Commit graph

3687 commits

Author SHA1 Message Date
Kurt
e8c23f6644 Simplify some repeated comparisons with expressions
Less prone for bugs since it uses the same value for all comparisons without re-specifying
2020-12-29 00:37:59 -08:00
Kurt
c119f18af3 spec->species 2020-12-28 22:22:52 -08:00
Kurt
6502c9df33 Condense some expressions, extract static class 2020-12-28 21:42:54 -08:00
Kurt
0a46f45b00 Split MetDataSource from GameDataSource 2020-12-28 21:12:46 -08:00
Kurt
688b636b93 Fix off-by-one and trim trailing tabs of blank rows 2020-12-28 14:45:08 -08:00
Kurt
bb68dcc3cb Move trade->pkm edge case handling to derived classes 2020-12-28 14:42:48 -08:00
Kurt
934316d68d Simplify some expressions for game datasources
Reduce allocations for ball
Use a clean switch expression for version->met list
2020-12-28 13:32:36 -08:00
Kurt
74ee22e66e Make ComboItem a record 2020-12-28 11:57:34 -08:00
Kurt
e44100a9fd Remove unnecessary ComboItem logic 2020-12-28 11:56:00 -08:00
Kurt
a124168e87 Make FormArg editing a complex control
Shows a dropdown for alcremie only, and a number entry for everything else.

See 771086a222 for initial implementation; I don't want the lag anymore lol
2020-12-28 11:51:25 -08:00
Kurt
c14f2a1dd1 Minor initialization tweaks
GameStrings: 10% of strings are unique; just mark everything. Stop a little early so we don't process the empty & (trade) string.
LearnsetReader: All empty entries are length==0; malformed should throw an exception (never).
EggMoves: Compute ptr inside the array fetch loop; don't use linq.

EggMoves & string shaves off 80ms of startup time according to profiling; some could be attributed to warm-up but yay more efficient.
2020-12-28 10:22:13 -08:00
Lusamine
c46c55f304
Add missing static encounters (#3113) 2020-12-27 11:47:01 -08:00
Kurt
b84e2283a7 Add missing snorlax nest encounter (Zeraora event)
The event had copies of the current month's raids, but snuck in Snorlax at level 17 (wrong, should have been munchlax?).

ty atrius

fix indentation
2020-12-27 11:32:05 -08:00
CanoeHope
0f5a77f187
Update DPPt Starter event constants (#3112)
* Update const_dp_en.txt

* Update const_dp_es.txt

* Update const_pt_en.txt

* Update const_pt_es.txt
2020-12-26 12:46:49 -08:00
Kurt
e4c391dc01 Move nest downlevel checks into specific encounter type
Distribution nests are checked for 1/3 badge restrictions similar to regular nests; crystal nests are not. Thanks @Lusamine!
2020-12-26 09:31:21 -08:00
Kurt
a4ccca7980 Add battle-only known move memory bypass 2020-12-26 09:27:41 -08:00
Kurt
ee5349ff98 moar is or 2020-12-25 12:30:26 -08:00
Kurt
4a8a495d04 Condense some switch expressions
Should be it for now; exhaustively searched for all that made sense to change
2020-12-25 10:58:33 -08:00
Kurt
799d5aea56 Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-12-24 17:15:34 -08:00
Kurt
1d501366cb Add holiday raids 2020-12-24 17:15:32 -08:00
Kurt
95e3337f2c More switch expressions 2020-12-24 17:12:08 -08:00
Kurt
4d0108331a Move LegalityAnalysis derived movesets out of class
LegalityAnalysis just does the analysis; no need to do unnecessary suggestion logic inside the object.
2020-12-24 16:36:50 -08:00
Kurt
749fef0ac6 Minor clean 2020-12-24 15:23:38 -08:00
Kurt
ba7ccaf5e6 Make EncounterTrade's version init-only 2020-12-24 15:23:26 -08:00
CanoeHope
3d400675dd
Add running shoes for DP + merge 1 RS event flag (#3111)
* Add running shoes flag for DP

Platinum & HGSS don't use a flag, sorry!

* Merge an identical RS flag
2020-12-24 13:08:21 -08:00
Kurt
43dd390f21 Split IContestStats, mark trades as records 2020-12-24 00:06:40 -08:00
Kurt
afdd2bd57e Mark EncounterSlot/Static types as immutable record types 2020-12-23 20:40:59 -08:00
Kurt
0a3f45218f Add OT gender check for N's Pokemon
Closes #3110 ty @FeralFalcon !
2020-12-23 18:03:05 -08:00
Kurt
93910df2c6 Use new switch statements 2020-12-23 17:14:38 -08:00
Kurt
736564be8c Merge EncounterStatic4 back together 2020-12-23 12:15:49 -08:00
Kurt
324ce9d6ac Minor clean 2020-12-23 09:34:29 -08:00
Kurt
e34c8df044 Revise some method signatures 2020-12-22 20:50:33 -08:00
Kurt
105e8b3818 Move version forcing for unavailable encounters to es4 2020-12-22 20:15:56 -08:00
sora10pls
dcd20a3649 Update PogoTypes and their respective requirements
For more context, see 62e84309d7
2020-12-22 15:20:15 -05:00
Kurt
d288a32ef5 Permit TR flags for "Can Relearn", split branching for TR checks 2020-12-22 09:10:10 -08:00
Kurt
53e0046a48 SWSH has some form entries with different base friendship (stunfisk) 2020-12-22 09:09:49 -08:00
Kurt
2bc7110884 Remove unnecessary overrides 2020-12-21 23:40:58 -08:00
Kurt
997e0751f3 Minor clean
Handle remainder of c#9 sugar
Fix some spelling mistakes
2020-12-21 23:37:07 -08:00
Kurt
514b60b447 Merge type check with usage in if statements
if x is y with z property true, then :D
2020-12-21 22:33:48 -08:00
Kurt
4890e0e952 Change move source requests from a bunch of bools to bitflag enum
little more sane & clear
2020-12-21 21:24:16 -08:00
Kurt
cd76e49388 Strengthen know move check 2020-12-21 19:50:56 -08:00
Kurt
351637900f Downgrade swsh move memory verification severity
Some special encounters don't set the Relearn Moves, so we can't really check the memory-moves unless we somehow late-reject a matching encounter. Not really worth the effort to try and verify cosmetic mismatches; just tag them as Fishy.
2020-12-21 19:20:11 -08:00
Kurt
d225f3391a Split up DataUtil to separate files
ya i know there's already a localizeutil class, whatever
2020-12-21 19:13:18 -08:00
Kurt
594db92ad0 Minor clean
Handle some stragglers
2020-12-21 17:48:08 -08:00
Kurt
98be0f6739 Target type'd new 2020-12-21 17:17:56 -08:00
Kurt
0303eada32 this is not that
clearer than before, yay
2020-12-21 17:12:39 -08:00
Kurt
1854d172bd Add missing property set
lol oops
2020-12-21 17:12:21 -08:00
Kurt
68ee8cfcc4 Change setters to init only 2020-12-21 17:05:05 -08:00
Kurt
c6b702ae54 Create cosplay pikachu rather than clone 2020-12-21 17:04:37 -08:00
Kurt
133b8e6ba0 Rework Pokewalker/Dream Radar static encounters to own class 2020-12-21 17:04:09 -08:00
Kurt
5729718d68 Simplify ternary byte casts
No longer needed to explicitly cast, thanks c#9 !
2020-12-21 16:53:28 -08:00
Kurt
6d030831ab Bump PKHeX.Core to C#9 language version
Add FrameworkUtil.cs which is compiled if the build isn't net5+, needed to support init setters & records
2020-12-21 16:52:11 -08:00
Kurt
b71df7b064 Allow shared moves from daycare as "can know move"
See b58f3bbc22
2020-12-21 16:49:42 -08:00
Kurt
8a0e7d90e0 Move Shiny override set to constructor 2020-12-21 14:40:34 -08:00
Kurt
b58f3bbc22 Add memory checks for GO->HOME transfers
Also add checks for the new memory types introduced in swsh
2020-12-21 14:22:24 -08:00
Kurt
62018cce1a Unify concepts with different names
AltForm & Form & Forme => Form
GenNumber & Generation => Generation

Extract out SpeciesForm interface, and re-add IGeneration

For those using PKHeX as a dependency, this should be a pretty straightforward manual replacement... GenNumber and AltForm should be quick find-replace`s.
2020-12-10 20:42:30 -08:00
Kurt
7c4c1e0913 Minor prep clean 2020-12-10 19:49:53 -08:00
Kurt
ebc1cec3da Extract breeding info to separate class
Remove splitbreed check in encounteregg2 generator; gen is always 2, never >=3, so the splitbreed check is never executed
2020-12-07 20:54:55 -08:00
Kurt
a13c2c852c Add some comments, clean a little 2020-12-07 20:14:12 -08:00
Kurt
98ef0299b6 Add xmldoc for save meta/state tracking
Move some logic around to the more appropriate spot
2020-12-07 19:49:04 -08:00
Kurt
6f7602f2ad Change signatures to use readonly if possible
Extract get/set team methods for battle video
2020-12-05 06:09:33 -08:00
Kurt
e72c80613e Extract metadata/state tracking from SaveFile obj 2020-12-05 05:36:23 -08:00
Kurt
44473d1593 Add CHS armor trade OT name
Closes #3100 ty @FeralFalcon !
2020-12-03 12:50:07 -08:00
Kurt
9cd6d34f1d Disregard ability bit checks if was shadow
only really pertains to xk3/ck3 and this doesn't really impact legality once transferred
2020-12-02 21:40:35 -08:00
Kurt
3d87070cc8 Require strict match for hidden ability encounters
Metagross collision with wild beldum

deferral API is kinda crude, hence these janky workarounds. Was originally intended to hold onto close matches when there's no more possible matches to check.
I think a priority-deferral while only retaining a single encounter bad (instead of a list of retries) may work better than the current setup, but that would require more abstraction
2020-12-02 21:39:45 -08:00
Kurt
d5bd36143e Add language check for jp-blue gameversion, non-crystal female
Closes #3099
Ty @CarlosofKalos !
2020-12-01 16:55:10 -08:00
Kurt
e54e94a734 Don't waste alloc on clearing titlescreen slot
Revisiting #3098 #3086
2020-12-01 07:19:21 -08:00
CanoeHope
228042b111
Properly set empty slots to Trainer Card (#3098)
#3086 
Was only partially addressed -- it was only done for Title Screen and not League Card too.
2020-11-30 21:38:15 -08:00
Kurt
c77461808d Update Encounters8NestDist.cs 2020-11-30 21:38:03 -08:00
Kurt
5e32e64ac8 Handle MANôA and FALCçN SPA->FRE Gen2 Trades
Transporter remaps certain locale specific chars depending on the source ROM's version.
Since VC can trade between languages, there are 2 Spanish in-game trades that have glyphs subject to remapping, if it's transferred from a French game.

If the spanish trade is transferred from a french game, it must match the mutated string.

ty @Lusamine & helpers :D
2020-11-29 18:17:15 -08:00
Kurt
4f7e34dd47 Simplify slot init to reduce re-allocation
Slap in friend safari at the end during object construction; saves about 1KB of allocation on startup (lol)

Change internal array types to match object types, similar to other encounter-generation definitions.
2020-11-29 15:05:53 -08:00
Kurt
5bc5b611cb Make RefreshAbility virtual, add overrides for gen3&5
Gen5: set HA bit if hidden ability
Gen3: prevent setting AbilityBit if it doesn't have 2 distinct abilities

Failed test now passes; all tests are passing!
2020-11-29 15:02:57 -08:00
Kurt
fefc38bacb Minor debug optimizations
Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
2020-11-28 14:55:09 -08:00
Kurt
8778d8c6b7 Update 20.11.28 2020-11-27 21:40:36 -08:00
Kurt
3d6bb0ec00 Ignore bad evolution slots 2020-11-27 21:04:06 -08:00
Kurt
016ebb86ad Update AbilityVerifier.cs 2020-11-27 20:44:44 -08:00
Kurt
8eb582c997 Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
Kurt
67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
Kurt
e9075436b7 Split off g7 transporter string handling
Add katakana / hiragana sensitive transferring

var check = CheckKata("ぐリお") == "ぐりお";
check should be true, dugtrio case !
2020-11-27 15:37:55 -08:00
Kurt
110d25d50e Add placeholder duplicate relearn move check 2020-11-27 13:05:36 -08:00
Kurt
26d6143325 Indicate static encounters disallowed from marks
Includes gifts by default
2020-11-27 12:48:47 -08:00
Kurt
3680048c0a Add local pickle loading if compiled as debug
Same dangers about "what is the root path"

Bump the level cap while we're here.
2020-11-27 12:14:13 -08:00
Kurt
c2867f7899 Move EvoBase to Evolutions folder 2020-11-27 12:06:52 -08:00
Kurt
6ebeb73293 Rename split legality class files 2020-11-27 12:01:30 -08:00
Kurt
fa36b70b29 Split Analysis into two separate classes
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
sora10pls
a437cbb9ca Update FormConverter.cs
Display 0-9999 for Galarian Yamask formarg values.
2020-11-26 18:41:45 -05:00
Kurt
771086a222 Show all valid yamask-1 formarg values
from 319 (max HP-1) to 9999 (max saved value).

Causes a little bit of GUI lag when loading 10k items to the combobox; could be a number entry but meh. Lazily allocate the 10k strings; wait until it's requested.
2020-11-24 12:40:56 -08:00
Kurt
d6294d42f7 Update SAV1.cs 2020-11-24 10:51:31 -08:00
Kurt
1bde155c4d Move tolerance permissions to pget 2020-11-23 16:25:34 -08:00
Kurt
21669d3f77 Update EncounterTrade1.cs 2020-11-23 13:24:02 -08:00
Kurt
624c65b937 Update EncounterMovesetGenerator.cs 2020-11-23 12:53:32 -08:00
ShadowMario3
80c0d73e18
Fix order of RB Ingame Trades (#3095)
* Fix Gen1 traded JPN Dugtrio nickname

* Fix order of RB Ingame Trades
2020-11-23 10:29:59 -08:00
ShadowMario3
ba8b8f706b
Fix Gen1 traded JPN Dugtrio nickname (#3094) 2020-11-23 08:44:15 -08:00
Kurt
69ad16c30f Remove has move check for static encounters
Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended.

Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder.

bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order
2020-11-22 17:03:30 -08:00
Kurt
37782f0ce4 Consolidate EncounterTrade1 level objects
Adds Nickname checks, thanks @ShadowMario3 for grabbing these into separate text files from Bulbapedia.

I reordered all the encounters to match Bulbapedia; each level is denoted if different if it can be sourced from RBY.
2020-11-22 16:19:03 -08:00
Kurt
e701bf2725 Add Frostpoint Field for dens 175/176
Closes #3091
2020-11-20 18:20:00 -08:00
Kurt
dba7dc9911 Forest distribution raids 2020-11-19 16:06:43 -08:00
Kurt
ce17fd4050 Minor tweaks
Enc static 4 should check met location, since locations are flexible for roamers
Simplify expressions
Disallow 0 moves in "needed moves" list.
2020-11-19 15:34:06 -08:00
Kurt
9d8b528437 Update EncounterMovesetGenerator.cs 2020-11-19 07:33:35 -08:00
Kurt
0af0c05bac Update go slot list yield and move fetch 2020-11-18 21:34:40 -08:00
sora10pls
f8dd2cf977 Update PogoType.cs 2020-11-18 21:05:46 -05:00
zzzzRuby
34321ee52c
Add some event flag of gift pokemon for Platinum version (#3088) 2020-11-18 08:28:38 -08:00
sora10pls
3b66e2e9b1 Add min. Level requirement for PogoType FieldP
Mew, Celebi, Jirachi and Victini (one-time Mythicals) require Lv. 15 with at least 10/10/10 IVs.
2020-11-17 21:56:47 -05:00
Kurt
4a8ad8b149 Expose raw evolution chain methods 2020-11-17 14:23:15 -08:00
Kurt
037db7b8a3 Add xmldoc for new obj/func related to GO legality 2020-11-16 21:17:45 -08:00
Kurt
e6a60ec210 Add single day tolerance to end of appearance period 2020-11-16 15:41:39 -08:00
Kurt
26e0f31c95 Include date legality parameters for LGPE
Extract common abstract class for GO transferred encounters
Clamp minlevel instead of met level
Add optional parameter for GO IV randomization
Update go legality binaries with latest
2020-11-16 15:32:22 -08:00
Kurt
770f7584c9 Behavior tweaks 2020-11-16 14:33:21 -08:00
Kurt
f25a7c7cf2 Apply valid ball on create 2020-11-15 20:51:07 -08:00
Kurt
d393773fb0 Update EncounterSlot8GO.cs 2020-11-15 18:32:30 -08:00
Kurt
d7dc69104b Fix year check
still testing
2020-11-15 18:12:58 -08:00
Kurt
0ba2f6a53a Update EncounterSlot8GO.cs 2020-11-15 17:44:13 -08:00
sora10pls
a4125472f4 Add PogoType for GO Battle League Mythicals
Covers Darkrai and any other future Mythical rewards from GBL.
2020-11-15 18:48:33 -05:00
Kurt
b1ae53ec63 Set empty slots if party not full
Closes #3086
2020-11-15 14:31:33 -08:00
Kurt
b6da6c1207 Add raticate form list for gen8+ 2020-11-15 08:31:58 -08:00
Kurt
760adb4945 Check date legality 2020-11-15 08:31:48 -08:00
sora10pls
d5e1447f7c Add additional PogoType enums, add min Lv/IVs 2020-11-14 19:36:07 -05:00
Kurt
cb57e807ce Update EncounterSlot8GO.cs 2020-11-14 15:33:32 -08:00
Kurt
377ec02c9b Minor clean
Remove GoPark as a "Type" since it is now baked into the encounter object type
2020-11-14 12:55:30 -08:00
Kurt
ad9e9ddfa0 Relocate go encounter maintenance outside of pkhex.core
PKHeX.Core now accepts generated pkl binaries from PoGoEncounterTool (PGET).

Refer to pporg's repo. This will be treated like event data; occasionally updated.
2020-11-14 12:51:24 -08:00
Kurt
5e22c119be Continued refinements 2020-11-13 08:20:51 -08:00
Kurt
67a796e982 Update EncountersGO.cs 2020-11-12 22:08:13 -08:00
Kurt
82c016639d Update EncountersGO.cs 2020-11-12 22:00:09 -08:00
Kurt
f366d27bdb Revert Mothim form 2020-11-12 22:00:02 -08:00
Kurt
3e4d685d37 Update EncountersGO.cs 2020-11-12 20:50:39 -08:00
Kurt
01c597cba7 GO checks round 2 2020-11-12 20:41:01 -08:00
Kurt
7db746b9d4 Downshift types to remove curse type from g4 personal vals
kchart for gen4 games now shows the correct typings
2020-11-12 15:46:12 -08:00
Kurt
98f602fc87 Require tracker for HOME gifts too 2020-11-11 21:27:33 -08:00
Kurt
72e209a156 Split some methods, handle flow for go enc 2020-11-11 21:22:13 -08:00
Kurt
edd9ace51e More pogo rules 2020-11-11 21:03:47 -08:00
Kurt
df5ebd1f54 Minor clean
Resolve some messages
2020-11-11 21:01:41 -08:00
Kurt
915727ed67 Add g-kanto formes
Probably will refactor things when shiny/ball legality is detailed
2020-11-11 13:27:08 -08:00
sora10pls
532cee11f7 Update SWSH symbol encounter binaries
For context, see 9059ea660d
2020-11-11 08:46:59 -05:00
Kurt
93ff841a1d Update EncounterMovesetGenerator.cs 2020-11-10 22:17:23 -08:00
Lusamine
86096201e8
Add Route 3 -> Motostoke City crossover (#3085)
Not related to the location glitch; whistle to lead Zigzagoon.

Co-Authored-By: tehvik <40148574+tehvik@users.noreply.github.com>
2020-11-10 22:11:19 -08:00
Kurt
7654ce2123 Add initial legality checks for GO->HOME transfers
took me less than an hour to do these changes, and i can flag bad form movesets no problemo

Expect tightening of restrictions (ball, level, shininess) later
if someone wants to curate met date restrictions, go ahead!
2020-11-10 22:10:53 -08:00
ShadowMario3
7b2f76b621
Fix issue #3083 (#3084) 2020-11-07 22:48:46 -08:00
Kurt
cb24c20a44 Remove relearn suggestion logic from relearn move verification
Sure it's nice to cache a valid array, but the amount of logic was small enough that it can be done with 10 lines of code rather than at the end of each verification method.

Reduces parameter passing & removes 1 field from the info object, as relearn suggestions are only done rarely after legality checking.

Allows for a simpler api surface (pkm, encounter) rather than a bigger object reference
2020-11-07 12:25:15 -08:00
Kurt
227efc1fc3 Only allow checking if lvl60 when lvl<60 2020-11-05 21:17:13 -08:00
ShadyRelapse-PP
b2ec677b09
Added Bill's Eevee Gift and Route 36 Sudowoodo flags in HGSS (#3080) 2020-11-05 14:08:33 -08:00
CanoeHope
a569d91c5e
Add CurrentDex Block (#3081)
Block-Key was present since IoA (1.2.0) update.
2020-11-05 14:08:04 -08:00
Kurt
ae85097c2d Allow go shiny xor!0
Thanks @Lusamine for bruteforce testing to confirm
2020-11-04 20:55:47 -08:00
Kurt
c5b6c20c7b Update MarkVerifier.cs 2020-11-04 12:58:56 -08:00
Easy World
fea9455cad
Update MessageStrings_zh.txt (#3077)
Update MessageStrings_zh.txt
2020-11-04 09:06:03 -08:00
Kurt
23e765e550 Add opening for rental team dumps
Dunno why anyone would want these, lol
Closes #3074
2020-11-03 20:12:42 -08:00
Kurt
62073f5fd9 Update GP1.cs 2020-11-03 19:28:41 -08:00
Kurt
8b25af5f85 Enforce xor=0 for go shiny transfers
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:56:58 -08:00
Kurt
d78424a3ad Hande Ability Patch edge case
4 legends have A/A/H on form-0, and B/B/B on form-1. You can get a form-1 by applying the patch on the form-0, and changing it to form-1 will retain the AbilityNumber=4.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2020-11-03 18:48:29 -08:00
Kurt
c60ae57ab0 Handle Ranked Battle Series 7 permissions
Closes #3070
Exclude all classified as Legends; everything else is permitted assuming it can exist in SW/SH.

Co-Authored-By: Chris <28743231+Bappsack@users.noreply.github.com>
2020-11-02 16:38:00 -08:00
Kurt
51c872f4e1 Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
Kurt
7cb6ee0060 Move some static arrays closer to where they're used
Split EvolutionRestrictions to its own class
Can probably refine things further to clamp down access to these arrays
2020-11-02 13:11:51 -08:00
Kurt
b4c9e90c28 Enhance transparency in failed generator test 2020-11-02 13:03:08 -08:00
Kurt
a6b704b887 Update WC8.cs 2020-11-01 23:29:53 -08:00
Kurt
d257ad1b1a Update MoveTutor.cs 2020-11-01 19:59:26 -08:00
Kurt
db71d689b2 Number fused slots, check backing byte[] for slot find 2020-11-01 18:40:10 -08:00
Kurt
a2fb9c48eb Add fused calyrex block 2020-11-01 17:55:52 -08:00
Kurt
64a6214b82 no nuts here 2020-11-01 16:05:55 -08:00
Kurt
24346cc4e1 Update EncounterTrade1.cs 2020-11-01 15:58:42 -08:00
Kurt
4db6661ffd Handle JP-Blue trade quirks + stadium2 trade bypass
Co-Authored-By: ShadowMario3 <36941677+ShadowMario3@users.noreply.github.com>
2020-11-01 15:27:54 -08:00
Kurt
ef7d1e2af5 Add lair start seed
ty zak
2020-11-01 14:40:16 -08:00
ShadowMario3
7659b57c4f
Corrected catch rates for the Haunter and Graveler trades. (#3071)
* Fix catch rate for JP Blue trade evolutions
2020-11-01 14:39:49 -08:00
Lusamine
d5e5df802e
Add Ballimere Lake -> Lakeside Cave crossover (#3069) 2020-10-31 22:29:08 -07:00
Kurt
b8023605ad Update 20.10.31 2020-10-31 12:01:01 -07:00
Kurt
28767df0fb Split gamesync details to interface 2020-10-31 11:43:57 -07:00
Kurt
15348d3fdd Bypass crustle flag 2020-10-31 11:43:17 -07:00
Kurt
c9587c16c7 Adapt dropped/opened PKM to currently loaded savefile
Closes #3067
2020-10-30 22:44:08 -07:00
Kurt
c9ee07e9b9 Update form for friendsafari vivillon
Closes #3066
2020-10-30 22:23:13 -07:00
Kurt
b87975ed29 Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-10-30 20:31:14 -07:00
Kurt
975c4f8a4a Prevent nickname change for fateful encounter trades
Handle empty nickname trades for gen6+ assuming there's a nickname
2020-10-30 20:31:12 -07:00
Kurt
d7042fb19e Inline parameter passing
nothing passes anything, so swsh is default
shared raids yay
2020-10-30 19:56:37 -07:00
Matt
cd42abd915
Add Split-Decision Ruins save block key (#3065) 2020-10-30 13:17:25 -07:00
Kurt
a33120c93e Boo
Poor Gourgeist-0&2 being left out of the 60-shiny club...

Mimikyu is a repeat from the Pikachu Mass Appearance in early August.
2020-10-29 19:34:17 -07:00
Kurt
7e93bcfb61 Handle contest ribbon deadlock scenario
Contest Star needs all 5 ribbons; all 5 ribbons require contest star. Incrementally adding will fail on the last ribbon. Try setting both at the end.
When removing ribbons, attempt to remove the pair first, as the incremental removal will fail each time (contest star last).

#3061
2020-10-29 19:11:03 -07:00
Kurt
62d5375f67 Update EncounterStatic8U.cs 2020-10-29 08:52:38 -07:00
Matt
1b6a8d3ff6
Document Galarian Star Tournament save blocks (#3060) 2020-10-28 12:46:34 -07:00
Lusamine
5e92b7b5f7
Add crossover and static encounters for CT (#3050)
* Add crossover encounters for CT

* Old Cemetery -> Giant's Foot

* Add some static encounters

* Add Frostpoint Field -> Freezington crossover
2020-10-27 22:08:49 -07:00
CanoeHope
37053fb599
Add CrownDex complete to Trainer Card (#3058)
With this, all Dex markers can be displayed on your League Card as long as your save is from update 1.3.0. Expansion Pass DLC is not required.
2020-10-27 18:06:49 -07:00
Kurt
cb545781b0 Split off es5dr to separate file, require never shiny
Shiny check was mistakenly forgotten :)
2020-10-27 18:03:45 -07:00
Kurt
2303077ed1 Expose move source classes for api purposes
Not guaranteeing the method signature will be stable forever, but allows people to reference the public methods inside.

Closes #3056
2020-10-27 09:25:33 -07:00
Kurt
5b313210ed Handle SWSH gender strings same as LGPE
See 6a0a6aa82a for more context
2020-10-27 09:24:06 -07:00
CanoeHope
e22be71a26
Added one more Max Lair Block (#3055)
So I said that 0xF26B9151 was the first Max Lair Pokemon entry saved in my previous commit which turned out to be wrong and was in fact the Pokemon that is to be hinted by Peonia. Apologies for that mess up.
2020-10-26 21:24:04 -07:00
Lusamine
cce6402608
Fix incorrect offset for first Max Lair saved note (#3053) 2020-10-26 07:42:40 -07:00
Easy World
be7b586d7a
Update Chinese translations (#3052)
* Update lang_zh.txt

* Update LegalityCheckStrings_zh.txt
2020-10-26 07:42:00 -07:00
Kurt
82c579da82 Disallow E birth island deoxys with JP origin
Closes #3040

Ty @Atrius97 !

"The Japanese Aurora Ticket was only distributed in Summer 2004, before Emerald (Sept 16th 2004) was released. The software at that time had no support for Emerald games."
2020-10-25 21:42:14 -07:00
CanoeHope
36a9ef05db
Added more Tundra Blocks (#3051)
Max Lair related.
2020-10-25 20:54:15 -07:00
ReignOfComputer
43d031604f
Static Encounters Update (#3044)
Alakazam in the Insular Sea (on the Isle of Armor)
Zapdos at Watchtower Ruins (in a Wild Area)
Zapdos at West Lake Axewell (in a Wild Area)
Moltres in the Soothing Wetlands (on the Isle of Armor)
Moltres on Challenge Beach (on the Isle of Armor)
Moltres in Loop Lagoon (on the Isle of Armor)
Dragapult in the Giant’s Bed (in the Crown Tundra)
Nidorina in Frostpoint Field (in the Crown Tundra)
Glalie on Snowslide Slope (in the Crown Tundra)
2020-10-25 18:10:07 -07:00
CanoeHope
5722905e5d
Added Crown Tundra Block Data (#3047)
The Tundra League Card block literally only stores the Normal and Rare Peony League Cards, and nothing more.
2020-10-25 18:09:23 -07:00
Kurt
61fc0c7504 Update SaveBlockAccessor8SWSH.cs 2020-10-25 18:08:52 -07:00
Kurt
0aa95c42c0 Remove 0x42 from extrabytes
all values can be modified via the GUI, no need to expose as raw value.
2020-10-25 18:08:36 -07:00
Kurt
bb60b140e2 Allow Gen8 balls on gen3-species eggs originating in Gen8 2020-10-25 18:07:13 -07:00
Kurt
2bb399c8e7 Check egg state before allowing gmax toggle
eggs can't toggle gmax state
2020-10-25 13:41:49 -07:00
Kurt
9264150b2b Add shiny1 batch editor, add ctrl-shiny (1)
GUI: Ctrl click star to get shiny1, shift click for shiny0, any-click to get random

make Alt click modify the SID instead of PID

add SetShinySID shiny type
2020-10-25 10:42:48 -07:00
Kurt
36051e0f82 Minor clean 2020-10-25 10:02:52 -07:00
Kurt
681d64d007 Update AltFormInfo.cs 2020-10-25 09:35:19 -07:00
Kurt
608e0bb88e Update AltFormInfo.cs
Static species enum ref for simplicity
2020-10-25 09:30:42 -07:00
Kurt
691f12ae72 Extract battle form logic into a separate class
format is included in the method call to futureproof, not currently necessary
2020-10-25 09:15:16 -07:00
Kurt
3b5bcc9dad Update comments with context/clarification
No functional change, the order of switch case won't matter
2020-10-24 23:08:39 -07:00
Kurt
5326067c8d Return old Chinese species name for Gen7 fetch
Add documentation comments, because changing species names is so weird.

ty anubis for confirming the game resets the old-nickname to new-nickname even without transferring to HOME.

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2020-10-24 22:28:39 -07:00
Kurt
b492d93f39 Re-add unavailable split evolution cases
Diff to compare binaries for split evo cases, diff output below:
025: Pikachu
08 00 53 00 1A 00 00 00 08 00 53 00 1A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
08 00 53 00 1A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
102: Exeggcute
08 00 55 00 67 00 00 00 08 00 55 00 67 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
08 00 55 00 67 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
104: Cubone
04 00 00 00 69 00 00 1C 04 00 00 00 69 00 01 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 69 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
109: Koffing
04 00 00 00 6E 00 01 23 04 00 00 00 6E 00 00 23 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 00 00 00 6E 00 01 23 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
439: MimeJr
15 00 66 00 7A 00 00 00 15 00 66 00 7A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
15 00 66 00 7A 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
2020-10-24 21:32:48 -07:00