#4337 On form open, sav->cgb->png On file import, data->cgb->png On image import, img->cgb->png On form save, cgb->sav Original data is retained when opening/importing file, rather than rebuilding png->cgb every time on form save. Changes: - can now adapt logic easily for pokedex skins - importing image with too many colors/tiles will instead use color/tile 0 instead of throwing an exception, then will alert after importing. - importing image with wrong dimensions/format will alert rather than display exception message |
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.github | ||
PKHeX.Core | ||
PKHeX.Drawing | ||
PKHeX.Drawing.Misc | ||
PKHeX.Drawing.PokeSprite | ||
PKHeX.WinForms | ||
Tests/PKHeX.Core.Tests | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
Directory.Build.props | ||
icon.png | ||
LICENSE | ||
PKHeX.sln | ||
README.md |
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
- GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
- Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
- Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
- Importing GO Park entities (*.gp1) including conversion to .pb7
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET 8.0.
The executable can be built with any compiler that supports C# 12.
Build Configurations
Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!
Dependencies
PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.
PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.
PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.
IDE
PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.