..
GO
Flag non-pokeball GO shedinja (evo'd from nincada)
2022-05-03 20:17:28 -07:00
EncounterSlot.cs
Eliminate boxing on encounter search (criteria)
2022-05-07 18:29:36 -07:00
EncounterSlot1.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot2.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot3.cs
Performance: Slightly reduce allocations in moveset validation ( #3460 )
2022-03-12 17:39:00 -08:00
EncounterSlot3PokeSpot.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot3Swarm.cs
Create initial movesets for Alpha entities correctly, verify initial mastery ( #3489 )
2022-05-06 15:43:23 -07:00
EncounterSlot4.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot5.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot6AO.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot6XY.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot7.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot7b.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
EncounterSlot8.cs
Minor clean
2022-05-02 23:48:25 -07:00
EncounterSlot8a.cs
Update 22.05.08
2022-05-07 14:30:16 -07:00
EncounterSlot8b.cs
-8 bytes from each encounter template
2022-03-06 23:25:47 -08:00
IGroundTypeTile.cs
Change interface for method call to less restricted
2021-07-13 18:22:04 -07:00
IMagnetStatic.cs
SlotNumber/MagnetStatic int->byte
2022-03-06 22:47:03 -08:00
INumberedSlot.cs
SlotNumber/MagnetStatic int->byte
2022-03-06 22:47:03 -08:00