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Remove car flip
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1 changed files with 0 additions and 9 deletions
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@ -407,15 +407,6 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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if (HasDriverSeat)
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{
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if(Input.GetKeyDown(KeyCode.F))
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{
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if(Vector3.Dot(transform.up, Vector3.down) > 0)
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{
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transform.position += Vector3.up * 1.5f;
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transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y, 0);
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}
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}
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if (Input.GetKeyDown(KeyCode.L))
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{
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m_frontLeftLightPowered = !m_frontLeftLight;
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