Add SlotList control

unused, i dont like the saveditor indexing slots from a fixed list
This commit is contained in:
Kurt 2018-01-16 19:30:08 -08:00
parent 75c67b02b9
commit c118dc4dae
4 changed files with 239 additions and 0 deletions

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@ -0,0 +1,57 @@
namespace PKHeX.WinForms.Controls
{
partial class SlotList
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.FLP_Slots = new System.Windows.Forms.FlowLayoutPanel();
this.SuspendLayout();
//
// FLP_Slots
//
this.FLP_Slots.Dock = System.Windows.Forms.DockStyle.Fill;
this.FLP_Slots.Location = new System.Drawing.Point(0, 0);
this.FLP_Slots.Name = "FLP_Slots";
this.FLP_Slots.Size = new System.Drawing.Size(86, 32);
this.FLP_Slots.TabIndex = 0;
//
// SlotList
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.FLP_Slots);
this.Name = "SlotList";
this.Size = new System.Drawing.Size(86, 32);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.FlowLayoutPanel FLP_Slots;
}
}

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using System.Collections.Generic;
using System.Windows.Forms;
namespace PKHeX.WinForms.Controls
{
public partial class SlotList : UserControl
{
public IReadOnlyList<PictureBox> SlotPictureBoxes => slots;
private readonly List<PictureBox> slots = new List<PictureBox>();
private int SlotCount => slots.Count;
public SlotList()
{
InitializeComponent();
}
public int GetSlot(object sender) => slots.IndexOf(WinFormsUtil.GetUnderlyingControl(sender) as PictureBox);
public void AddSlots(int count)
{
for (int i = SlotCount; i < count; i++)
slots.Add(GetPictureBox(i));
}
private int _slotsperrow;
public int SlotsPerRow
{
get => _slotsperrow;
set
{
_slotsperrow = value;
Width = value * (SlotWidth + 2 + PadPixels) - PadPixels;
Height = (SlotCount / value + 1) * (SlotHeight + PadPixels) - PadPixels;
}
}
private const int PadPixels = 2;
private const int SlotWidth = 30;
private const int SlotHeight = 40;
private static PictureBox GetPictureBox(int index)
{
return new PictureBox
{
BorderStyle = BorderStyle.FixedSingle,
Width = SlotWidth + 2,
Height = SlotHeight + 2,
AllowDrop = true,
SizeMode = PictureBoxSizeMode.CenterImage,
Name = $"bpkm{index}",
};
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -191,6 +191,12 @@
<DependentUpon>SAVEditor.cs</DependentUpon>
</Compile>
<Compile Include="Controls\SAV Editor\SlotChangeInfo.cs" />
<Compile Include="Controls\SAV Editor\SlotList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\SAV Editor\SlotList.Designer.cs">
<DependentUpon>SlotList.cs</DependentUpon>
</Compile>
<Compile Include="MainWindow\Main.cs">
<SubType>Form</SubType>
</Compile>
@ -577,6 +583,9 @@
<EmbeddedResource Include="Controls\SAV Editor\SAVEditor.resx">
<DependentUpon>SAVEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\SAV Editor\SlotList.resx">
<DependentUpon>SlotList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainWindow\Main.resx">
<DependentUpon>Main.cs</DependentUpon>
<SubType>Designer</SubType>