remove unused code

This commit is contained in:
in0finite 2020-04-18 23:54:24 +02:00
parent 6597c53735
commit 8cf1c143df

View file

@ -21,8 +21,6 @@ namespace SanAndreasUnity.UI
static MenuEntry s_rootMenuEntry = new MenuEntry();
static bool s_hasMenuEntriesToAdd = false;
public RectTransform buttonsContainer;
public GameObject buttonPrefab;
@ -66,26 +64,6 @@ namespace SanAndreasUnity.UI
buttonGo.GetComponent<Button>().onClick.AddListener(() => menuEntry.clickAction());
//Instance.buttonsContainer.GetComponent<HorizontalLayoutGroup>();
//MenuEntriesChanged();
}
static void MenuEntriesChanged()
{
if (s_hasMenuEntriesToAdd)
return;
s_hasMenuEntriesToAdd = true;
Instance.Invoke(nameof(UpdateMenuEntries), 0.0001f);
}
void UpdateMenuEntries()
{
s_hasMenuEntriesToAdd = false;
}
}