mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-24 11:23:11 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface. |
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BattleSubway5.cs | ||
BoxLayout5.cs | ||
CGearBackground.cs | ||
Daycare5.cs | ||
Encount5.cs | ||
Entralink5.cs | ||
EntreeForest.cs | ||
EntreeForestArea.cs | ||
EntreeSlot.cs | ||
FestaBlock5.cs | ||
Misc5.cs | ||
Musical5.cs | ||
MyItem5B2W2.cs | ||
MyItem5BW.cs | ||
MysteryBlock5.cs | ||
PassPower5.cs | ||
PlayerData5.cs | ||
PWTBlock5.cs | ||
PWTRecordID.cs |