Commit graph

1914 commits

Author SHA1 Message Date
Kurt
8a0e7d90e0 Move Shiny override set to constructor 2020-12-21 14:40:34 -08:00
Kurt
b58f3bbc22 Add memory checks for GO->HOME transfers
Also add checks for the new memory types introduced in swsh
2020-12-21 14:22:24 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913 Minor prep clean 2020-12-10 19:49:53 -08:00
Kurt
ebc1cec3da Extract breeding info to separate class
Remove splitbreed check in encounteregg2 generator; gen is always 2, never >=3, so the splitbreed check is never executed
2020-12-07 20:54:55 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
44473d1593 Add CHS armor trade OT name
Closes #3100 ty @FeralFalcon !
2020-12-03 12:50:07 -08:00
Kurt
9cd6d34f1d Disregard ability bit checks if was shadow
only really pertains to xk3/ck3 and this doesn't really impact legality once transferred
2020-12-02 21:40:35 -08:00
Kurt
3d87070cc8 Require strict match for hidden ability encounters
Metagross collision with wild beldum

deferral API is kinda crude, hence these janky workarounds. Was originally intended to hold onto close matches when there's no more possible matches to check.
I think a priority-deferral while only retaining a single encounter bad (instead of a list of retries) may work better than the current setup, but that would require more abstraction
2020-12-02 21:39:45 -08:00
Kurt
d5bd36143e Add language check for jp-blue gameversion, non-crystal female
Closes #3099
Ty @CarlosofKalos !
2020-12-01 16:55:10 -08:00
Kurt
c77461808d Update Encounters8NestDist.cs 2020-11-30 21:38:03 -08:00
Kurt
5e32e64ac8 Handle MANôA and FALCçN SPA->FRE Gen2 Trades
Transporter remaps certain locale specific chars depending on the source ROM's version.
Since VC can trade between languages, there are 2 Spanish in-game trades that have glyphs subject to remapping, if it's transferred from a French game.

If the spanish trade is transferred from a french game, it must match the mutated string.

ty @Lusamine & helpers :D
2020-11-29 18:17:15 -08:00
Kurt
4f7e34dd47 Simplify slot init to reduce re-allocation
Slap in friend safari at the end during object construction; saves about 1KB of allocation on startup (lol)

Change internal array types to match object types, similar to other encounter-generation definitions.
2020-11-29 15:05:53 -08:00
Kurt
fefc38bacb Minor debug optimizations
Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
2020-11-28 14:55:09 -08:00
Kurt
8778d8c6b7 Update 20.11.28 2020-11-27 21:40:36 -08:00
Kurt
3d6bb0ec00 Ignore bad evolution slots 2020-11-27 21:04:06 -08:00
Kurt
016ebb86ad Update AbilityVerifier.cs 2020-11-27 20:44:44 -08:00
Kurt
8eb582c997 Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
Kurt
67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
Kurt
110d25d50e Add placeholder duplicate relearn move check 2020-11-27 13:05:36 -08:00
Kurt
26d6143325 Indicate static encounters disallowed from marks
Includes gifts by default
2020-11-27 12:48:47 -08:00
Kurt
3680048c0a Add local pickle loading if compiled as debug
Same dangers about "what is the root path"

Bump the level cap while we're here.
2020-11-27 12:14:13 -08:00
Kurt
c2867f7899 Move EvoBase to Evolutions folder 2020-11-27 12:06:52 -08:00
Kurt
6ebeb73293 Rename split legality class files 2020-11-27 12:01:30 -08:00
Kurt
fa36b70b29 Split Analysis into two separate classes
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
Kurt
771086a222 Show all valid yamask-1 formarg values
from 319 (max HP-1) to 9999 (max saved value).

Causes a little bit of GUI lag when loading 10k items to the combobox; could be a number entry but meh. Lazily allocate the 10k strings; wait until it's requested.
2020-11-24 12:40:56 -08:00
Kurt
1bde155c4d Move tolerance permissions to pget 2020-11-23 16:25:34 -08:00
Kurt
21669d3f77 Update EncounterTrade1.cs 2020-11-23 13:24:02 -08:00
Kurt
624c65b937 Update EncounterMovesetGenerator.cs 2020-11-23 12:53:32 -08:00
ShadowMario3
80c0d73e18
Fix order of RB Ingame Trades (#3095)
* Fix Gen1 traded JPN Dugtrio nickname

* Fix order of RB Ingame Trades
2020-11-23 10:29:59 -08:00
Kurt
69ad16c30f Remove has move check for static encounters
Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended.

Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder.

bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order
2020-11-22 17:03:30 -08:00
Kurt
37782f0ce4 Consolidate EncounterTrade1 level objects
Adds Nickname checks, thanks @ShadowMario3 for grabbing these into separate text files from Bulbapedia.

I reordered all the encounters to match Bulbapedia; each level is denoted if different if it can be sourced from RBY.
2020-11-22 16:19:03 -08:00
Kurt
e701bf2725 Add Frostpoint Field for dens 175/176
Closes #3091
2020-11-20 18:20:00 -08:00
Kurt
dba7dc9911 Forest distribution raids 2020-11-19 16:06:43 -08:00
Kurt
ce17fd4050 Minor tweaks
Enc static 4 should check met location, since locations are flexible for roamers
Simplify expressions
Disallow 0 moves in "needed moves" list.
2020-11-19 15:34:06 -08:00
Kurt
9d8b528437 Update EncounterMovesetGenerator.cs 2020-11-19 07:33:35 -08:00
Kurt
0af0c05bac Update go slot list yield and move fetch 2020-11-18 21:34:40 -08:00
sora10pls
f8dd2cf977 Update PogoType.cs 2020-11-18 21:05:46 -05:00
sora10pls
3b66e2e9b1 Add min. Level requirement for PogoType FieldP
Mew, Celebi, Jirachi and Victini (one-time Mythicals) require Lv. 15 with at least 10/10/10 IVs.
2020-11-17 21:56:47 -05:00
Kurt
4a8ad8b149 Expose raw evolution chain methods 2020-11-17 14:23:15 -08:00
Kurt
037db7b8a3 Add xmldoc for new obj/func related to GO legality 2020-11-16 21:17:45 -08:00
Kurt
e6a60ec210 Add single day tolerance to end of appearance period 2020-11-16 15:41:39 -08:00
Kurt
26e0f31c95 Include date legality parameters for LGPE
Extract common abstract class for GO transferred encounters
Clamp minlevel instead of met level
Add optional parameter for GO IV randomization
Update go legality binaries with latest
2020-11-16 15:32:22 -08:00
Kurt
770f7584c9 Behavior tweaks 2020-11-16 14:33:21 -08:00
Kurt
f25a7c7cf2 Apply valid ball on create 2020-11-15 20:51:07 -08:00
Kurt
d393773fb0 Update EncounterSlot8GO.cs 2020-11-15 18:32:30 -08:00
Kurt
d7dc69104b Fix year check
still testing
2020-11-15 18:12:58 -08:00
Kurt
0ba2f6a53a Update EncounterSlot8GO.cs 2020-11-15 17:44:13 -08:00
sora10pls
a4125472f4 Add PogoType for GO Battle League Mythicals
Covers Darkrai and any other future Mythical rewards from GBL.
2020-11-15 18:48:33 -05:00
Kurt
760adb4945 Check date legality 2020-11-15 08:31:48 -08:00
sora10pls
d5e1447f7c Add additional PogoType enums, add min Lv/IVs 2020-11-14 19:36:07 -05:00
Kurt
cb57e807ce Update EncounterSlot8GO.cs 2020-11-14 15:33:32 -08:00
Kurt
377ec02c9b Minor clean
Remove GoPark as a "Type" since it is now baked into the encounter object type
2020-11-14 12:55:30 -08:00
Kurt
ad9e9ddfa0 Relocate go encounter maintenance outside of pkhex.core
PKHeX.Core now accepts generated pkl binaries from PoGoEncounterTool (PGET).

Refer to pporg's repo. This will be treated like event data; occasionally updated.
2020-11-14 12:51:24 -08:00
Kurt
5e22c119be Continued refinements 2020-11-13 08:20:51 -08:00
Kurt
67a796e982 Update EncountersGO.cs 2020-11-12 22:08:13 -08:00
Kurt
82c016639d Update EncountersGO.cs 2020-11-12 22:00:09 -08:00
Kurt
f366d27bdb Revert Mothim form 2020-11-12 22:00:02 -08:00
Kurt
3e4d685d37 Update EncountersGO.cs 2020-11-12 20:50:39 -08:00
Kurt
01c597cba7 GO checks round 2 2020-11-12 20:41:01 -08:00
Kurt
98f602fc87 Require tracker for HOME gifts too 2020-11-11 21:27:33 -08:00
Kurt
72e209a156 Split some methods, handle flow for go enc 2020-11-11 21:22:13 -08:00
Kurt
edd9ace51e More pogo rules 2020-11-11 21:03:47 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
915727ed67 Add g-kanto formes
Probably will refactor things when shiny/ball legality is detailed
2020-11-11 13:27:08 -08:00
Kurt
93ff841a1d Update EncounterMovesetGenerator.cs 2020-11-10 22:17:23 -08:00
Lusamine
86096201e8
Add Route 3 -> Motostoke City crossover (#3085)
Not related to the location glitch; whistle to lead Zigzagoon.

Co-Authored-By: tehvik <40148574+tehvik@users.noreply.github.com>
2020-11-10 22:11:19 -08:00
Kurt
7654ce2123 Add initial legality checks for GO->HOME transfers
took me less than an hour to do these changes, and i can flag bad form movesets no problemo

Expect tightening of restrictions (ball, level, shininess) later
if someone wants to curate met date restrictions, go ahead!
2020-11-10 22:10:53 -08:00
ShadowMario3
7b2f76b621
Fix issue #3083 (#3084) 2020-11-07 22:48:46 -08:00
Kurt
cb24c20a44 Remove relearn suggestion logic from relearn move verification
Sure it's nice to cache a valid array, but the amount of logic was small enough that it can be done with 10 lines of code rather than at the end of each verification method.

Reduces parameter passing & removes 1 field from the info object, as relearn suggestions are only done rarely after legality checking.

Allows for a simpler api surface (pkm, encounter) rather than a bigger object reference
2020-11-07 12:25:15 -08:00
Kurt
227efc1fc3 Only allow checking if lvl60 when lvl<60 2020-11-05 21:17:13 -08:00
Kurt
ae85097c2d Allow go shiny xor!0
Thanks @Lusamine for bruteforce testing to confirm
2020-11-04 20:55:47 -08:00
Kurt
c5b6c20c7b Update MarkVerifier.cs 2020-11-04 12:58:56 -08:00
Kurt
8b25af5f85 Enforce xor=0 for go shiny transfers
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:56:58 -08:00
Kurt
d78424a3ad Hande Ability Patch edge case
4 legends have A/A/H on form-0, and B/B/B on form-1. You can get a form-1 by applying the patch on the form-0, and changing it to form-1 will retain the AbilityNumber=4.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:48:29 -08:00
Kurt
c60ae57ab0 Handle Ranked Battle Series 7 permissions
Closes #3070
Exclude all classified as Legends; everything else is permitted assuming it can exist in SW/SH.

Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
2020-11-02 16:38:00 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
7cb6ee0060 Move some static arrays closer to where they're used
Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
b4c9e90c28 Enhance transparency in failed generator test 2020-11-02 13:03:08 -08:00
Kurt
d257ad1b1a Update MoveTutor.cs 2020-11-01 19:59:26 -08:00
Kurt
64a6214b82 no nuts here 2020-11-01 16:05:55 -08:00
Kurt
24346cc4e1 Update EncounterTrade1.cs 2020-11-01 15:58:42 -08:00
Kurt
4db6661ffd Handle JP-Blue trade quirks + stadium2 trade bypass
Co-Authored-By: ShadowMario3 <36941677+ShadowMario3@users.noreply.github.com>
2020-11-01 15:27:54 -08:00
ShadowMario3
7659b57c4f
Corrected catch rates for the Haunter and Graveler trades. (#3071)
* Fix catch rate for JP Blue trade evolutions
2020-11-01 14:39:49 -08:00
Lusamine
d5e5df802e
Add Ballimere Lake -> Lakeside Cave crossover (#3069) 2020-10-31 22:29:08 -07:00
Kurt
15348d3fdd Bypass crustle flag 2020-10-31 11:43:17 -07:00
Kurt
c9ee07e9b9 Update form for friendsafari vivillon
Closes #3066
2020-10-30 22:23:13 -07:00
Kurt
975c4f8a4a Prevent nickname change for fateful encounter trades
Handle empty nickname trades for gen6+ assuming there's a nickname
2020-10-30 20:31:12 -07:00
Kurt
d7042fb19e Inline parameter passing
nothing passes anything, so swsh is default
shared raids yay
2020-10-30 19:56:37 -07:00
Kurt
a33120c93e Boo
Poor Gourgeist-0&2 being left out of the 60-shiny club...

Mimikyu is a repeat from the Pikachu Mass Appearance in early August.
2020-10-29 19:34:17 -07:00
Kurt
62d5375f67 Update EncounterStatic8U.cs 2020-10-29 08:52:38 -07:00
Lusamine
5e92b7b5f7
Add crossover and static encounters for CT (#3050)
* Add crossover encounters for CT

* Old Cemetery -> Giant's Foot

* Add some static encounters

* Add Frostpoint Field -> Freezington crossover
2020-10-27 22:08:49 -07:00
Kurt
cb545781b0 Split off es5dr to separate file, require never shiny
Shiny check was mistakenly forgotten :)
2020-10-27 18:03:45 -07:00
Kurt
2303077ed1 Expose move source classes for api purposes
Not guaranteeing the method signature will be stable forever, but allows people to reference the public methods inside.

Closes #3056
2020-10-27 09:25:33 -07:00
Kurt
82c579da82 Disallow E birth island deoxys with JP origin
Closes #3040

Ty @Atrius97 !

"The Japanese Aurora Ticket was only distributed in Summer 2004, before Emerald (Sept 16th 2004) was released. The software at that time had no support for Emerald games."
2020-10-25 21:42:14 -07:00
ReignOfComputer
43d031604f
Static Encounters Update (#3044)
Alakazam in the Insular Sea (on the Isle of Armor)
Zapdos at Watchtower Ruins (in a Wild Area)
Zapdos at West Lake Axewell (in a Wild Area)
Moltres in the Soothing Wetlands (on the Isle of Armor)
Moltres on Challenge Beach (on the Isle of Armor)
Moltres in Loop Lagoon (on the Isle of Armor)
Dragapult in the Giant’s Bed (in the Crown Tundra)
Nidorina in Frostpoint Field (in the Crown Tundra)
Glalie on Snowslide Slope (in the Crown Tundra)
2020-10-25 18:10:07 -07:00
Kurt
bb60b140e2 Allow Gen8 balls on gen3-species eggs originating in Gen8 2020-10-25 18:07:13 -07:00
Kurt
2bb399c8e7 Check egg state before allowing gmax toggle
eggs can't toggle gmax state
2020-10-25 13:41:49 -07:00
Kurt
36051e0f82 Minor clean 2020-10-25 10:02:52 -07:00