Commit graph

1486 commits

Author SHA1 Message Date
Kurt
978bcfa56f Misc enc template tweaks
Skip string fetch for Trade1
Set gender for Trade8
Add record to wrap Gen8 raid generate params, return & use bool for filtering results, fallback to unrestricted if none succeed
Fix gender comparison for Entree5 slot
Simplify gen2 ResetKey fetch (byte sum of Money/ID/OT(used)
Closes #3970 by filtering gender inside the method like Encounter9RNG with an early return
Adds IV filtering inside the method with an early return like Encounter9RNG
2023-08-29 22:22:23 -07:00
Kurt
fd02b97ce1 Misc tweaks
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
2023-08-27 23:05:50 -07:00
Alexander3a
afc29fb203
Fixed span for PokeDexEntry9SV being too large (#3969)
* Fixed span for PokeDexEntry9SV being too large

Prevents .Clear() from wiping data it shouldnt
2023-08-25 10:08:43 -07:00
Kurt
50608c1b15 Misc encounter tweaks (extract/pass personal)
Removes doublefetch for personal, maybe faster ctor.
2023-08-21 20:07:53 -07:00
Kurt
8dd9e0803d Update dex minmax read offsets
Closes #3943

Also exposes the boolean flag in between the height/weight tuple.
Pretty sure this struct has an unused second half, and is just {byte, bool, byte}[2].
2023-08-20 13:48:01 -07:00
Kurt
86459812c1 Misc tweaks
Ensure GO IVs are respecting the min floor
Add some comments, reuse PersonalInfo reference instead of refetch
Fix Hoopa Unbound SlotWrite changing to 3
2023-08-20 00:31:54 -07:00
Kurt
9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00
Kurt
5637b1775d Fix psk tile choice encode/decode, XY flip
Closes #3953
Add in more annotations & clean up things slightly
2023-08-16 18:51:32 -07:00
BlackShark
218a29a16a
Fixed FRLGE Enigma Berry size (#3962) 2023-08-14 23:23:39 -07:00
Kurt
f632aedd15
Encounter Templates: Searching and Creating (#3955)
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.

In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
2023-08-12 16:01:16 -07:00
Momonopopotee
6d098cc848
Update gen 2 event flags and PLA blocks (#3944) 2023-08-09 00:44:34 -07:00
Kurt
d647f15f23 Fix indexing check for tile rotation
Closes #3950
Does not resolve #3953 , separate issue as caused by the April refactor. Need to debug old & new and see where the data is being copied wrong
2023-08-09 00:43:29 -07:00
Kurt
18fd790657 Minor perf tweaks
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
2023-07-15 11:22:48 -07:00
Kurt
ee9ae63c22 Misc tweaks
Move enum -> ushort instead of int
Redo handling of HOME Volt Tackle (disallow on SWSH Cap Pikachu)
Pass spans instead of strings to use span methods
Reset encounter filters on early abort
2023-07-13 22:18:34 -07:00
Kurt
26cabd022b Update 23.07.09 2023-07-09 14:10:40 -07:00
Zazsona
b340e2327a
Crystal (International) Checksum 2 Fix (#3939)
* Correct invalid OverallChecksumPosition2 offset for International Crystal

* Update SAV2 Checksum validation to check against both Checksum values
2023-07-08 20:21:43 -07:00
Kurt
2ea6ee4e10 Misc fixes
Add sound for adding all XY fashion items (was silent)

Fix Gen7 Resort PKM loading (4 bytes extra per slot)
Fix Gen6 HallOfFame TID/SID validation dropping leading zeroes
Fix Gen6 Best Friends ribbon validation
Treat GO8 as server date restricted, give detailed message outside window
HasTracker => must have HT name
2023-07-08 20:00:41 -07:00
Kurt
6d4cd60461 More fixes/improvements
Improve cctor times for Breeding; direct calls for splitbreed checks; inlined binary searches via generated IL instead of hashset
Fix permitting alpha ribbon on non-alphas in Gen8/8a/8b, disallow Gen8a/8b ribbons for Gen7 Alolan Raichu
Improve some IL generation of EvoChain logic
Add xmldoc for new evotree additions
2023-07-08 12:46:46 -07:00
Kurt
00b3e111f8 Extract some CGear logic
More span based interaction, less allocation.
2023-07-06 22:20:25 -07:00
Kurt
dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00
James Park
0ba64a8da2
Pokemon location tooltip fix for PLA + miscellaneous comment fixes (#3920)
* Fix Pokemon tooltip for LA incorrectly referring to SwSh location table

* Fixes to comments referring to incorrect generation/version/game

---------

Co-authored-by: James Park <5295838+pencilethics@users.noreply.github.com>
2023-06-20 10:36:28 -07:00
Zazsona
38c7e755db
Correct SAV4Ranch's SetChecksums() passing the wrong pkEnd offset argument to UpdateMetadata() (#3918) 2023-06-16 15:45:09 -04:00
Kurt
6964d48adb Move location/capture to Encount
Shared for both roamers
https://projectpokemon.org/home/forums/topic/63405-suggestionbug-gen-5-roamers-block-data-only-shows-info-on-roaming-thundurus/?do=findComment&comment=283912
2023-06-11 11:12:34 -07:00
Kurt
8cc1220056 Minor clean 2023-06-11 10:38:51 -07:00
abcboy101
b0da14b71e
Add Geonet/Unity Tower editor (#3909)
Adds a basic editor for recorded Geonet/Unity Tower locations for the Gen 4/5 games, building on this [post by Danius88](https://projectpokemon.org/home/forums/topic/62055-bw-b2w2-unity-tower-geonet-and-passerby-research/).
So far, I've implemented buttons that set all locations (including unused ones), set all legal locations, and clear all recorded locations; and checkboxes to toggle whether the whole globe is visible (used in Japanese games) and whether the ferry to Unity Tower is unlocked.

Haven't implemented any UI for editing the status of individual locations, since I'm not sure how to lay it out.
Also haven't implemented anything related to how the data of the other players in Unity Tower is stored.
2023-06-11 09:38:24 -07:00
Kurt
1174e354b1
Initial support for Pokémon HOME 3.0.0 (#3899)
* Heavily rewrites the `PKH` abstractions.
* Uses HOME's core-side classes as the transfer middlemen instead of direct A->B transfers.
* Revises logic to account for most of HOME's quirks (scale/height copying, safe refuge PLA)

Future revisions hinge on better handling of evotree (need better metadata about existing as specific evolutions in each game).

---------

Co-authored-by: sora10pls <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-06-03 18:19:16 -07:00
Pasquale Nardiello
3ca16b435c
[SV] Give All Clothing button (#3876)
* Mapped Fashion items for S/V and added injection logic
* Added 'Unlock Clothes' button in Trainer Editor's misc section alongside ComboBox to select type to add all.
2023-05-26 10:24:27 -07:00
Kurt
34f4df3d4b Misc tweaks
Closes #3878

Pictures are Zoom instead of AutoSize so there's no need to downscale or dynamically position the smaller 2.
Fix my oopsie on docked tabs (hid the Cancel/Save button!), change sizing.
2023-05-11 20:56:45 -07:00
Pasquale Nardiello
d915bb6039
Img visualizer (#3875)
* Added Boxes to view Current Trainer photo and Trainer Icons

* Adjusted Images Visualization

* Updated Pictures decompression to final DXT1 version
2023-05-10 23:50:50 -07:00
Kurt
3bde807bf2 Gen5: Add second roamer slot 2023-05-09 11:45:19 -07:00
Kurt
a09a6263c7 Extend filename species 000's to 4 digits
Now that we're past the 999 count...
2023-05-07 15:29:40 -07:00
Kurt
3219e03dc6 XK3: Load Purified state from savefile
Closes #3872
2023-05-01 17:09:45 -07:00
Kurt
3285ecada9 Add MemoryCard detection as latest sav, pkmdb 2023-05-01 16:51:17 -07:00
sora10pls
e5cc0ffd6b SAV5: expose number of unlocked boxes 2023-04-30 18:59:51 -04:00
sora10pls
d55bf21466 Minor fix to LGPE fashion cheat
oops
2023-04-30 12:14:05 -04:00
sora10pls
6eb82e3847 Add unlock all fashion cheat for LGPE 2023-04-30 12:01:08 -04:00
sora10pls
7e2552d918 Expose LGPE current fashion/appearance 2023-04-28 21:14:24 -04:00
Kurt
b417964193 Condense some expressions for move fetch 2023-04-23 15:51:48 -07:00
Jonathan Herbert
599387e7aa
Fix ORAS Held Items Using XY Held Items By Mistake (#3866)
- Add HeldItems_XY
- Fix that HeldItem_AO pointed to what should have been HeldItems_XY
- Fix HeldItem_AO being inconsistent with the rest of the HeldItems
- Correct HeldItems_AO only having XY  held items and not ones added in ORAS
2023-04-23 01:35:26 -07:00
Kurt
998b8f1ce0 Minor tweaks
Add unit test for VC kata/hiragana edge case
De-duplicate some slot change notifications
Span in more spots
2023-04-22 17:51:32 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00
Jonathan Herbert
52a24a7bb0
Expose FashionUnlock8 From SAV8SWSH (#3859)
Also document what the relevant regions are as constants.
2023-04-16 12:32:25 -07:00
Kurt
5b484f5712 Use byte[] instead of int[] for tile sel 2023-04-15 11:28:35 -07:00
sora10pls
f433d02052 Label profile picture/trainer icon save blocks 2023-04-15 11:59:55 -04:00
Kurt
c73264d4f3 Minor minor perf
Small changes to reduce some allocations
2023-04-15 01:58:37 -07:00
Kurt
ecef31f167 Minor clean 2023-04-13 00:05:10 -07:00
Kurt
4caf749064 Misc tweaks
do things a little more directly

blank ctor: we already have the ctor, just invoke it ourselves instead of having to rediscover it
2023-04-10 01:26:54 -07:00
Kurt
6d0c2d9520 Add more overload methods
Learnset: slightly quicker check.
SCBlock: assists when you have Key separate from the encoded data.
2023-04-10 00:49:39 -07:00
Kurt
0dfb012e5c Add Ditto distribution raids 👛
Adds a helper method for SCBlock to measure a size from header.
2023-04-06 19:28:10 -07:00
Kurt
4384cadefc Add more xmldoc 2023-03-31 13:00:34 -07:00
Jonathan Herbert
5cb31d660d
Add Enrollment Date To SaveBlockAccessor9SV and SAV9SV (#3851)
Add Epoch1900Value based on Epoch1970Value's API and the method @Lusamine described in #3800 to access the Enrollment Date From Scarlet and Violet Save
2023-03-29 20:44:04 -07:00
sora10pls
bd05da2b94 Revise SV stake collection cheat
Chains in front of the ruins are now removed when activating the cheat
Also reorder and label more blocks
2023-03-28 18:25:56 -04:00
sora10pls
6b5d4ec3ea Add, label, and reorder more SV save blocks
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2023-03-28 16:01:21 -04:00
sora10pls
dd157813c4 Misc changes
Re-order tables according to National Dex ID instead of Dev ID
Label unknown fields for SV player appearance/fashion
2023-03-28 16:00:44 -04:00
Kurt
e6ebd20d83 Minor tweaks
Fix boxbin load being ignored
2023-03-28 11:29:29 -07:00
Kurt
5c13183d02 Less allocation, minor tweaks
NET 8 will have a Shuffle method, which can get rid of the overload in Util.
Batch Editor no longer crashes the program when selecting OT_Trash/HT_Trash/Nickname_Trash via dropdown.
2023-03-27 00:11:42 -07:00
Kurt
82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
Lusamine
0e16b08482 Label step counters in SWSH for egg cycle and party friendship 2023-03-26 16:10:26 -05:00
Kurt
aa13c93e65 Add misc generic constraints
Resolves some allocation analyzer issues
2023-03-25 23:28:28 -07:00
Kurt
0087ccb44f Use span for savefile slot API
No more offset fetch
2023-03-25 23:14:50 -07:00
Kurt
5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
BlackShark
6247a61bd3
Fixed offset for MysteryEvent3RS checksum (#3847)
* Fixed offset for ME3RS checksum

* Added Subtitle for WonderCard3
2023-03-21 16:45:37 -07:00
BlackShark
a31217ef6a
Various changes to Gen 3 Mystery Data (#3842)
* Various changes to Gen 3 Mystery Data

* Update Gen3MysteryData.cs
2023-03-20 16:26:23 -07:00
Manu
8ab36f70fd
fix SetValue for SByte blocks (#3843) 2023-03-20 15:54:47 -07:00
Manu
f9c55320f4
Label Active Outbreaks Number Save Block (#3844) 2023-03-20 06:07:30 -07:00
notzyro
df481c9b25
Label SV GO Vivillon Save Blocks (#3838)
- Rename FSYS_Vivillon for uniformity
- Labels bool for GOVivillon form is enabled
- Labels unix time stamp for GOVivillon postcard expiration
2023-03-18 16:38:11 -07:00
Jonathan Herbert
547ec8ad12
Fix SwSh Treasure Inventory Tab Mislabeled As Mail (#3832) 2023-03-08 11:52:18 -08:00
Kurt
29b3b695bd Pre-allocate some dictionary sizes
Skips the bucket array resizing steps
a 256 key dict will garbage 5KB; StringConverter2KOR wastes 100KB of garbage.

Zukan7b: save 144 bytes and eliminate cctor
2023-03-04 20:00:27 -08:00
Kurt
569a4a7832 Add postcard before multiplayer size 2023-02-28 20:03:46 -08:00
Kurt
0f1fba86f7
S/V 1.2.0 Support (#3819) 2023-02-27 19:12:27 -08:00
abcboy101
30aa1cc9aa
Add Geonet location editing for Gen 4/5 (#3810)
* Add Geonet location to SAV4 and SAV5

* Allow commas to be escaped in subregion names

* Add missing 3DS subregions

* Add Geonet location editing

* Ensure null values are kept as the first option in GetCountryRegionList

* Add Geonet locations in CHS/CHT
2023-02-26 16:33:53 -08:00
Kurt
b4b1310934 Rework jagged crypt operation
Fixes checksums for Colo

Closes #3803
2023-02-26 15:18:32 -08:00
Lusamine
0fa4ec8dce Fully update button naming/localization for propagating SV raids
Standardizes capitalization of "raid" in the editor and updates
shortcuts to indicate holding Shift to propagate seed.

Closes #3807
2023-02-23 11:08:33 -06:00
Kurt
552676ed3a Add counter overflow check
Never will happen, but not worth arguing over because this is essentially what the ROM does. Entry to this method requires both OK.
91c040b081/src/save.c (L587-L605)
Closes #3805
2023-02-23 00:48:03 -08:00
Kurt
6daad3a1d1 Update CGearBackground.cs
Closes #3789
2023-02-16 23:51:15 -08:00
Zazsona
c6e133cff8
Add Toys from the My Pokémon Ranch Platinum Update (#3766)
* Add Ranch Toys from Platinum Update

* Add ToyType validation to SAV4Ranch
2023-02-05 11:47:35 -08:00
Kurt
03be38c8df Handle remapped zukan species
The one critical spot it was needed :(
Revise SeenAll for genderflag set; just wipe -> reapply.

Closes #3745
2023-01-28 19:18:10 -08:00
Kurt
8537bb56e1 Replace "Set All 6 Stars" with "Copy To Others"
Closes #3727
Hold shift to copy the seed too, otherwise it will keep the existing seed randomness.
2023-01-21 22:02:21 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
sora10pls
67ac1e7378 Add Cinderace raid handling 2022-12-29 19:20:01 -05:00
sora10pls
854a8d1f5a SV block key label updates 2022-12-29 18:51:45 -05:00
Kurt
41930dd2bd Handle crossover flying dragonite
Update pkl from pkNX
2022-12-16 22:34:01 -08:00
Lusamine
46d96f2822 Document blocks for Gimmighoul, fixed symbols, and records 2022-12-15 13:14:26 -06:00
Kurt
8190a12d13 Label properties for language and entity count 2022-12-10 19:55:24 -08:00
Kurt
d4835392a0 Update SAV3GCMemoryCard.cs
Move SaveGameCount field reset outside of the loop.
Closes #3682 ty @TheZett !

Make if-if-if an if-else since entry to one will never enter the others.
2022-12-10 14:01:59 -08:00
sora10pls
b2cbcd5139 Clamp picnic table accessory counts 2022-12-08 22:59:23 -05:00
Kurt
b29d9a65e1 Allow static encounter deerling form change match
Closes #3678
2022-12-07 23:28:47 -08:00
Kurt
0c0651f719 Show ride legend stored data
Hidden in box 33. All alone.
2022-12-05 21:05:16 -08:00
sora10pls
40701ced73 Add Mass Outbreak save blocks 2022-12-04 20:14:43 -05:00
MewTracker
703ddb866a
Added spawn points to raid editor (#3668) 2022-12-04 07:52:31 -08:00
sora10pls
fcff2925f1 Add 7 Star Raid record editor 2022-12-02 22:20:43 -05:00
Kurt
2e67526db1 Update 22.12.01 2022-12-01 22:40:11 -08:00
sora10pls
1ffd6872a8 Unban Lansat Berry 2022-11-29 21:47:42 -05:00
sora10pls
d64fdb68ad Label event raid identifier save block
0 for no event active
20221125 for Eevee
2022-11-27 21:31:04 -05:00
Kurt
6002611c80 Fix block value set cast on change language
Closes #3657
2022-11-27 10:52:01 -08:00
Kurt
4df9198ff5 Fix SeenAll/CaughtAll/CaughtNone set/clearing 2022-11-26 15:31:36 -08:00
Kurt
cee97ada26 Minor clean 2022-11-26 14:22:57 -08:00
Kurt
184c206910 Set form seen on SAV pk9 dex set
Set seen gender too
private unused flag names
2022-11-25 19:11:25 -08:00
Kurt
f1b8992989 Handle Item flag set correctly
Remove v1.0.0 bug replication
Ensure the IsUpdated flag is set when writing a non-null pouch
2022-11-25 11:21:18 -08:00
sora10pls
b4253909d7 SV cheat adjustments and additions
Remove story scenario flags from fly loc cheat
Modify shrine work value to lift seals and make sub-legendaries ready to catch
Add cheats to unlock all TM recipes and bike upgrades
Closes #3635
2022-11-25 08:21:10 -05:00
Kurt
721159b0db Add rental teams block label 2022-11-24 22:44:59 -08:00
Kurt
719ec1c6cc Add Collect All Stakes (sublegend x4) cheat button 2022-11-24 21:58:47 -08:00
Kurt
7d7d7e91c0 Add gen9 flyto unlock button 2022-11-24 21:25:52 -08:00
Kurt
25d0ff268f Fix dex species/form iteration cheats
Update Zukan9.cs
2022-11-24 19:58:32 -08:00
Kurt
b6ac0de3f7 Fix changing sav language setter block set 2022-11-24 19:13:19 -08:00
Kurt
0ea152770a Fix IsNew/IsFavorite flag clear 2022-11-24 18:32:32 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
e1cf36e2c4 Add method to write both save slots 2022-10-19 20:36:56 -07:00
BlackShark
b2f5bd5bd6
Added SIZE_G3EMU (#3603) 2022-10-14 07:29:52 -07:00
Kurt
58f729122e Tweak party undo/redo logic 2022-10-09 16:15:50 -07:00
Zazsona
b804557627
Expand My Pokémon Ranch Support (#3595)
* Add RanchMii for SAV4Ranch

* Add RanchToy

* Add RanchTrainerMii

* Add RanchLevel

* Add RanchToy class; make existing RanchToy RanchToyType

* Add RanchToy and RanchLevel to SAV4Ranch

* Remove incorrect MaxPkmCount entry from RanchLevel

* Move code to remove PtHGSS data to a function in G$PKM

* Add RK4 for My Pokemon Ranch Pokemon

* Add RanchPkOwnershipType

* SAV4Ranch updates

* Fix PK4/RK4 conversion logic to stop breaking nicknames/OTs

* Fix EntityDetection.IsPresent() check tripping on the data end marker for SAV4Ranch

* Add .rk4 to README translations

* Minor tweaks

Fix RK4 TID/SID endianness/order, split Ownership enum into two enums
Condense mii classes to get/set properties
Make RanchLevel a static class for logic
Remove ClearFF for TrainerMii -- the FFFF is the string terminator char for gen4
Make Toy byte enum, with unused alignment bytes

Co-authored-by: Kurt <kaphotics@gmail.com>
2022-10-02 13:14:42 -07:00
Kurt
83d6402fd4 Add gen3 unown form-pid check 2022-09-26 07:27:51 -07:00
Kurt
0a9fbfc8c3 Size 7->8, make properties u8 instead of s32 2022-09-22 11:57:58 -07:00
Kurt
d5cdd3e6cc Update SAV1.cs
Closes #3583
2022-09-12 11:54:35 -07:00
Kurt
c5908b2b97 Disassociate metadata's SAV reference from clone
Necessary for gen3 manual overrides; the fetched properties for Metadata should refer to the cloned data that it is using, not the original reference.

Closes #3582
2022-09-11 09:59:00 -07:00
Kurt
bbc45d8b0c CXD played: Use TotalHours to set elapsed hours 2022-09-07 14:39:58 -07:00
Kurt
06196e0440 Minor tweaks
Less alloc
2022-09-04 22:23:35 -07:00
Kurt
1960b335fd Remove PersonalInfo.Abilities, use interfaces
If you must get a list of abilities, then use the span extension methods.
Also reworks some initial moveset fetching to allocate less
2022-09-02 10:20:19 -07:00
Kurt
66e0613d82 Minor clean 2022-08-30 15:00:45 -07:00
Kurt
319a671a6d Simplify munchlax tree list usage 2022-08-29 17:38:27 -07:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
3dde8a7cfa Reduce linq usage, minor perf 2022-08-17 23:48:37 -07:00
tastymeatball
5f3516c3ce
Fixed error getting Z coordinate (#3567) 2022-08-12 07:58:23 -07:00
Kurt
59fad0e8cf Minor tweaks
Extract some logic (origin markings)
Revise directives for NET7 targeting, remove old net5 refs
2022-08-05 16:18:42 -07:00
Kurt
94668b4672 Fix clearing of clones (off by 1 last box)
Clamp end box in the clear/modify actions too, just in case.
2022-08-05 11:24:54 -07:00
Kurt
ec45ca1a83 Set species flag on ck3/xk3->pk3
Make GetG3Species return ushort

Fixes regression caused by 5942a74147
Copying SpeciesID3 instead of Species is fine as it skips the map/unmap step, but it also skips the setting of the HasSpecies flag. So we'll just set it in the individual ConvertToPK3 methods.
2022-08-04 09:53:15 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
45af203a26 Fix C/XD playtime reading
ty @trigger-segfault
e611c9661e
apparently Japanese XD uses 32bit instead of 64bit, different struct size. Seems the same as the memo size being different for japanese XD too.

Since we're now using Config, apply the correct CurrentRegion/OriginalRegion values when setting a pk* to sav.
2022-07-06 17:33:15 -07:00
Kurt
e4984b203c Update SAV3GCMemoryCard.cs 2022-06-30 07:17:47 -07:00
Kurt
1d94baeb7f Fix footer size chop
oops, another hotfix
2022-06-28 16:54:18 -07:00
Kurt
1f64a41670 Fix gci recognition 2022-06-27 22:28:46 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
d8c8a13885 Add bizhawk footer handler
Optimize some of the other handlers.
2022-06-25 11:14:00 -07:00
Kurt
210bd90fc1 Add entree MissionsComplete for BW
Closes #3532

BW/B2W2 could be the same, meaning that the pass power offsets in the B2W2 class can be merged back in to the base class.
2022-06-19 08:39:43 -07:00
Kurt
d2115eb8b9 Add remaining gen4 roamer slots
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2022-06-18 19:46:53 -07:00
ShadyRelapse-PP
bd25312181
Added Second Roaming Pokemon for Platinum and Third Roaming Pokemon for HGSS (#3531)
* Update SAV4HGSS.cs

* Update SAV4HGSS.cs

* Update SAV4Pt.cs

* Update SAV4HGSS.cs

* Update SAV4HGSS.cs
2022-06-18 19:14:29 -07:00
Kurt
d1c2f6ef6e Add gen5 roamer get 2022-06-18 19:12:41 -07:00
Kurt
0eca5cbe05 Add gen4 roamer to block editor
Closes #3528
2022-06-18 14:11:22 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
8319bfe003 Fix Entree Forest saving
Closes #3524
2022-06-14 22:30:57 -07:00
Kurt
0093927e15 Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
184440f266 Add more GBMobileCableColor values
see 7225b2b87b
2fe0cbbb19/gfx/mobile/mobile_adapters.pal
2022-06-11 10:40:10 -07:00
Kurt
15a84d9d7e Minor clean 2022-06-11 09:51:43 -07:00
Kurt
8c528855f4 Differentiate dragged PK8/PB8 better w/preferences
Better determine preference with file extension string
2022-06-07 03:33:45 -07:00
Kurt
54cb4dc8c8 Minor comment fixes 2022-06-07 03:21:04 -07:00
Kurt
ab723af640 Expose Context for SaveFile/ITrainerInfo 2022-06-03 19:08:46 -07:00
Kurt
978be73b9a Trycatch path->sav factory method
Closes #3512 -- had a bad gen3 save backup causing trouble.
2022-06-02 19:21:47 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Lusamine
0b50d6d4ac Label SWSH Poke Job Storage Block 2022-05-18 00:03:59 -05:00
Kurt
50ce6a92db Revise stadium detection if no teams set
Closes #3494
Thanks @keiyakins !
2022-05-15 14:05:10 -07:00
Kurt
a5b46d80f5 Minor tweaks
ShowdownSet: Lessen allocation
MoveTutor: Remove boxing by calling the generic method instead of object method
Xoro8b: Add more xmldoc, use positive constant instead of inverse negative for parity
StadiumUtil: Use built-in endianness reversal methods
2022-05-14 08:28:13 -07:00
Lusamine
4e703b7c9e Correct ordering of SWSH rental team blocks 2022-05-13 20:02:41 -05:00
Kurt
bc054c09ed PK5: Clear party stats on import
Add property get/set for the undocumented fields
2022-05-08 18:36:18 -07:00
Kurt
69794e7328 PK4: Add Seals & Ball Capsule index
0xD4 + 0x18 = 0xEC = 236 bytes -- end of data!
2022-05-08 13:16:41 -07:00
Kurt
3e8527f11a Minor tweaks
Reduce allocation in a few places, delete unused stuff, more concise expressions.
2022-05-07 21:25:26 -07:00
Kurt
a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
Kurt
be9c947dd6 Use tuples and ComboItem, not anonymous class
Little more explicit
2022-05-06 15:43:51 -07:00
Kurt
75874b6b81 Show lock capsule slot in mystery gift editor
Closes #3487

editor getting hacky, but it works
2022-05-05 21:21:03 -07:00
Kurt
d58aed109d Add Current Box Changed flag for sav1/2
Flag not set causes the game to clear all boxes (except current box) to clear garbage sram if saves never cleared. Yay deferred execution?
2022-05-02 23:47:41 -07:00
Kurt
fa76da56c9 Inline some Rand32 calls
No functional change
2022-04-26 20:21:26 -07:00
Kurt
1f49574be1 Fix g6 hof len 2022-04-23 22:05:51 -07:00
Kurt
f5358e0e37 Update HoF6 entity editing
Reusable entity struct, no more overlapping fields
Adds OT Gender, fixes some flags.

Thanks L1nk2futr3 !
https://projectpokemon.org/home/forums/topic/60977-hall-of-fame-tid-resetting-gen-6/?do=findComment&comment=275575
2022-04-23 10:42:56 -07:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
e90f19c962 Add setters for spawner objects
UnknownSeed->CountSeed
Seed_01 -> AlphaSeed
yay, no more unknown seed functionality, all documented.
2022-04-18 22:25:34 -07:00
Kurt
515a503ee4 Update spawner models, import from permutemmo 2022-04-17 14:54:54 -07:00
Kurt
a61d8d1efc Extract IMultiplayerSprite from SaveFile
only used by gen6 saves
2022-04-15 14:58:40 -07:00
Kurt
a681783f1a Extract interface for SaveBlock, allow strict
External users shouldn't be using SaveBlock
2022-04-15 11:45:04 -07:00
Kurt
ac7947fd66 Misc tweaks - static namespace using 2022-04-15 09:54:12 -07:00
hp3721
f740e1dd72
Fixed rebattling BDSP trainers (#3481) 2022-04-14 18:36:01 -07:00
Kurt
5f4bbcf8de Permit 0x1FF00 saves as stadium saves
Closes #3479
emulators are stupid
2022-04-13 10:42:35 -07:00
Kurt
f753afaae8 Minor clean 2022-04-11 11:56:56 -07:00
Kurt
a5ee845c3b Decouple event flag/work from SaveFile 2022-04-09 18:12:57 -07:00
Kurt
0389624508 Extract unnecessary stringbuilding from pkmconvert 2022-04-09 11:58:52 -07:00
Kurt
e6cf5d0baf Split PKMConverter into multiple classes
EntityFormat -> detects byte[] -> ctor() PKM
EntityConverter -> converts between pkm formats
RecentTrainerCache -> used by other classes (not within EntityConverter!)
EntityBlank -> creates blank PKM objects indirectly
2022-04-09 01:39:34 -07:00
Kurt
cc1c3e8d42 Refactor stat loading to allow spans
Can load stats without allocating
2022-04-08 21:08:06 -07:00
Kurt
274b613487 Change signature to set stackalloc ivs 2022-04-08 20:43:31 -07:00
Kurt
d40bfa63c7 Refactor gen2 mail data structure
Now reads/writes correctly in the GUI.
Closes #3470

Not going to handle slot swaps not matching the data, as this becomes problematic when cloning slots. Previous commit added the ability to manually move mail slots.
2022-04-02 23:36:56 -07:00
Kurt
55083ee02c Fill(0) -> Clear() 2022-03-26 13:33:58 -07:00
Kurt
977e977dbf Rewrite GeniusCrypto (XD/Batrev)
More clear usage of span
slightly less allocation+copying
more comments for future readers
2022-03-26 13:28:29 -07:00
Kurt
8bf618008a Remove structconverter
Won't work on bigendian architecture for non-byte fields, so just do it manually.
2022-03-25 19:47:23 -07:00
Kurt
6a96ad2278 Disallow loading invalid BDSP savefile versions
rom hacks smh
2022-03-25 19:24:37 -07:00
Kurt
2cbdd5dbe6 Add gen4 pokedex extdata reader 2022-03-22 10:25:53 -07:00
Kurt
68e3a4430d Handle japanese RSBOX memcards
First 5 blocks are reserved for file accessing info, but we should include them when checking length
Closes #3468

Capture the bool indicating Japanese for the save file, so box names are now read correctly (if changed from game's default).
2022-03-21 19:20:06 -07:00
Kurt
46c83faa0e Refactor hall extradata to read as a separate block 2022-03-21 18:53:24 -07:00
Kurt
fadcf92dc8 Faster pokecrypto
net6 was 4x faster than 461 with the old implementation; now it is faster for both but not as disparate.

New implementation performance is always at least 30% better than the old implementation; even better for smaller chunks of data (40% less time).

Pretty much mimics bare metal value writes
2022-03-20 02:44:36 -07:00
Kurt
54f1e341f9 Spanify spawner object get 2022-03-20 01:46:24 -07:00
Jonathan Herbert
9222bfa919
Fix BDSP V1.3.0 Suffix (#3465) 2022-03-16 08:01:25 -07:00
Kurt
9aa5bbea2d BDSP v1.3 2022-03-15 19:24:17 -07:00
Kurt
70ea1f7048 Move some files around 2022-03-15 19:23:03 -07:00
Kurt
b45ce123da Show rainbow bean index
14 -> 15
Clean up some API functions
2022-03-08 21:02:06 -08:00
Kurt
bb8dee1e6c Return block value
oops, refactoring forgot to add return
Closes #3458
2022-03-08 08:36:17 -08:00
Kurt
4e1276a954 -8 bytes from each encounter template
saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
ba9d3c95af Fix bean get/set 2022-03-06 15:33:33 -08:00
Kurt
9049ef99fd Minor allocation reduction 2022-03-06 13:03:39 -08:00
Kurt
7911cd6d5c Seal some classes 2022-03-06 12:16:36 -08:00
Kurt
47f7efab2c Update SCBlockAccessor.cs 2022-03-06 00:46:10 -08:00