in0finite
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c6dea949cf
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add possibility to skip minimap load
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2021-01-31 03:21:02 +01:00 |
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in0finite
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fed4e987f9
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extract function
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2021-01-31 03:12:22 +01:00 |
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in0finite
|
19b6c25432
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correctly position the minimap
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2020-05-31 19:09:56 +02:00 |
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in0finite
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3d81bd25ca
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use RawImage for minimap texture
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
c661e13b88
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remove unneeded variables
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
9c0bcd747b
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refactor
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
88cd91d0bd
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use auto property
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
aec6481050
|
refactor
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
91f9c55540
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remove some unneeded variables
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
1eb6dbadda
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remove 'toggleInfo' variable
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2020-05-31 19:09:56 +02:00 |
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in0finite
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1cfe3b80b1
|
ReadInput() is slightly faster
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
bdbec0bdeb
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remove OnGUI() function
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
496333b26d
|
remove commented code
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
602f3beb4d
|
refactor
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
03c451d0a9
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move input reading to LateUpdate() ; remove Update() because it's no longer needed ;
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
eb7123be57
|
refactor
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
525ca5a287
|
read input only when minimap is visible
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
dc37e76e6b
|
extract input reading into a method
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
9d4ca5aae6
|
don't update stuff when minimap is not visible
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
0668cf62f1
|
move zoom updating from FixedUpdate() to LateUpdate()
FixedUpdate() is now removed
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
7a57f6b266
|
retrieve zone name on every 2 seconds
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
d44757a739
|
...
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
df6bfa45ba
|
minimap now has focus position
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
72e090419a
|
rename class
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2020-05-31 19:09:56 +02:00 |
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in0finite
|
b1f6c2b8fa
|
convert zone name
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2020-05-31 19:09:55 +02:00 |
|
in0finite
|
e415d019fc
|
use RawImage for player icon
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2020-05-31 19:09:55 +02:00 |
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in0finite
|
5d4367fa3e
|
zooming of minimap works
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2020-05-31 19:09:55 +02:00 |
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in0finite
|
d404419d5f
|
minimap seems to be converted
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2020-05-31 19:09:55 +02:00 |
|
in0finite
|
8ebbac83dc
|
remove some unneeded code
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2020-05-31 19:09:55 +02:00 |
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in0finite
|
d59672aa34
|
don't read input on some places when not allowed
|
2020-05-31 19:09:54 +02:00 |
|
in0finite
|
1efa38ff84
|
map window draws enexes
|
2020-05-31 19:09:50 +02:00 |
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in0finite
|
17128d22a4
|
add comment
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
5169f5155e
|
remove logs
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6a92422a2c
|
remove unreachable code
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b87a273f77
|
don't keep the big minimap texture in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ab07ff11a6
|
leave minimap textures in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
09daa45721
|
display vehicles on minimap
|
2020-05-31 19:09:46 +02:00 |
|
in0finite
|
e9f01099f0
|
minimap follows main camera if there is no local ped
|
2020-05-31 19:09:42 +02:00 |
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in0finite
|
2c03d76d4d
|
minimap properly follows ped
|
2020-05-31 19:09:42 +02:00 |
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in0finite
|
5a4d82de13
|
Fix NRE in minimap when camera is null
|
2020-05-31 19:09:40 +02:00 |
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in0finite
|
039ae76a14
|
Initial commit
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2020-05-31 19:07:22 +02:00 |
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