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Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended. Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder. bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order |
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.. | ||
Areas | ||
Encounters | ||
Enums | ||
Evolutions | ||
Learnset | ||
Moves | ||
Restrictions | ||
RNG | ||
Structures | ||
Tables | ||
Verifiers | ||
Analysis.cs | ||
BinLinker.cs | ||
BulkAnalysis.cs | ||
BulkGenerator.cs | ||
Checks.cs | ||
Core.cs | ||
EvoBase.cs | ||
LegalityCheckStrings.cs | ||
MoveList.cs | ||
MoveListSuggest.cs |