PKHeX/PKHeX.Core/Legality/Encounters/EncounterSlot
Kurt f83a9bf833 Expose shiny potential value
Not really digging it currently as it doesn't cover multi-state like AlwaysStar-Or-Never, but that single edge case can be handled elsewhere
2022-01-07 17:48:12 -08:00
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GO Expose shiny potential value 2022-01-07 17:48:12 -08:00
EncounterSlot.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
EncounterSlot1.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
EncounterSlot2.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
EncounterSlot3.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
EncounterSlot3PokeSpot.cs Rework EncounterCriteria to be ability indexed rather than direct ability (#3179) 2021-03-23 17:05:15 -07:00
EncounterSlot3Swarm.cs Mark EncounterSlot/Static types as immutable record types 2020-12-23 20:40:59 -08:00
EncounterSlot4.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
EncounterSlot5.cs Make EncounterArea parent reference protected, expose properties 2021-07-30 14:05:23 -07:00
EncounterSlot6AO.cs Add friendsafari to HA metadata permission 2021-12-26 23:05:25 -08:00
EncounterSlot6XY.cs Add friendsafari to HA metadata permission 2021-12-26 23:05:25 -08:00
EncounterSlot7.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
EncounterSlot7b.cs Generate slots/static per correlation if appropriate 2021-02-14 12:27:14 -08:00
EncounterSlot8.cs Rework match ranking to have multi levels of deferral 2021-08-15 09:28:47 -07:00
EncounterSlot8b.cs Expose shiny potential value 2022-01-07 17:48:12 -08:00
IGroundTypeTile.cs Change interface for method call to less restricted 2021-07-13 18:22:04 -07:00
IMagnetStatic.cs Xmldoc, minor tweaks 2020-11-27 11:51:02 -08:00
INumberedSlot.cs Xmldoc, minor tweaks 2020-11-27 11:51:02 -08:00