For making fake WC*'s, revise logic to use the ribbon span instead of the entire range of bytes.
Fix Partner Ribbon not showing up in Ribbon Editor affix list.
Closes#4369 (superset, I wanted to change the underlying usage)
Co-Authored-By: Manu <52102823+Manu098vm@users.noreply.github.com>
With all the abstractions since SW/SH's release, the string hash method used by some SW/SH blocks is the 32bit method, not the 64bit one used by PLA/SV.
`FnvHash.HashFnv1a_32("ZukanData_Pokemon")` = `0x4716c404` as noted in the block accessor list.
Expose in the API as 32bit for documentation purposes. Good to know if we ever go back to bruteforce like is being done for SV file paths.
Detect base algorithm (regular, regular-anti, anti, shiny) and check for sub-patterns that differ per encounter (such as OT gender).
Implement PIDIV generators within the Gift3* template, remove old branches
Add Table Weight detection (still need to test) for PCJP 5anniv
Add PCJP GCEA campaign 1-6 templates
Differentiate Mystry Mew seeds; disallow Mews that were deleted b4 cart cloning
Need to double check some gen3 events (esp hadou titans), but is 99% there
Thanks Sabresite, for your continued support
International author names are padded with spaces to at least 6 characters.
On display, it's treated as Japanese only if the name is 5 characters or less.
Set the magic, set the flags to whatever, and refresh the checksum -> NPC recognizes you have DLC battle test ready and lets you challenge it immediately when starting a conversation with him.
Of course, it crashes immediately because we don't know what the 0x000 - 0x5C1 region data should be, but hey, this is progress for unlocking unreleased content.
Initially just C-Gear, can do better!
Adds i/o for Pokedex skins, Musicals, Battle Videos, Movies & PWT (B2W2), and a research-only tab for Battle Test (never distributed by GameFreak, so doesn't work).
GC strings are 22 bytes long, but GBA strings are 10 & 7 bytes long. If a 7-char OT name is generated in C/XD and transferred, it would try iterating to the 8th char which is OOB for dest.
Iterate over the smaller array, which is always dest (in this method).
* Support G2 mail in all languages
- Handle Japanese/Korean mail
- Handle both NPC and user-entered mail (#3470)
- Display European mail based on mail language (#4027)
* Fix shift
* Add support for Stad2 mail
Narrow fields to reduce allocation < 16 bytes (maybe make this a struct?)
Add method to get combined IVs (gen3/4 format) for RNG purposes
use ^ method in RNG methods
Change GetExpectedLevel to be generic rather than interface, better codegen
Change Gender to enum for clarity
breaks ALM and potentially other plugins, just need to recompile if using IVs
Discard plugins that fail to load, rather than aborting the entire plugin load operation
Add friendly message for unzipping fail (no PKHeX.Core.dll self-extracted).
For legality analysis exports to clipboard, and hovering slots in encounter db, can show all properties if desired. Was previously a debug mode only thing, but why not.
https://github.com/kwsch/PKHeX/issues/4356#issuecomment-2333031493
fix flow so it is called in format3+
Closes#4356 ty @abcboy101
add another check for EC=0 eggs from Gen4 -- game uses the PID value as the "is egg available" flag, so can't obtain a 0-pid egg from gen4!
remove python paths from gitignore, so I can call one of the test folders `Eggs`
#4337
On form open, sav->cgb->png
On file import, data->cgb->png
On image import, img->cgb->png
On form save, cgb->sav
Original data is retained when opening/importing file, rather than rebuilding png->cgb every time on form save.
Changes:
- can now adapt logic easily for pokedex skins
- importing image with too many colors/tiles will instead use color/tile 0 instead of throwing an exception, then will alert after importing.
- importing image with wrong dimensions/format will alert rather than display exception message