* Update CHT translations of SV for PKHeX
Update Traditional Chinese translations of SV for PKHeX.
* Remove useless blank line
Remove useless blank line.
* Minor tweak for GUI translations
Minor tweak for GUI translations.
* Minor tweak for GUI translations
Minor tweak for GUI translations.
Remove story scenario flags from fly loc cheat
Modify shrine work value to lift seals and make sub-legendaries ready to catch
Add cheats to unlock all TM recipes and bike upgrades
Closes#3635
Adds support for Scarlet & Violet.
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
Fix 3DS region display bug in zh-HK traditional Chinese. Corresponding 3DSLocale text was omitted in previous commits.
Improve some expressions in zh-HK README + traditional Chinese GUI.
Add zh-HK README translation for README. It was wrote in Traditional Chinese Hong Kong style.
Add Traditional Chinese translation resource and make PKHeX support for tradition Chinese.
Necessary for gen3 manual overrides; the fetched properties for Metadata should refer to the cloned data that it is using, not the original reference.
Closes#3582
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
Disallow max moves from Sketch
Hide dmax moves from legal dropdown lists
Pass ushort for moves for validating memories
Internal class for move pp (hide empty class from dll users)
Fix RibbonVerifier4 not checking gen4 contest ribbons correctly
Split IRibbonCommon6 to have memory ribbons separate, as they are not implemented in mystery gifts. Also, we can add the boolean flags to the interface, and check that the boolean is set if count is nonzero.
Fix adding ribbons to Gen8 gift templates
Improve Gen8 template ribbon fetch (no closure, faster IndexOf)
`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset.
`IndividualValueSet` stores a 6 IV template (signed).
Performance impact:
* Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member)
* Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member)
* No heap pointers, no need to jump to grab data.
* Easy to inline logic for checking if moves are present (no linq usage with temporary collections).
End result is faster ctor times, less memory used, faster program.
EntityInstructionBuilder ctor triggers pkm fetch, which is a null ref on translate dump
Since there's nothing to translate in this user control, just translate before ctor.