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https://github.com/GTA-ASM/SanAndreasUnity
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Remove commented code
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1 changed files with 1 additions and 8 deletions
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@ -135,9 +135,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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private void PhysicsFixedUpdate()
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{
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//Debug.LogFormat("{0}?: {1}", _rigidBody == null, gameObject.GetGameObjectPath());
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//Debug.Break();
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var groundRay = new Ray(transform.position + Vector3.up, -Vector3.up);
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//if (_rigidBody != null) // Must review: Why this is now null?
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try
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@ -160,11 +158,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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{
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if (ShouldSteer(wheel))
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{
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/*if (Steering != 0)
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{
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Debug.Log(HandlingData.SteeringLock);
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Debug.Break();
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}*/
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wheel.Collider.steerAngle = HandlingData.SteeringLock * Steering;
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}
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