Commit graph

4267 commits

Author SHA1 Message Date
Kurt
f9d9bcfb80 XD: Purification is stored differently for jp games
A more condensed data structure, 72->60 bytes for each entry instead.
Closes #3255

Related? #2956
2021-09-03 18:16:09 -07:00
CanoeHope
5f0dcfe6af
Correct Gen 2 Snorlax Event Flag (#3254)
Needs to be the Vanish flag, not the story flag.
2021-09-03 16:03:30 -07:00
sora10pls
9bd0104954 Add new distribution raids 🧹 2021-09-02 20:04:14 -04:00
Lusamine
2f2cb43bd0 Disallow memory 17 from SWSH
It's a 1% memory that is impossible to obtain normally, but was missed earlier since it occurs on the in-game Throh/Sawk trades.
2021-08-29 19:22:09 -05:00
Kurt
adb7466a22 More memory legality additions
probably worthwhile to move the checks into the context, and return an enum -> switch to generate checkresult
2021-08-29 15:56:09 -07:00
Kurt
348fa4c9fa Force Gen2 Red Gyarados to be male only, fixed IVs
Closes #3251

Uses fixed IVs to force shininess (rather than mutating DVs)
1f9e688b76/engine/battle/core.asm (L6103-L6110)

Co-Authored-By: CanoeHope <43196464+CanoeHope@users.noreply.github.com>
2021-08-29 13:23:34 -07:00
Kurt
92d15bdd03 Rename SetTradeMemoryHT, add SetTradeMemoryHT8
Gen6 behaves differently from Gen8.
Fix broken test case [Arrived via link trade, it had fun! (2) -> (3)]
2021-08-29 13:15:45 -07:00
Kurt
2f3e496e6f Change defunct gen8 location memory setting to check 1%
Refer to previous commit, the apply-memory has a 1% chance of failing for 100% memories, resulting in the ability to have 0-memory HT via link trades.

In-game trades caused the previous logic, as those forget to set the HT memory (likely the same logic flaw as skipping the nickname check via game settings).
2021-08-29 13:09:26 -07:00
Kurt
1ac125d335 Add Gen8 memory table data
The middle table in poke_memory.prmb contains the analogue of Gen6's memory table data. All existing memory data is the same, with 20 memories added.

Feeling bitflags are the same as before, but as we've noticed, feeling 0 is not obtainable. All the feelings are value upshifted by 1. This is why the game shows a blank line for Gen6 Feeling-0, as that game was [0,23] not [1,24] for the span of feeling strings.

Memories with 1% chance are actually 0% due to how they if-abort in the game code. Nice bug, GameFreak! @Lusamine had previously committed the unobtainable memories, derived from the community's empirical data.
2021-08-29 13:06:44 -07:00
Kurt
20d0fcfab4 More performant trashbyte clearing 2021-08-29 12:02:07 -07:00
Lusamine
3627ff4104 Disallow specific memories from SWSH
Never observed these in 20k+ memories, and I wasn't able to trigger them myself either.
2021-08-29 10:42:16 -05:00
Skadiv
809557715d
Add Wyndon to the sign memory locations (#3252) 2021-08-29 09:38:15 -05:00
Lusamine
e85a75e796 Add Wyndon as a location for sitting on bench memory 2021-08-29 01:28:42 -05:00
Kurt
02e9d07745 Update EvolutionTree.cs 2021-08-28 14:44:07 -07:00
Lusamine
81f2744af2 Add story raid species for Dynamax memory 2021-08-28 15:55:47 -05:00
Kurt
c65fda5e7d Allow HM moves in gen2-4 eggs
Yay silly inheritance
ty atrius
2021-08-28 13:54:58 -07:00
Kurt
7434af48bf Fix HT know move memory deferral
Checks if it can know the move up until the current format, rather than origin game
2021-08-28 13:44:10 -07:00
Kurt
65b7102d4e Permit gen1/2 format eggs to have eggmoves (GS)
Thanks Psyduck!
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/page/10/?tab=comments#comment-268691
2021-08-27 23:11:21 -07:00
LegoFigure11
eeaf19f1c2
Fix incorrect met locations in XD GoD (#3250)
The Hexagon Brothers can be rematched in Phenac City if their shadows aren't snagged at the Cipher Lab, but Seedot, Houndour, Gulpin, and Spheal are all encountered outdoors (Phenac City (XD) [100]). Mareep and Baltoy are both encountered downstairs in the Mayor's House (Phenac City (XD) [096]).

Relevant .xk3 files: https://cdn.discordapp.com/attachments/537784151970021376/880816626176495626/Phenac_Rematches.zip
2021-08-27 07:33:12 -07:00
Kurt
92f30e26cc Add misc memory checks for gen8 memID 42/51/70 args
Closes #3249

Co-Authored-By: Skadiv <62726360+Skadiv@users.noreply.github.com>
2021-08-26 21:20:52 -07:00
Kurt
d5c9ea978e Indicate version metadata for lgpe gifts
Just metadata, no functional change
2021-08-26 15:47:44 -07:00
Kurt
87a268fa7f Clean up memory generation parameter fetching 2021-08-25 19:45:47 -07:00
Kurt
0e2dac3ff6 Minor tweaks
Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
d3ae5e682f Shift intensity back down by 1
Used to be index2,count7 per 9f1a8d1da1 diff. Needed to delete both blank lines, oops.
2021-08-25 10:47:40 -07:00
Kurt
6ea0d9f3bb Handle bank transferred memory feelings 5->6
Apparently they don't use the bit-permission table in Bank to get a random feeling, and instead just do rand(0,10).

Our logic to set a random feeling for bank transfers is still fine, because we set [0,10) within the bit table.
2021-08-25 10:37:53 -07:00
Kurt
c1a7d04c5c Fix ck3 fateful read
Hope 555e81205d was actually incorrect and that this is finally correct
2021-08-24 22:23:45 -07:00
Kurt
ffcd2e96e0 Fateful Mattle Ho-oh on japanese colosseum
must have been an oopsie they reverted for international releases
Thanks @liketolike !

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
#3242
2021-08-24 19:29:51 -07:00
Kurt
6e3bcd5b66 Encounter visualization: Show ball and differentiate visually 2021-08-24 14:03:20 -07:00
Kurt
5a53ae85bc Update WB7.cs 2021-08-24 13:12:14 -07:00
Kurt
9f1a8d1da1 Split memory text string resources
Much easier to maintain and reference now
2021-08-23 23:06:51 -07:00
Kurt
2e3a6cc719 Fix memory 6 (pokecenter) compare for gen8 2021-08-23 23:06:33 -07:00
Kurt
a3633bb562 Update MemoryContext8.cs 2021-08-23 19:15:39 -07:00
Kurt
d684b9fa14 Disallow starter pika/vee on opposite game storage 2021-08-23 16:46:03 -07:00
Kurt
47914c48c8 Update WB7.cs
https: //github.com/kwsch/PKHeX/commit/2a51eb174522754da51a5e1b059163e6a1ed9c6a#diff-8b09a6b11c41760f1242b597508eeb0ea4cde4a14cfd7e7ec1a0a37b146924c8L235-R228
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-08-23 16:30:38 -07:00
Kurt
86fde6d42e Memory 3 updates, revert todo 2021-08-22 23:39:23 -07:00
Kurt
3a8947cc59 Allow battleversion-ambiguous relearn move 2021-08-22 22:23:59 -07:00
Kurt
6e9f230dee Add cxd/rsbox event data for mainline sav3
Closes #3248
2021-08-22 18:52:29 -07:00
Kurt
a631e5cb4e Rearrange how some memory info is checked
Split into different game contexts
2021-08-22 16:41:57 -07:00
Kurt
b099b8d82c More genloc memory refinements
starting to see the flaws in how things are organized
2021-08-22 11:10:29 -07:00
Kurt
40d1249f1e Add genloc checks for gen8 memories 1,2,3
Can definitely be refined as these memories can restrict to capture/hatch/gift encounters. The multi-value arrays can also be restricted for non-hatches too (maybe first element if WasEgg?)

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2021-08-22 01:40:08 -07:00
Kurt
28e7473f1a Condense some expressions 2021-08-22 01:26:28 -07:00
Kurt
6112c9c91c Condense into expression, add future-evo case 2021-08-22 00:06:02 -07:00
Kurt
5b42dc8ae4 Minor clean 2021-08-22 00:05:41 -07:00
Kurt
92d1666970 Make PIDIV a readonly struct
Add tests to ensure the optimization remains in effect later
2021-08-21 18:24:38 -07:00
Kurt
65c5890e1f Make NPCLock a readonly struct
Reduces allocation, improves locality of data since the contents take less size than a pointer (can pass byval)
2021-08-21 17:44:43 -07:00
Kurt
ae0ca49628 Arrange CXD Shadow encounters, add ShadowID documentation 2021-08-21 17:01:50 -07:00
Kurt
c9b838b492 Inline clone method
More obvious what it does
2021-08-21 16:52:06 -07:00
Kurt
8f0fb902d1 ArgumentException -> ArgumentOutOfRangeException 2021-08-21 16:51:50 -07:00
Archit Date
27059268ba
un-trim alcremie form strings (cream vs swirl) (#3246)
also use proper alcremie forms for showdown
2021-08-21 13:02:37 -07:00
Kurt
8f4f86e88e Update WC8.cs 2021-08-21 11:50:24 -07:00
Kurt
5da9b4a70a Force alignment
FieldOffset isn't implied, fun.
2021-08-20 22:07:09 -07:00
Kurt
05364212ba Update Encount5.cs 2021-08-20 20:53:23 -07:00
Kurt
9ef93552c9 Add ability to set swarms for gen3 2021-08-20 20:50:16 -07:00
Kurt
48024f1245 Add Swarm data get/set for gen3-5
#3245
2021-08-20 19:52:31 -07:00
Kurt
cd12962a50 Remove Tradeback state caching in PKM data
Since we have more metadata with move learn sourcing, we can check if it was traded to gen2 to get new moves / deleted.

Adjust call sites appropriately
might have some issues, to be ironed out maybe
2021-08-20 15:59:54 -07:00
Kurt
bedc52943e Trailing commas
No functional change
2021-08-20 13:49:20 -07:00
Kurt
c6342a163f Minor clean
variable swaps, simplifications
2021-08-20 13:42:25 -07:00
liketolike
8b4730a2ee
Update zh translation (#3241)
Adds Gen2 zh const/flag name files
Adds Gen7 zh lgpe flag names
Updates GUI translation
Updates gen3,4 const/flag files
2021-08-19 20:19:49 -07:00
Kurt
9f249ef4d6 Add bounds check for API purposes
chris doing things funkily, might as well range check ourselves before blindly accessing the array

Use a const value for vivillon max wild form value
2021-08-19 18:59:24 -07:00
sora10pls
5379bad7ff Add new distribution raids 👻 2021-08-19 21:20:56 -04:00
Kurt
c0d748a975 Add Dream World upload slot indicator
Tested & works on bw & b2w2
Thanks Brokemia for the request!
2021-08-16 11:54:03 -07:00
Kurt
a926923a6b Remove Fullness/Enjoyment from ExtraBytes
They show up in the memory editor
2021-08-15 19:32:50 -07:00
Kurt
05d745afe5 Fix inverted format search 2021-08-15 19:32:33 -07:00
Kurt
934628b077 Pre-filter memory mismatch on moves
All over the place with prior commits; everything should be correct (and more robust) now.
2021-08-15 14:23:15 -07:00
Kurt
31ddaf2bc4 Don't defer on ability mismatch 2021-08-15 11:07:59 -07:00
Kurt
42330eb771 Memories and special moves, bite the bullet
Allocate a list :(
We need to keep all the secondary deferred around, since they have special movepools.
2021-08-15 09:47:31 -07:00
Kurt
7c60363b38 Rework match ranking to have multi levels of deferral 2021-08-15 09:28:47 -07:00
Kurt
24e77e7382 Handle form changing for move memories
Doesn't invalidate any of the statements made today.

ty @Lusamine for identifying these cases.
2021-08-14 20:20:13 -07:00
Kurt
db1cbf8cce Handle raids with specific TR moves tripping memory checks
Defer the ones that have the memory and don't have the move; we'll likely find another match else settle for this one.
2021-08-14 19:47:52 -07:00
Kurt
e1c8ab8d96 Fix remapped glyph
Future updates to glyph remapping to come later
2021-08-13 17:25:20 -07:00
Kurt
44e360f7c7 Add Wolfe coal gift ahead of actual release 2021-08-13 17:24:49 -07:00
Kurt
9793e9f1a0 Minor clean
Slap on interface for EntreeSlot
De-magic some 💯 numbers to indicate what they're doing
Improve perf of move-match-relearn check
Add an "else" as valid is never both values (history verifier)
2021-08-13 15:36:30 -07:00
Kurt
a0bdb1a40e Fix OT->HT memory string output for HT verifier
Use the `memory.Handler string` value rather than recomputing. (lines 51, 64 pf memverify)
2021-08-12 17:33:31 -07:00
Kurt
cad09e68bb Fix source string returns
I blame the goofy "move egg" names confusing me
Reorder some so that the switch case is sequential and can be optimized by jit as a jumptable
2021-08-12 17:32:25 -07:00
sora10pls
803fe84f04 Add form strings for Eiscue, Morpeko, and Zacian/Zamazenta
Ice Face, Full Belly Mode, and Hero of Many Battles (strings trimmed where appropriate)
2021-08-07 13:22:14 -04:00
Kurt
ad8d622443 Rearrange text resources
Put legality stuff with legality
2021-08-06 20:20:12 -07:00
Kurt
89372145b7 Extract legality report (invalids) methods 2021-08-06 16:12:11 -07:00
Kurt
b8e203bdef Remove invalidmatch tracking
The Encounter verifier method rarely rejects as our inner encounter matching methods are all-or-nothing. Don't bother keeping references for this bloat.
Ran the unit tests and nothing hit this logic.
2021-08-06 15:38:39 -07:00
Kurt
9f8642f7d2 Hide Generation/Game setters behind mutation method 2021-08-06 15:35:49 -07:00
Kurt
391c6d4af6 Use Generation property when available 2021-08-06 15:34:28 -07:00
Kurt
69a907c5e7 Pass encounter object to innermost ability verifier
Fixes stuff for format3 CXD encounters as the side-games applied ability bits regardless of a second ability existing.
2021-08-06 15:26:21 -07:00
Kurt
70e10478dd Extract fog boost location check 2021-08-06 14:54:32 -07:00
Kurt
a939a2dbd6 Add pkmdb sorting rules for loaded database set 2021-08-06 10:09:16 -07:00
Kurt
c126cd968a Only boost templates to 60 in wild area
No functional change for legality checks, so should be fine unless you're trying to get tiny edge case stuff.
2021-08-06 09:42:27 -07:00
Kurt
5ec2b12ae5 Handle some warnings for release build
Unused usings; just make PIDType stuff visible.
2021-08-06 09:41:39 -07:00
Kurt
0094492bd2 Update 21.08.06
Update mgdb with latest
2021-08-06 00:34:31 -07:00
Kurt
0f3e5095c5 Replace more linq usage 2021-08-05 22:39:38 -07:00
Kurt
e18c2d8fa4 Replace linq with similar but faster logic 2021-08-05 20:47:32 -07:00
Kurt
5c472a400d Expand shorthand parameters
int i => int index, or whatever the value is representing.
2021-08-05 20:33:25 -07:00
Kurt
a1f5c76790 Fix pgl jpeg save 2021-08-05 19:38:47 -07:00
Kurt
edcf3a9bd6 Remove duplicate no-item for gen6 held item list 2021-08-05 18:54:08 -07:00
Kurt
c409026a69 Merge branch 'master' of https://github.com/kwsch/PKHeX 2021-08-05 17:16:15 -07:00
Kurt
4e669468c3 Pass parse result list to encounter info fetch ctor
Old: when an encounter is found, we copied the contents of the list into our analysis list.
Since we stop when we find a suitable encounter, the old list is useless. By sharing the same list, there's no consequence. Reduces allocation by ~56B each analysis object!

Simplification reduces the amount of method calls by 1
2021-08-05 17:16:13 -07:00
Kurt
59d480c834 Minor tweaks
Discard empty pkm files (species 0) when loading boxes or templates
Add more xmldoc
Simplify some method parameter names for readability
2021-08-05 17:05:39 -07:00
sora10pls
2766c2c900 Add new distribution raids
Apparently the theme is summer
2021-08-05 20:03:56 -04:00
Kurt
ebb47867dd Use FileUtil tryget for pkm from path
GetPKMFormatFromExtension is now only used once internally.
2021-08-05 16:29:32 -07:00
Kurt
2f9a60b5e6 Organize byte resources into subfolders 2021-08-05 15:35:29 -07:00
Kurt
cc0397f087 Misc tweaks
Improved readability
2021-08-05 15:18:43 -07:00
sora10pls
bfcf081e5b Fix XY multiplayer sprite display
Reorder enums; Serena before Calem
2021-08-05 16:22:06 -04:00
Kurt
ab3795abaa Handle enc->pk7 form-random vivillon Island Scan static 2021-08-05 12:36:47 -07:00