in0finite
|
439353e588
|
reduce font size again
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
87313b1b7b
|
reduce font size for main menu button
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
92d7088784
|
remove unused code
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
9d76c56ac0
|
re-enable canvas for touch input
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
477bab3d31
|
create custom event system which makes it possible to use imGUI and new UI at the same time
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
b4d48ac4c7
|
change button color
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
19abce4017
|
change button text color when window is opened
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
bea171a7e6
|
dynamically adjust font size of button text
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
76aad79d40
|
only enable main menu canvas in startup scene
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
8cf1c143df
|
remove unused code
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6597c53735
|
don't draw menu items from OnGUI()
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
540e6a83f5
|
some adjustments
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
dbbcdb4e80
|
convert Exit button
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
d0138fcca7
|
convert logo
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
b2ee510576
|
convert background
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6b58fdf964
|
main menu buttons almost done
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
552e4453e0
|
remove GXT window because GXT is not loaded currently
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a217af283a
|
re-save ped prefab
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
2eb36c245f
|
fix lower shooting rate
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
9db8019d9a
|
extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
d0badd78cf
|
don't clear raycast buffer - I think that there is no need for that
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c5aa931715
|
use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
5ede80b85e
|
check also if ignored object is parent of hit object
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a7ad315260
|
when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
6e3cf54a02
|
trying to ignore object when raycasting
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0c620cc228
|
refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ca40df585d
|
cleanup
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
886edc3084
|
adjust camera focus position and camera distance
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a2e9d3f971
|
camera offset is configurable
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
a9f665bc33
|
camera handling works, but needs improvements
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
42946f3a02
|
convert CheckCameraCollision() to static method
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
0dffb495c6
|
aim anim max time is equal to half of the anim length
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
bc05cb0b4c
|
manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ;
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
212d1187ff
|
drive-by firing WIP
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
18136f279f
|
convert other TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
3a9b07cf7b
|
convert TryFire() to static function
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e3d81d0c03
|
don't log warnings for bones with id -1
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
e8581c0fee
|
support loading anims which have invalid bone ids
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
ee2922b241
|
add vehicle offset to misc stats
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
84b2d4209c
|
update anims from the right place
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
cbf874da6c
|
anims are finally playing correctly
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
c7db8963ff
|
attempt to play driveby anims
|
2020-05-31 19:09:53 +02:00 |
|
in0finite
|
7f384860b5
|
small cleanup
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
792eb923e9
|
improve UI
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
1cf178f274
|
fix IndexOutOfRange ex
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
3c9cf45144
|
add search box for IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
59ac34ac3f
|
display IFP names in scroll view
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
21c8de6b1c
|
fix loading anims when bone id is -1
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
162d07f254
|
remove extension from IFP file names
|
2020-05-31 19:09:52 +02:00 |
|
in0finite
|
0414727c46
|
don't try to display IFP clips if IFP is not loaded
|
2020-05-31 19:09:52 +02:00 |
|