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Hide ResetMoves for Gen1/2
Legally resetting data is too much of a pain, just hide the option. Closes #2000
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@ -50,7 +50,7 @@ namespace PKHeX.WinForms.Controls
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AddItem(Level.Modify, GetItem("HatchEggs", "Hatch Eggs", () => Modify(z => z.ForceHatchPKM()), Resources.about), s => s.Generation >= 2);
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AddItem(Level.Modify, GetItem("MaxFriendship", "Max Friendship", () => Modify(z => z.MaximizeFriendship()), Resources.heart));
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AddItem(Level.Modify, GetItem("MaxLevel", "Max Level", () => Modify(z => z.MaximizeLevel()), Resources.showdown));
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AddItem(Level.Modify, GetItem("ResetMoves", "Reset Moves", () => Modify(z => z.SetMoves(z.GetMoveSet())), Resources.date));
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AddItem(Level.Modify, GetItem("ResetMoves", "Reset Moves", () => Modify(z => z.SetMoves(z.GetMoveSet())), Resources.date), s => s.Generation >= 3);
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AddItem(Level.Modify, GetItem("RandomMoves", "Randomize Moves", () => Modify(z => z.SetMoves(z.GetMoveSet(true))), Resources.wand));
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AddItem(Level.Modify, GetItem("HyperTrain", "Hyper Train", () => Modify(z => z.SetSuggestedHyperTrainingData()), Resources.vallohi), s => s.Generation >= 7);
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AddItem(Level.Modify, GetItem("RemoveNicknames", "Remove Nicknames", () => Modify(z => z.SetDefaultNickname()), Resources.alphaAZ));
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