurable
|
2020-05-31 19:09:48 +02:00 |
|
in0finite
|
64b0ab230c
|
VehicleController reads input from custom input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
a6713c24da
|
send only the current wheel state, and prevent memory leak bug in Mirror
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
b7a09ee1eb
|
add date to log
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
a645e5e8dc
|
improve vehicle spawning API, and add ability to request specific vehicle
|
2020-05-31 19:09:44 +02:00 |
|
in0finite
|
d7b9abb29c
|
getoradd
|
2020-05-31 19:09:42 +02:00 |
|
in0finite
|
cf3fc109f8
|
Update status of rigid body every frame
|
2020-05-31 19:09:41 +02:00 |
|
in0finite
|
efd831f504
|
Change format of a setting - now rigid body can be disabled on local player
|
2020-05-31 19:09:41 +02:00 |
|
in0finite
|
33c3700291
|
Disable vehicle damage
|
2020-05-31 19:09:41 +02:00 |
|
in0finite
|
aeb0c8fc1e
|
Apply "Disable vehicle's rigid body on clients" setting immediately
|
2020-05-31 19:09:41 +02:00 |
|
in0finite
|
e9ef2e583d
|
Working on misc stats
|
2020-05-31 19:09:41 +02:00 |
|
in0finite
|
54c44a89a7
|
Create some files
|
2020-05-31 19:09:41 +02:00 |
|
in0finite
|
6cca13e705
|
Add option to toggle control of vehicle input on local player
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
50b7d7630c
|
Added option to toggle control of wheels on local player
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
c49b1cf2a5
|
Add anti roll force only on server
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
0e6f471db6
|
Apply sync rate on start
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
06af108c8e
|
Add configurable vehicle sync rate
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
4c3f09e279
|
NetworkTransform is enabled/disabled in Update()
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
752c59116c
|
Cache NetworkTransform
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
4dcad381b0
|
Fix NRE in syncvar hooks
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
9d0f0cfa0d
|
Add option to sync vehicle transform using syncvars
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
63435ad446
|
Sync vehicle's transform using syncvars
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
8b75f2c3e2
|
Remove some code
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
be2e685257
|
Cache vehicles
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
2370a67335
|
Only on server or local player
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
0d5a90a3c0
|
Add comments
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
3b3f70288b
|
Removed code which freezes vehicle if there is nothing below it
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
800a6d1558
|
Extract method
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
f90624c510
|
Remove commented code
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
3e4f8d91a1
|
Extract method
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
03de3a068d
|
Remove unused code
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
32737f4618
|
Add some net getters
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
233bb3c472
|
Remove toggle lights
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
6ba73af243
|
Remove car flip
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
fb0c137a56
|
Sync wheels
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
238f0c565b
|
Apply server's velocity on all clients
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
781553d6a4
|
...
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
d76320682a
|
Cache NetworkTransform and save default sync interval
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
ce2631ca99
|
Improvement
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
d0f756fb81
|
Add comments
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
2dcdbe526f
|
Don't apply syncvars on client who controls vehicle
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
2dc21ccfb8
|
Enable/disable rigid body based on authority
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
a9283739eb
|
Sync car color
|
2020-05-31 19:09:40 +02:00 |
|
in0finite
|
7ea49b763c
|
Add option to disable rigid body on clients
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
a7e0c91f31
|
Sync rigid body's linear and angular velocity
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
f1c3f00574
|
Don't add or destroy VehicleController
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
f6ddd442e7
|
Working on vehicle networking 5
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
12e6c31fd0
|
Working on vehicle networking 4
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
2e623e71f1
|
Sending input to server
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
8993690946
|
Working on vehicle networking 3
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
65961d4efe
|
Working on vehicle networking 2
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
2b3d85244b
|
Remove some unused code
|
2020-05-31 19:09:39 +02:00 |
|
in0finite
|
c38c386563
|
Working on vehicle networking
|
2020-05-31 19:09:39 +02:00 |
|