Commit graph

159 commits

Author SHA1 Message Date
Kurt
9c086260c6 Fix random level slots (PA8) initial move list 2022-06-22 16:24:11 -07:00
sora10pls
2e9f73ab4d Add PogoType for Ultra Beasts via Field Research
Will need to verify if Beast Balls can be used on other Pokémon, and if generic Poké Balls can be used on Ultra Beasts. We'll see when GO Fest Berlin starts.
2022-06-22 17:19:08 -04:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
893b5d5293 Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
700236249f Treat random gendered slots correctly 2022-05-10 21:52:01 -07:00
Kurt
2a6026cc80 Load gender values for forced gender slots 2022-05-10 21:46:45 -07:00
Kurt
8c4db878dd Extract logic to set initial mastery move flags
Are we done yet
2022-05-08 10:28:22 -07:00
Kurt
178e5e8bc5 More mastery tweaks for db->pkm + alpha statics
in the RNG generator, defer alpha move mastery flag set for templates to set themselves
2022-05-08 10:06:38 -07:00
Kurt
ccf87242c1 Eliminate boxing on encounter search (criteria)
struct implementing interface is boxed when passed to method that accepts interface (not generic method).
Removes IDexLevel (no other inheritors but EvoCriteria) and uses the primitive the data is stored (array, not IReadOnlyList) for slightly better perf.
2022-05-07 18:29:36 -07:00
Kurt
e34d03d2e5 Update 22.05.08 2022-05-07 14:30:16 -07:00
Kurt
a9443be8fa Add bypass for alpha move purchased
ty @Atrius97 for finally nailing the repro on this

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-07 13:48:47 -07:00
Kurt
124bbf98ad Allow seed of mastery toggling mastered flag
oops
2022-05-06 16:11:52 -07:00
Kurt
9deafa851a
Create initial movesets for Alpha entities correctly, verify initial mastery (#3489)
* Draft checks for encounter slot mastery

* Check encounter mastery flags

* Add moves for LA static encounters that don't follow learnset

* Add moves on crossover LA static encounters

* add alpha moveset population method

Now generates and applies moves as the game does
Updates some handling of other methods to use Span

* Show better message for bad mastery init flags

* Insert descending if candidates have same level

Level 78 Yanmega:
- [01] [10] Quick Attack
- [06] [15] Gust
- [11] [20] Silver Wind
- [18] [28] Hypnosis
- [25] [35] Air Slash
- [34] [45] Ancient Power
- [43] [54] Crunch
- [43] [54] Bug Buzz

Yields:
AlphaMove
Crunch*
Bug Buzz*
Ancient Power

* Descending order due to iteration

Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-06 15:43:23 -07:00
Kurt
824e868efe Flag non-pokeball GO shedinja (evo'd from nincada) 2022-05-03 20:17:28 -07:00
Kurt
7c8f52cbbf Minor clean
invert nesting, add missing if( space, group OT checks together
2022-05-02 23:48:25 -07:00
Kurt
b51cdfe72f Flag Marks on BDSP/PLA encounters
Note to self: Exclusion lists aren't futureproof; inclusion more resilient :)
2022-05-02 19:27:22 -07:00
Kurt
ef3cb34387
Refactor EvoCriteria to be a struct, reduce allocation (#3483)
* Make EvolutionCriteria struct

8 bytes per object instead of 26
Unify LevelMin/LevelMax to match EncounterTemplate
bubble up precise array type for better iteration

* Inline queue operations, less allocation

* Inline some logic

* Update EvolutionChain.cs

* Improve clarity on duplicate move check

* Search reverse

For a dual stage chain, finds it first iteration rather than second.
2022-04-23 21:33:17 -07:00
Lusamine
9d3f61b708 Fix MMO roll count 2022-04-23 00:44:55 -05:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
e6cf5d0baf Split PKMConverter into multiple classes
EntityFormat -> detects byte[] -> ctor() PKM
EntityConverter -> converts between pkm formats
RecentTrainerCache -> used by other classes (not within EntityConverter!)
EntityBlank -> creates blank PKM objects indirectly
2022-04-09 01:39:34 -07:00
Kurt
69fafcab83 Performance: Slightly reduce allocations in moveset validation (#3460)
* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object.
* Ensures the objects are never-null, and makes cleanup easier.

Slightly adjusts some other parts of the moveset validation to reduce allocations.
2022-03-12 17:39:00 -08:00
Kurt
4e1276a954 -8 bytes from each encounter template
saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
462ef70ffb SlotNumber/MagnetStatic int->byte
more size reductions
2022-03-06 22:47:03 -08:00
Kurt
e17483fe46 some linq reduction 2022-03-05 20:03:52 -08:00
Kurt
1b266c1e4b Handle PLA MMO formarg deferral
Can capture formarg evolved stuff directly in wild
2022-03-05 18:54:50 -08:00
Kurt
ccca8abdad Remove fixedball for go7, reset h/w/cp
Now that we have accurate calcs, let's just generate them with the values.
2022-02-25 13:52:50 -08:00
Kurt
d5be6254f3
Add logic for PLA wild RNG correlation (#3443)
Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic

Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.

This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.

level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level

Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-20 17:59:48 -08:00
Kurt
d17639f956 Add alpha move for encounter slots
oops
Closes #3427
2022-02-09 19:21:45 -08:00
Kurt
04856122b7 Simplify landmark alpha move match check 2022-02-09 16:17:44 -08:00
Kurt
80eac48a49 Fix no alpha move bypass for alphas
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=273294
2022-02-08 23:16:00 -08:00
Kurt
c7ed55ab54 Simplify match rating return value choice
Ensure it is ordered Partial->DeferredErrors->Deferred->Match
2022-02-06 16:14:46 -08:00
Kurt
3793fd4fd3 Landmark Alphas do not have Alpha Moves
nice omission gamefreak
2022-02-05 10:23:00 -08:00
Kurt
69ee363663 Fix EncounterSlot form set order, copy expgrowth for consistency
Closes #3387
ty @odin880 !
2022-02-05 00:47:17 -08:00
Kurt
94f2d3ba0b Fix Flawless IV count comparison
lol ty atrius
Closes #3383
2022-02-04 19:31:45 -08:00
Kurt
0b32cbf132 Update PKHeX.Core abstractions with latest logic
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:35:15 -08:00
Kurt
9cde291595
Enumerate ability permissions in encounter templates, misc updates (#3368) 2022-01-08 22:34:04 -08:00
Kurt
f83a9bf833 Expose shiny potential value
Not really digging it currently as it doesn't cover multi-state like AlwaysStar-Or-Never, but that single edge case can be handled elsewhere
2022-01-07 17:48:12 -08:00
Kurt
47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00
Kurt
29fd17a6f9 Add friendsafari to HA metadata permission 2021-12-26 23:05:25 -08:00
Kurt
6b2ea0894e Bypass encounter slot check for radar slots
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=271406
https://discord.com/channels/401014193211441153/679178558597496872/908489378043686944
2021-12-12 13:16:27 -08:00
Lusamine
e617beb604 Add Lost Tower to zones where Radar can't be used 2021-12-09 11:02:12 -06:00
Kurt
870a38c607 Use primary constructors for some records 2021-12-09 01:08:46 -08:00
Kurt
51c75dd102 Explicitly implement IFixedAbilityNumber on all templates 2021-12-09 00:46:59 -08:00
Kurt
aa78152856 Implement hidden ability (pokeradar) possibility for slots
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2021-12-08 23:41:50 -08:00
Kurt
f55c5bea66 Minor clean
no functional change
2021-12-04 17:56:56 -08:00
Kurt
66a2046e5a Fix move search loop 2021-11-26 16:50:30 -08:00
Kurt
614ae6855b Allow ignored egg moves for v1.0 unpatched games
They didn't reference the TamagoWazaIgnore table until v1.1 lmao

mimic BDSP's index fetching and just grab the array of eggmoves directly to avoid the abstraction method's overhead

set evotree back to private because don't need direct access anymore
2021-11-25 11:24:34 -08:00
Kurt
203b764829 Add zero height/weight flagging setting
because people couldn't hacc responsibly, I might as well give them a nudge in the right direction.

Doesn't mean I won't check your "random" choices distribution.
2021-11-24 19:29:02 -08:00
Kurt
723514e89c
Update 21.11.19 - Brilliant Diamond & Shining Pearl (#3289)
Big thanks to @SciresM @sora10pls @Lusamine @architdate @ReignOfComputer for testing and contributing code / test cases. Can't add co-authors from the PR menu :(

Builds will fail because azure pipelines not yet updated with net6.
2021-11-19 18:23:49 -08:00