mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-17 09:38:05 +00:00
2e88da9d3c
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes separately for frame generating. Fixes any memory access exceptions (unlock->unlock due to program lag). Do more preprocessing of egg glow sprites for cleaner appearance (now glow inside sprite) extract glow method for easier reuse |
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.. | ||
BitmapAnimator.cs | ||
BoxEditor.cs | ||
BoxEditor.Designer.cs | ||
BoxEditor.resx | ||
BoxMenuStrip.cs | ||
ContextMenuSAV.cs | ||
ContextMenuSAV.Designer.cs | ||
ContextMenuSAV.resx | ||
SAVEditor.cs | ||
SAVEditor.Designer.cs | ||
SAVEditor.resx | ||
SlotChangeManager.cs | ||
SlotIndex.cs | ||
SlotList.cs | ||
SlotList.Designer.cs | ||
SlotList.resx | ||
SlotViewer.cs |