in0finite
|
d5d15876fd
|
load plugins from Start()
|
2021-03-05 21:55:09 +01:00 |
|
in0finite
|
ab4f1e00d9
|
change SEO
|
2021-03-05 21:32:49 +01:00 |
|
in0finite
|
f96be81166
|
skip font loading because fonts are not used anywhere
|
2021-02-28 22:57:29 +01:00 |
|
in0finite
|
0589ccb039
|
exit aim & fire states if ped is not holding a weapon
|
2021-02-23 00:10:11 +01:00 |
|
in0finite
|
c52fd29de8
|
don't display inflicted damage for the same player
|
2021-02-22 23:56:58 +01:00 |
|
in0finite
|
9e7378d1ca
|
exit drive-by state if ped doesn't have gun weapon
|
2021-02-22 23:20:01 +01:00 |
|
in0finite
|
fb2f17792e
|
unsupported vehicles will not cause spamming error messages - they are destroyed
|
2021-02-22 22:19:15 +01:00 |
|
in0finite
|
000a8a6cc9
|
revert adaption
|
2021-02-22 20:21:14 +01:00 |
|
in0finite
|
16380a4fe7
|
adapt all scripts to command system - stop using PlayerRequests
|
2021-02-22 19:43:17 +01:00 |
|
in0finite
|
fb332a40c0
|
add flag "addWeaponsToSpawnedPlayers"
|
2021-02-21 02:35:26 +01:00 |
|
in0finite
|
985054b648
|
add Ped.onAwake event
|
2021-02-21 01:39:39 +01:00 |
|
in0finite
|
6e23e3a97c
|
add Ped.onStart event
|
2021-02-21 01:20:20 +01:00 |
|
in0finite
|
1970c945aa
|
add SpawnHandler - spawn positions can be overridden
|
2021-02-20 17:04:17 +01:00 |
|
in0finite
|
a729fa7692
|
add 'attackingPlayer' to DamageInfo
|
2021-02-19 22:08:37 +01:00 |
|
in0finite
|
16f991db98
|
remove commented code
|
2021-02-19 20:35:46 +01:00 |
|
in0finite
|
e711eaae58
|
fix plugin loading
|
2021-02-19 20:35:38 +01:00 |
|
in0finite
|
98e110881a
|
move file to another folder
|
2021-02-19 18:30:10 +01:00 |
|
in0finite
|
7e97945021
|
add Ped.onDamaged event
|
2021-02-19 02:55:09 +01:00 |
|
in0finite
|
ec436c6037
|
add plugin loading and game modes
|
2021-02-19 02:22:03 +01:00 |
|
in0finite
|
104f627bd3
|
extract into static function
|
2021-02-13 22:52:43 +01:00 |
|
in0finite
|
0d3d8e3dce
|
remove old code
|
2021-02-13 22:44:22 +01:00 |
|
in0finite
|
7b4d256008
|
cache shader property ids
|
2021-02-13 22:38:35 +01:00 |
|
in0finite
|
ec660c368c
|
set vehicle lights' intensity to 0 by default
|
2021-02-13 22:22:03 +01:00 |
|
in0finite
|
2232f4327f
|
fix FPS drop on Android
|
2021-02-13 22:18:27 +01:00 |
|
in0finite
|
899711abda
|
add ability to specify gui style for area
|
2021-02-06 23:20:21 +01:00 |
|
in0finite
|
f9faff6c67
|
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
|
2021-02-06 21:12:41 +01:00 |
|
in0finite
|
3267daa543
|
state classes handle killing of ped
|
2021-02-06 21:11:14 +01:00 |
|
in0finite
|
ac56764618
|
add "Dead body traffic per player" stat
|
2021-02-06 20:07:53 +01:00 |
|
in0finite
|
6f21cc8bf0
|
destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched
|
2021-02-06 19:20:21 +01:00 |
|
in0finite
|
d525a99575
|
sync velocity only for root bone
|
2021-02-06 19:18:36 +01:00 |
|
in0finite
|
ae834f63c7
|
add flags to sync data
|
2021-02-06 17:19:35 +01:00 |
|
in0finite
|
dac7f81574
|
add setting for ragdoll interpolation mode
|
2021-02-06 03:16:36 +01:00 |
|
in0finite
|
3e73a557f2
|
set vehicle's rigid body CollisionDetectionMode to continuous dynamic
|
2021-02-06 02:39:56 +01:00 |
|
in0finite
|
af54f74847
|
optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll
|
2021-02-06 01:29:55 +01:00 |
|
in0finite
|
964a76685e
|
set collision detection mode to ContinuousDynamic - seems that leftover parts no longer can go through ground
|
2021-02-05 23:40:30 +01:00 |
|
in0finite
|
7df6fcd135
|
more limitations on client ...
|
2021-02-05 01:08:07 +01:00 |
|
in0finite
|
93a1c7aaf0
|
use RigidBody's position for syncing, not transform's
|
2021-02-05 01:06:11 +01:00 |
|
in0finite
|
c4699859e1
|
add option to destroy wheel colliders on client
|
2021-02-05 01:04:37 +01:00 |
|
in0finite
|
c6bd9fef9a
|
sync rpm and properly rotate wheel
|
2021-02-04 23:18:01 +01:00 |
|
in0finite
|
b0ec6417c7
|
extract function
|
2021-02-04 23:17:12 +01:00 |
|
in0finite
|
f6fe21cbdb
|
sync y position of wheel
|
2021-02-04 22:21:16 +01:00 |
|
in0finite
|
91bc7547a5
|
don't use gravity and don't detect collisions on client
|
2021-02-04 22:19:34 +01:00 |
|
in0finite
|
9caf2df790
|
set interpolation on vehicle rigid body
|
2021-02-04 22:17:26 +01:00 |
|
in0finite
|
f17824e237
|
reset velocity on clients if it is not synced
|
2021-02-04 22:14:10 +01:00 |
|
in0finite
|
0c20894a31
|
add namespace
|
2021-01-31 20:58:44 +01:00 |
|
in0finite
|
e6a48d4bf6
|
load all IMG archives that are found in loose archive
|
2021-01-31 20:08:48 +01:00 |
|
in0finite
|
336db81e51
|
continue if failed to load cursor texture
|
2021-01-31 03:29:51 +01:00 |
|
in0finite
|
c6dea949cf
|
add possibility to skip minimap load
|
2021-01-31 03:21:02 +01:00 |
|
in0finite
|
fed4e987f9
|
extract function
|
2021-01-31 03:12:22 +01:00 |
|
in0finite
|
63c27c28a9
|
load anim groups using ArchiveManager
|
2021-01-31 02:07:57 +01:00 |
|