in0finite
fb332a40c0
add flag "addWeaponsToSpawnedPlayers"
2021-02-21 02:35:26 +01:00
in0finite
985054b648
add Ped.onAwake event
2021-02-21 01:39:39 +01:00
in0finite
6e23e3a97c
add Ped.onStart event
2021-02-21 01:20:20 +01:00
in0finite
fb1212305c
add player to ProcessCommandContext
2021-02-21 00:46:48 +01:00
in0finite
3aef4d8559
display in 1 line
2021-02-20 23:56:55 +01:00
in0finite
901ba053c2
add scripts to prefabs
2021-02-20 23:16:26 +01:00
in0finite
97e09134bd
add error check
2021-02-20 22:54:25 +01:00
in0finite
18504422f1
run commands from chat messages
2021-02-20 21:59:29 +01:00
in0finite
2f47dbf5d7
trim chat messages
2021-02-20 21:57:52 +01:00
in0finite
4db2437dfc
add chat preprocessing
2021-02-20 21:57:10 +01:00
in0finite
11c0680c09
add some basic commands
2021-02-20 21:55:05 +01:00
in0finite
f563597d96
implement command processing
2021-02-20 21:52:23 +01:00
in0finite
485ba93c8d
fix sync bug
2021-02-20 17:59:25 +01:00
in0finite
1970c945aa
add SpawnHandler - spawn positions can be overridden
2021-02-20 17:04:17 +01:00
in0finite
6eb48ad5f3
remove WorldStatsWindow script
2021-02-20 16:21:01 +01:00
in0finite
2a3374f6c2
make it more error-proof
2021-02-20 16:19:04 +01:00
in0finite
8a8ed71751
use short name because it will be a part of json
2021-02-20 16:15:19 +01:00
in0finite
2c4d09b8c2
use struct so that it doesn't allocate memory
2021-02-20 16:13:41 +01:00
in0finite
5436f71840
display player stats dynamically based on data from server
2021-02-20 02:23:16 +01:00
in0finite
b5e308c135
add SyncedServerData
2021-02-20 02:20:19 +01:00
in0finite
0b4794bb72
extract function
2021-02-19 23:04:45 +01:00
in0finite
a729fa7692
add 'attackingPlayer' to DamageInfo
2021-02-19 22:08:37 +01:00
in0finite
b365759ce9
impl SyncedBag
2021-02-19 21:45:54 +01:00
in0finite
82c6df722b
change namespace
2021-02-19 20:36:07 +01:00
in0finite
16f991db98
remove commented code
2021-02-19 20:35:46 +01:00
in0finite
e711eaae58
fix plugin loading
2021-02-19 20:35:38 +01:00
in0finite
98e110881a
move file to another folder
2021-02-19 18:30:10 +01:00
in0finite
7e97945021
add Ped.onDamaged event
2021-02-19 02:55:09 +01:00
in0finite
ec436c6037
add plugin loading and game modes
2021-02-19 02:22:03 +01:00
in0finite
38e23851c6
fix for wrong position of detached vehicle parts
2021-02-14 15:13:39 +01:00
in0finite
eac9bce0c7
fix setting colors on client
2021-02-13 23:04:47 +01:00
in0finite
104f627bd3
extract into static function
2021-02-13 22:52:43 +01:00
in0finite
0d3d8e3dce
remove old code
2021-02-13 22:44:22 +01:00
in0finite
7b4d256008
cache shader property ids
2021-02-13 22:38:35 +01:00
in0finite
ec660c368c
set vehicle lights' intensity to 0 by default
2021-02-13 22:22:03 +01:00
in0finite
c3cdd59ae3
small optimization for shader
2021-02-13 22:18:58 +01:00
in0finite
2232f4327f
fix FPS drop on Android
2021-02-13 22:18:27 +01:00
in0finite
9f1b01296d
...
2021-02-06 23:30:52 +01:00
in0finite
899711abda
add ability to specify gui style for area
2021-02-06 23:20:21 +01:00
in0finite
933c3ed089
improve gui
2021-02-06 23:06:43 +01:00
in0finite
f4173e5164
don't use skin for a gui area
2021-02-06 23:06:30 +01:00
in0finite
f31ba9d81e
add support for short names in top panel of file browser ; add some common folders on Windows
2021-02-06 22:36:31 +01:00
in0finite
f9faff6c67
don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
2021-02-06 21:12:41 +01:00
in0finite
3267daa543
state classes handle killing of ped
2021-02-06 21:11:14 +01:00
in0finite
ac56764618
add "Dead body traffic per player" stat
2021-02-06 20:07:53 +01:00
in0finite
6f21cc8bf0
destroy all rigid bodies on clients except for the root bone - they work for themselves, and bones look deformed and stretched
2021-02-06 19:20:21 +01:00
in0finite
d525a99575
sync velocity only for root bone
2021-02-06 19:18:36 +01:00
in0finite
ae834f63c7
add flags to sync data
2021-02-06 17:19:35 +01:00
in0finite
6616512698
set default ragdollSyncRate to 15
2021-02-06 03:18:46 +01:00
in0finite
dac7f81574
add setting for ragdoll interpolation mode
2021-02-06 03:16:36 +01:00
in0finite
5726f2ae10
change default ragdoll lifetime to 60
2021-02-06 02:51:46 +01:00
in0finite
70faae9a19
increase ragdoll mass - it no longer bounces away from vehicles
2021-02-06 02:50:34 +01:00
in0finite
3e73a557f2
set vehicle's rigid body CollisionDetectionMode to continuous dynamic
2021-02-06 02:39:56 +01:00
in0finite
af54f74847
optimize network traffic for ragdolls - sync only rigid bodies - traffic should be 4 KB/s for 1 ragdoll
2021-02-06 01:29:55 +01:00
in0finite
6e45507793
change sync interval to 15/s
2021-02-05 23:45:17 +01:00
in0finite
964a76685e
set collision detection mode to ContinuousDynamic - seems that leftover parts no longer can go through ground
2021-02-05 23:40:30 +01:00
in0finite
f0460bbd3e
improve sync of vehicle leftover parts
2021-02-05 23:21:39 +01:00
in0finite
83f42f1f8a
set default physics update rate to 60
2021-02-05 01:57:58 +01:00
in0finite
b7d11a7705
set default values
2021-02-05 01:08:51 +01:00
in0finite
7df6fcd135
more limitations on client ...
2021-02-05 01:08:07 +01:00
in0finite
93a1c7aaf0
use RigidBody's position for syncing, not transform's
2021-02-05 01:06:11 +01:00
in0finite
c4699859e1
add option to destroy wheel colliders on client
2021-02-05 01:04:37 +01:00
in0finite
c6bd9fef9a
sync rpm and properly rotate wheel
2021-02-04 23:18:01 +01:00
in0finite
b0ec6417c7
extract function
2021-02-04 23:17:12 +01:00
in0finite
f6fe21cbdb
sync y position of wheel
2021-02-04 22:21:16 +01:00
in0finite
91bc7547a5
don't use gravity and don't detect collisions on client
2021-02-04 22:19:34 +01:00
in0finite
9caf2df790
set interpolation on vehicle rigid body
2021-02-04 22:17:26 +01:00
in0finite
f17824e237
reset velocity on clients if it is not synced
2021-02-04 22:14:10 +01:00
in0finite
845c0c98fa
add checkbox for registering at master server
2021-01-31 23:38:01 +01:00
in0finite
e4a2f09fda
add info for master server: version, map
2021-01-31 23:07:10 +01:00
in0finite
e6c33e14ad
some adjustments for StartGame window
2021-01-31 22:44:15 +01:00
in0finite
8659ae57b7
disable Start button while server is active
2021-01-31 21:18:30 +01:00
in0finite
1ba51c20c2
fix warnings
2021-01-31 21:03:51 +01:00
in0finite
0c20894a31
add namespace
2021-01-31 20:58:44 +01:00
in0finite
9cfcf2818e
set default FPS on mobile to 30
2021-01-31 20:54:14 +01:00
in0finite
3708c5280c
cleanup config file
2021-01-31 20:41:10 +01:00
in0finite
e6a48d4bf6
load all IMG archives that are found in loose archive
2021-01-31 20:08:48 +01:00
in0finite
442a0dab1a
add more debug info
2021-01-31 16:45:55 +01:00
in0finite
a4ddd0fc0c
continue if failed to load arrow textures
2021-01-31 03:45:14 +01:00
in0finite
336db81e51
continue if failed to load cursor texture
2021-01-31 03:29:51 +01:00
in0finite
c6dea949cf
add possibility to skip minimap load
2021-01-31 03:21:02 +01:00
in0finite
6692eaec18
allow some lines to fail from weapon data file
2021-01-31 03:13:09 +01:00
in0finite
fed4e987f9
extract function
2021-01-31 03:12:22 +01:00
in0finite
715ec36f2f
support car colors with duplicate car names
2021-01-31 02:52:04 +01:00
in0finite
5786cf7868
add method ArchiveManager.GetAllEntries()
2021-01-31 02:10:08 +01:00
in0finite
63c27c28a9
load anim groups using ArchiveManager
2021-01-31 02:07:57 +01:00
in0finite
02f08a6c03
support extended PedestrianType
2021-01-31 01:37:23 +01:00
in0finite
b065f68b51
handle situation when definition already exists
2021-01-31 01:36:17 +01:00
in0finite
fdc42b1946
read item file from ArchiveManager, not using File API ; don't throw exception if item file was not found, but log error
2021-01-31 01:35:10 +01:00
in0finite
20461c854b
provide some statistics from loaded archives
2021-01-31 01:29:36 +01:00
in0finite
119dbb2db7
remove commented code
2021-01-31 00:16:09 +01:00
in0finite
3e764a7b59
more error-prone archive loading
2021-01-31 00:14:40 +01:00
in0finite
cf322da937
set invariant culture for all threads
2021-01-30 18:49:46 +01:00
in0finite
8780e3a0d6
adjust window size
2021-01-28 15:47:56 +01:00
in0finite
c59099dcf0
use only 1 message box for displaying errors
2021-01-28 15:01:22 +01:00
in0finite
2848638d8c
re-enable gui - fix bug when window could not be dragged
2021-01-28 13:13:01 +01:00
in0finite
2c2a82ff7c
disable IP button while client is connecting
2021-01-28 13:07:28 +01:00
in0finite
93fbe15ab1
use centered label style
2021-01-28 13:01:39 +01:00
in0finite
d821dc35f0
set timeout to 7
2021-01-27 02:08:16 +01:00
in0finite
ee89445e6f
show message box when failed to refresh master server
2021-01-27 01:51:12 +01:00
in0finite
b4c0df123c
extract function
2021-01-27 01:34:53 +01:00
in0finite
0d7ac7b6b4
don't refresh servers from Start()
2021-01-27 01:29:00 +01:00
in0finite
e3dc420d93
set register interval to 20
2021-01-27 01:25:43 +01:00
in0finite
6a6326fd45
set timeout
2021-01-27 01:20:36 +01:00
in0finite
a9a6bac1f8
add master server url
2021-01-27 01:19:28 +01:00
in0finite
0d6421dd5c
add MasterServerClient script to prefab
2021-01-26 23:42:36 +01:00
in0finite
fccebcc60a
revert scene changes
2021-01-26 23:37:21 +01:00
in0finite
1a5e433e28
...
2021-01-26 23:30:36 +01:00
in0finite
29b14442b4
...
2021-01-26 23:29:34 +01:00
in0finite
0bf16747b6
assign SEO
2021-01-26 23:29:17 +01:00
in0finite
df730095f3
use ConfigManager to load config
2021-01-26 23:29:01 +01:00
in0finite
3a662c34c8
adjust width
2021-01-26 23:01:20 +01:00
in0finite
d22e89bdf0
improve JoinGameWindow
2021-01-26 22:46:14 +01:00
in0finite
406af30d90
move script to another folder
2021-01-12 23:17:27 +01:00
in0finite
9f83eadabb
add namespace
2021-01-12 23:12:23 +01:00
in0finite
cfab2fec73
improve master server's client
2021-01-12 23:11:10 +01:00
in0finite
c0167903eb
Merge remote-tracking branch 'origin/dev' into feature/ragdoll
2021-01-12 22:12:37 +01:00
Spider134
9ef83a1ab5
Implement master server ( #102 )
...
* Added font importing
* Revert "Added font importing"
This reverts commit 31f3463097
.
* Fix Loader.cs formatting
* Fix texture issue
* Revert "Fix texture issue"
This reverts commit 79c44f8069
.
* Update FontsImporter.cs
* Add master server client
* Remove curly bracket
* Add missing tab and fix a issue
* Update MasterServerClient.cs
* Remove IP and fix an issue
* Added feedback for when a user refreshes the internet tab and added an error message when server registration fails.
2021-01-12 22:06:38 +01:00
in0finite
a713853140
Merge remote-tracking branch 'origin/dev' into feature/ragdoll
2021-01-12 21:58:27 +01:00
in0finite
206c67bc8d
"request suicide" button will kill ped
2021-01-08 04:44:56 +01:00
in0finite
b7ab28fedf
add "num rigid bodies in dead bodies" to misc stats
2021-01-08 03:00:03 +01:00
in0finite
ebaa36fb1a
add "num bones in dead bodies" to misc stats
2021-01-08 02:57:39 +01:00
in0finite
be97e40457
cleanup
2021-01-08 02:52:10 +01:00
in0finite
2451514db1
use custom serialization
2021-01-08 02:40:45 +01:00
in0finite
4b20f5de34
...
2021-01-08 00:18:46 +01:00
in0finite
38e205efc4
found almost perfect solution
2021-01-07 23:21:28 +01:00
in0finite
c8b44837af
fix comments
2021-01-07 22:16:51 +01:00
in0finite
dcc65fa8c5
tried to use MovePosition()/MoveRotation(), but it doesn't work
2021-01-07 21:43:03 +01:00
in0finite
34b9613782
don't set rigid body to kinematic - it behaves a little better with high velocity
2021-01-07 21:35:14 +01:00
in0finite
9267660a97
configure interpolation in Inspector
2021-01-07 21:02:12 +01:00
in0finite
de8439ad31
add extension method
2021-01-07 21:00:02 +01:00
in0finite
2051451095
fix commented code
2021-01-07 20:59:36 +01:00
in0finite
7990d25ed5
extract SetPosition() and SetRotation()
2021-01-07 18:48:02 +01:00
in0finite
38d3035044
use struct for storing info about bones
2021-01-07 18:32:59 +01:00
in0finite
31d7d3c5dd
apply initial velocities
2021-01-07 17:50:58 +01:00
in0finite
6b3e656ed7
extract SetVelocity() method
2021-01-07 17:47:45 +01:00
in0finite
2d5d67fc55
cleanup
2021-01-07 17:44:47 +01:00
in0finite
a9e70bf7cc
cleanup
2021-01-07 16:51:30 +01:00
in0finite
506bca3faf
cleanup
2021-01-07 15:43:56 +01:00
in0finite
34175971ae
syncing is finally decent enough
2021-01-07 15:26:11 +01:00
Spider134
52533f836b
Add font loading ( #101 )
...
* Added font importing
* Revert "Added font importing"
This reverts commit 31f3463097
.
* Fix Loader.cs formatting
* Fix texture issue
* Revert "Fix texture issue"
This reverts commit 79c44f8069
.
* Update FontsImporter.cs
2021-01-06 20:46:56 +01:00
in0finite
68413a5c37
sync velocity
2021-01-05 22:58:47 +01:00
in0finite
20100a34aa
add "dead body sync rate" setting
2021-01-05 21:32:20 +01:00
in0finite
8d400bfceb
syncing works
2021-01-05 21:09:25 +01:00
in0finite
f9e320ce23
move creation of dead body to it's own class
2021-01-05 19:30:14 +01:00
in0finite
5c36e129ad
add dead body to list of spawnable objects
2021-01-05 19:29:03 +01:00
in0finite
8469f18862
use prefab to spawn dead body
2021-01-05 18:21:57 +01:00
in0finite
75d9ca5f35
when vehicle explodes, all peds inside are killed - this also fixes Unity crash
2021-01-05 05:56:39 +01:00
in0finite
17f6aaeeda
peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
2021-01-05 05:18:47 +01:00
in0finite
acae61657d
cleanup
2021-01-05 04:26:17 +01:00
in0finite
59097a00f2
apply force on dead body when it is hit by weapon
2021-01-05 04:20:46 +01:00
in0finite
c50bff84cd
add setting for dead body lifetime
2021-01-05 03:28:14 +01:00
in0finite
003442d5b7
add num dead bodies to Misc stats
2021-01-05 03:10:00 +01:00
in0finite
3a5e237e06
add button to remove all dead bodies
2021-01-05 03:09:45 +01:00
in0finite
988e250981
...
2021-01-04 23:32:28 +01:00
in0finite
aa95d082d9
use continuous dynamic CollisionDetectionMode for ragdoll
2021-01-04 22:11:55 +01:00
in0finite
9a224c0eca
remove additionally added colliders from ragdoll (jaw, neck box)
2021-01-04 22:08:51 +01:00
in0finite
d6d5d660cf
wip on ragdoll
2021-01-04 01:28:58 +01:00
in0finite
64680f7280
initial ragdoll stuff
2021-01-03 14:23:18 +01:00
in0finite
93809fd9d3
change order of tabs in Options window
2021-01-02 23:58:00 +01:00
in0finite
85ed0480e6
add setting for radio volume
2021-01-02 23:22:52 +01:00
in0finite
7431d4f010
remove commented code
2021-01-02 20:46:38 +01:00
in0finite
e18d335798
reorganize setting tabs
2021-01-02 20:46:19 +01:00
in0finite
56d28883cc
add SoundSettings
2021-01-02 19:37:11 +01:00
in0finite
b411c1a3de
change button name
2021-01-02 19:02:42 +01:00
in0finite
dfc039e94a
send chat on Enter
2021-01-02 18:56:46 +01:00
in0finite
74a1d8f158
use InvokeEventExceptionSafe() for chat event
2021-01-02 17:35:46 +01:00
in0finite
b3188b6c11
assign SEO to scripts
2020-12-29 21:28:41 +01:00
in0finite
350f70ac9b
don't create hinge joints for vehicle doors
2020-12-29 20:58:51 +01:00
in0finite
edceca030f
extract function
2020-12-29 20:43:33 +01:00
in0finite
74bc44561f
remove commented code
2020-12-29 20:36:35 +01:00
in0finite
95d6297d8a
add setting for vehicle's detached part lifetime
2020-12-28 01:41:11 +01:00
in0finite
12ea96059b
update submodule
2020-12-28 01:12:13 +01:00
in0finite
309c00b72d
add event for when server changes status
2020-12-28 01:05:54 +01:00
in0finite
efab1b9e3e
increase chat message duration
2020-12-28 00:53:44 +01:00
in0finite
07c17bf730
ignore JetBrains plugins
2020-12-28 00:14:24 +01:00
in0finite
9d9b9743c5
spawn projectile on network
2020-12-26 23:57:51 +01:00
in0finite
e825ecb6d4
projectile should be visible on clients
2020-12-26 23:01:32 +01:00
in0finite
c365cfe4af
remove Light component from explosions
2020-12-26 21:06:06 +01:00
in0finite
02729c27d3
adjust speed params
2020-12-26 20:10:21 +01:00
in0finite
4eed0a4bbe
implement acceleration
2020-12-26 20:07:05 +01:00
in0finite
7cba029b92
sync projectile
2020-12-26 18:45:42 +01:00
in0finite
0c751b0208
add setting for projectile reload time
2020-12-26 17:40:30 +01:00
in0finite
c09741150c
add rocket explosion to spawnable prefabs list
2020-12-22 02:24:42 +01:00
in0finite
f04728934e
ignore collision between projectiles
2020-12-22 02:24:00 +01:00
in0finite
852b198ab1
adjust prefab params
2020-12-22 01:00:51 +01:00
in0finite
594caa5d6e
leave trail behind projectile
2020-12-22 00:38:14 +01:00
in0finite
80a5e0c538
rotate projectile while moving
2020-12-21 23:27:00 +01:00
in0finite
26ed669de8
use separate prefab for rocket explosion
2020-12-21 22:56:41 +01:00
in0finite
d32688155c
remove commented code
2020-12-21 20:55:30 +01:00
in0finite
4acfe0e401
play projectile sound
2020-12-21 03:01:20 +01:00
in0finite
f61a4c829f
fix warning
2020-12-21 02:10:26 +01:00
in0finite
1ca4b2d0ad
ignore collision between shooter ped and projectile
2020-12-21 02:10:17 +01:00
in0finite
ec89abedd8
attach rocket model
2020-12-21 01:50:31 +01:00
in0finite
536c275a5e
display rocket crosshair
2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac
implement reloading time - all weapons have it set to 0, except rockets
2020-12-20 22:27:29 +01:00
in0finite
00a95beb66
add namespace
2020-12-20 21:53:55 +01:00
in0finite
86e1187b5c
implement base projectile system
2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support ( #96 )
...
* Added RCON dotnet submodule
* RCON Manager
* RCON works
* Switched inter-thread passing from tasks callbacks to BlockingCollection
* Cleanup
* Config based rcon port and password
* RCON is disabled by default in config
* Added SanAndreasUnity.RCON namespace to CommandInterpreter
* Pass command to main thread first and report progress afterwards
* Minor cleanup
* Removed InvalidOperationException as it was never possible
* Moved OnLoaderFinished code in RCONManager
* Added RCONManager script to prefab
* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
29d5a04db9
assign SEO for on-screen message scripts
2020-07-11 15:37:17 +02:00