in0finite
|
8abab27068
|
change SEO of HUD and FPSDisplay
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2135d3f979
|
change SEO of TouchInput
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
956bfd3c63
|
change position of buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f88e904fa8
|
change active button color
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6622ecd5a1
|
action buttons are working
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1ad26f11ed
|
implement movement button with arrows
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
15ddef4cfd
|
create movement button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
5b33399623
|
add action buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
0afbaa9d4e
|
aim button works
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4045311d59
|
preserve input for some buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
551fcf7988
|
don't lock cursor to allow for touch input testing
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
da20c52e05
|
load arrow textures
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
cb7c1418d2
|
move all HUD drawing functions to BaseScriptState
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
f2b4059c49
|
add fire button
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
3db52f9849
|
add action buttons for touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
563f526003
|
improve movement buttons
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
13f94bf27d
|
don't draw hud when input should not be read
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
d53a8f1c5f
|
remove comment from json file
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
39077b1b06
|
add UIManager script to prefab
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8c03f86241
|
add custom input script to prefab
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2596a88be6
|
draw touch input for movement
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
8ff92619ff
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6e35c438bb
|
custom input: add support for button-down, key-down, axisraw
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
6e398f4b4a
|
if button/key with specified name is not set in custom input, use value from default input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
986a6a3c74
|
use custom input in PlayerController
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
904dcdef93
|
touch input can be toggled in options
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
2f8d697935
|
working on touch input
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
4539dfdfa2
|
custom input logic done ?
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
dd544fef9a
|
add 1 more predefined path for android
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
e88487c8fd
|
load gta3.img before loading game folder, because game path could be invalid
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
85a370c043
|
rename anim group file, because Unity can't load text resources with .dat extension
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
38e3a15e52
|
add some predefined paths in file browser, when on android
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
1d8677654a
|
use different value for default max fps on mobile
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
17db595e4c
|
delete postprocessing script
|
2020-05-31 19:09:47 +02:00 |
|
in0finite
|
ebaee83e71
|
moved config.json to resources, and generated some meta files
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
827aec1c9e
|
config file is loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
e97e36a9a4
|
sfx bank timings are loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
42892654df
|
custom anim groups are loaded from resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
814cb38cc9
|
anim group can be loaded from stream reader
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
54f976de22
|
remove Update()
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
31ba43228c
|
move Data folder to resources
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
5e0f3d747c
|
move file to appropriate folder
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
de0cb01239
|
state can draw it's own hud
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
c49ff01e90
|
📝 update docs
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
041b6d015b
|
update download link to point to 3.0 release
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
5fe0a8fe46
|
destroy player's vehicles when he disconnects
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
a6713c24da
|
send only the current wheel state, and prevent memory leak bug in Mirror
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
626567e289
|
some improvements for roll state
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
95120b46d3
|
client detects when roll direction changes, and plays anim again
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
2e7289d1b4
|
use base64 encoding for converting between string and byte array
|
2020-05-31 19:09:46 +02:00 |
|