Commit graph

34 commits

Author SHA1 Message Date
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
b203a0b667 weapon's projectile raycasts are made against ped bones 2020-05-31 19:09:57 +02:00
in0finite
9db8019d9a extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
in0finite
d0badd78cf don't clear raycast buffer - I think that there is no need for that 2020-05-31 19:09:53 +02:00
in0finite
c5aa931715 use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray 2020-05-31 19:09:53 +02:00
in0finite
5ede80b85e check also if ignored object is parent of hit object 2020-05-31 19:09:53 +02:00
in0finite
a7ad315260 when drawing line from gun, use the last used WeaponAttackParams - this will properly visualize aim direction when in drive-by state 2020-05-31 19:09:53 +02:00
in0finite
6e3cf54a02 trying to ignore object when raycasting 2020-05-31 19:09:53 +02:00
in0finite
0c620cc228 refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state 2020-05-31 19:09:53 +02:00
in0finite
bc05cb0b4c manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ; 2020-05-31 19:09:53 +02:00
in0finite
2d46334c54 update audio library 2020-05-31 19:09:48 +02:00
in0finite
257645ba7f cache weapon audio clips 2020-05-31 19:09:46 +02:00
in0finite
7f6ca3f4aa fix possible NRE 2020-05-31 19:09:45 +02:00
in0finite
3ff374aefa weapon can't damage owner ped 2020-05-31 19:09:45 +02:00
in0finite
0db8b63c1a draw line from weapon only if that is the current weapon 2020-05-31 19:09:45 +02:00
in0finite
a1601341e6 fixing fire direction on clients 2020-05-31 19:09:45 +02:00
in0finite
e835786257 fix NRE in EnableOrDisableGunFlash() 2020-05-31 19:09:44 +02:00
in0finite
df12bf2b65 create weapon from prefab 2020-05-31 19:09:44 +02:00
in0finite
8eaf0c956d ped owner syncvar is assigned before spawning weapon 2020-05-31 19:09:43 +02:00
in0finite
99ee94229b rename method 2020-05-31 19:09:43 +02:00
in0finite
0979fec9de add weapon to ped when it is created on client 2020-05-31 19:09:43 +02:00
in0finite
22e2c64682 ... 2020-05-31 19:09:43 +02:00
in0finite
968f51bab4 add stats about current weapon 2020-05-31 19:09:43 +02:00
in0finite
9f5679de5f rename method 2020-05-31 19:09:43 +02:00
in0finite
199dc0c442 assign gun flash on client 2020-05-31 19:09:43 +02:00
in0finite
af2f573a7a remove commented code 2020-05-31 19:09:43 +02:00
in0finite
989793e4ca ped owner is partially synced 2020-05-31 19:09:43 +02:00
in0finite
2b8bfdb6e2 ammo is synced 2020-05-31 19:09:43 +02:00
in0finite
8075e21449 weapon creation done ? 2020-05-31 19:09:43 +02:00
in0finite
10da16dced Remove spamming logs 2020-05-31 19:09:38 +02:00
in0finite
656ad48124 Rename var 2020-05-31 19:09:38 +02:00
in0finite
a5b8e5c51c Working on ped networking 2 2020-05-31 19:09:37 +02:00
in0finite
039ae76a14 Initial commit 2020-05-31 19:07:22 +02:00