in0finite
|
3ace66420e
|
...
|
2022-02-19 03:26:48 +01:00 |
|
in0finite
|
30f5c7a4d4
|
calculate path to waypoint in map window
|
2022-02-19 03:26:33 +01:00 |
|
in0finite
|
855dd77dd4
|
first attempt at pathfinding
|
2022-02-19 03:25:43 +01:00 |
|
in0finite
|
d8e6191c45
|
extract BackgroundJobRunner class
|
2022-02-15 22:26:00 +01:00 |
|
in0finite
|
e66ad5065a
|
fix MarkActiveSceneAsDirty()
|
2022-02-12 20:09:26 +01:00 |
|
in0finite
|
07208ddceb
|
run coroutines also while Editor is paused
|
2022-02-12 19:51:37 +01:00 |
|
in0finite
|
21e97717d0
|
re-save NetPlayer.prefab
|
2022-01-30 23:17:00 +01:00 |
|
in0finite
|
b8bb8ec9ac
|
re-save Vehicle.prefab
|
2022-01-30 23:16:03 +01:00 |
|
in0finite
|
d985b495d0
|
re-save NetworkManager.prefab
|
2022-01-30 23:15:06 +01:00 |
|
in0finite
|
b51eca0082
|
re-save UI.prefab
|
2022-01-30 23:13:47 +01:00 |
|
in0finite
|
df981fdfca
|
re-save Ped.prefab
|
2022-01-30 22:44:35 +01:00 |
|
in0finite
|
6b0e124539
|
re-save Demo scene
|
2022-01-30 22:40:37 +01:00 |
|
in0finite
|
1c9782c556
|
re-save Main scene
|
2022-01-30 22:35:42 +01:00 |
|
in0finite
|
f25c647b27
|
re-save scene
|
2022-01-30 22:33:34 +01:00 |
|
in0finite
|
41c34f1b9c
|
delete unused prefab
|
2022-01-30 21:29:15 +01:00 |
|
in0finite
|
e1d35d1bc3
|
re-save prefab
|
2022-01-30 21:24:14 +01:00 |
|
in0finite
|
5874357ba9
|
open project with new version of Unity
|
2022-01-30 21:02:34 +01:00 |
|
in0finite
|
fe61e9898f
|
rename
|
2022-01-30 01:06:45 +01:00 |
|
in0finite
|
fa933411d0
|
fix NRE
|
2022-01-30 01:04:56 +01:00 |
|
in0finite
|
1ee1e01414
|
update submodule
|
2022-01-30 00:21:05 +01:00 |
|
in0finite
|
7d6e6ca84c
|
profile loading steps
|
2022-01-30 00:18:52 +01:00 |
|
in0finite
|
baedb28277
|
add some logs
|
2022-01-29 23:49:49 +01:00 |
|
in0finite
|
a60d9d1b51
|
performance improvement for creating static geometry - don't allocate string if not needed
|
2022-01-29 23:48:46 +01:00 |
|
in0finite
|
b40ff21930
|
dont try to destroy water mesh if it is asset
|
2022-01-29 22:41:19 +01:00 |
|
in0finite
|
64130195e0
|
fix
|
2022-01-29 22:13:36 +01:00 |
|
in0finite
|
4d30a3d5d4
|
display loading status when error happens
|
2022-01-29 21:47:02 +01:00 |
|
in0finite
|
a95f8fb59d
|
adjust window size
|
2022-01-29 06:58:01 +01:00 |
|
in0finite
|
6ecc9c11c0
|
fix saving
|
2022-01-29 06:57:21 +01:00 |
|
in0finite
|
c1cf249e8a
|
...
|
2022-01-29 05:54:46 +01:00 |
|
in0finite
|
0ebaef839a
|
add some world tools
|
2022-01-29 05:54:20 +01:00 |
|
in0finite
|
0dc2a4c42d
|
fix navmesh generation
|
2022-01-29 05:53:51 +01:00 |
|
in0finite
|
7ebc1ea9bf
|
add button to remove all navmeshes
|
2022-01-29 05:50:18 +01:00 |
|
in0finite
|
892fb395ca
|
add Edit button
|
2022-01-29 05:49:55 +01:00 |
|
in0finite
|
356dd0fb4b
|
properly collect navmesh sources
|
2022-01-29 04:56:01 +01:00 |
|
in0finite
|
e31d937b4a
|
performance optimization for edit-mode: don't deactivate world objects during initialization
|
2022-01-29 03:24:26 +01:00 |
|
in0finite
|
eb091f11d0
|
export water also
|
2022-01-29 02:58:33 +01:00 |
|
in0finite
|
13523dd726
|
use ETAMeasurer
|
2022-01-29 02:08:10 +01:00 |
|
in0finite
|
836f5f228f
|
disable GI
|
2022-01-29 01:53:01 +01:00 |
|
in0finite
|
0e5399a896
|
...
|
2022-01-29 01:49:01 +01:00 |
|
in0finite
|
3813d5b0f4
|
fix
|
2022-01-28 00:37:53 +01:00 |
|
in0finite
|
2f30e2b5b8
|
measure ETA
|
2022-01-28 00:37:33 +01:00 |
|
in0finite
|
ad21e737ff
|
...
|
2022-01-28 00:34:41 +01:00 |
|
in0finite
|
b36ef41e05
|
improve nav mesh generator
|
2022-01-27 01:11:47 +01:00 |
|
in0finite
|
5761dae758
|
make water generation idempotent
|
2022-01-27 00:48:18 +01:00 |
|
in0finite
|
ca5c801cec
|
assign water prefab
|
2022-01-26 23:38:03 +01:00 |
|
in0finite
|
a39a584683
|
fix day-time manager
|
2022-01-26 21:25:33 +01:00 |
|
in0finite
|
14ba0a78fb
|
fix
|
2022-01-26 21:24:32 +01:00 |
|
in0finite
|
78ecce2e90
|
fixes
|
2022-01-26 21:23:56 +01:00 |
|
in0finite
|
c791aec4b8
|
draw in-game windows in edit mode
|
2022-01-26 20:36:56 +01:00 |
|
in0finite
|
941ec06be1
|
fix
|
2022-01-26 20:25:43 +01:00 |
|