Kurt
897be57e1f
Add GameSync ID Editing
2015-12-16 19:33:58 -08:00
Kurt
808e035d20
Remove unnecessary submethod
2015-12-14 21:39:56 -08:00
Kurt
d91f3ee231
Path.Combine
2015-12-14 07:52:25 -08:00
Kurt
c51e3ae8a5
Fix xorpad infinite loop when loading from exepath
2015-12-12 23:39:43 -08:00
Kurt
8fa502832a
Add export to showdown for tab viewer
2015-12-09 19:44:43 -08:00
Kurt
5cf880250f
Add Showdown Team exporting
2015-12-09 19:40:29 -08:00
Kurt
a4b5033b1e
Mess with showdown exporting
...
Still nonfunctional, just have to write the encoder after relaying all
relevant information to the ShowdownSet
2015-12-07 21:46:48 -08:00
Kurt
1977a50923
Show Mothim & Scatterbug even though no formes
2015-12-06 22:40:11 -08:00
Kurt
3c4da31d1a
Fix (flip) Encounter Type Visibility
...
Mistake in previous commit.
2015-12-01 23:27:16 -08:00
Kurt
b4c4419015
Minor reorganization
...
CLeaned up some unnecessary parenthesis and simplified a few
expressions.
2015-12-01 23:08:16 -08:00
Kurt
c9dad89e11
Minor refactoring
...
Cleaned up a little bit of code and used more magic references.
2015-11-29 12:59:13 -08:00
Kurt
62f0d9e7aa
Add wc6 conversion error messages
...
Previously had none.
2015-11-28 22:53:46 -08:00
Kurt
9df8e3c1fd
Add sanity checks to wc6->pk6 conversion
2015-11-27 17:39:38 -08:00
Kurt
28390758e6
Implement wc6->pk6
...
"There's not enough data in the wondercard to faithfully create the
Pokémon!"
2015-11-26 07:49:44 -08:00
Kurt
c9d0db23ac
Refactoring
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Increase flexibility, use game personal data and structure to clearly
define what is going on.
Helps for implementing future games.
2015-11-25 22:20:09 -08:00
Kurt
d6f916b4e6
Tweak Drag&Drop
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Boxes now accept external files in addition to the existing slot
swapping.
2015-11-22 11:03:38 -08:00
Kurt
dba0719976
Use base pkx class filename
2015-11-22 10:51:09 -08:00
Kurt
0d23f53d84
Fix Drag&Drop
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Just do it manually after initialization. No way to bind the events in
the designer.
2015-11-22 10:45:44 -08:00
Kurt
62eddb6aec
Misc fixes
2015-11-21 19:27:50 -08:00
Kurt
6cba50ba2b
Remove hard coded box count
2015-11-19 22:44:16 -08:00
Kurt
d0355253bf
Use boxdata property to dump
2015-11-19 22:42:57 -08:00
Kurt
242bedac43
Sync changes
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VS/github didn't catch this, had to reopen the project.
2015-11-18 21:43:51 -08:00
Kurt
d36c133536
Move some form initialization to designer
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Have to keep PictureBox.AllowDrop = true as it's normally overridden and
needs to be set after initialization.
2015-11-18 21:37:30 -08:00
Kurt
f3ea73787b
Add alt/shift click
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Shift click setting is not accessible without the hotkey, not going to
add it as a Right Click Menu.
Main had to expose more methods (to access info from tabs); standardized
all references to the database path as well.
2015-11-14 19:41:39 -08:00
Kurt
dc5fc1f175
Add deletion method for database tool
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Can delete files from database folder, or save file.
Easy way to filter crap out to delete, yay.
2015-11-14 18:17:54 -08:00
Kurt
72e149dc70
D&D: user's temp folder instead of application path
2015-11-14 14:19:40 -08:00
Kurt
71d029fbb4
Don't dump empty slots
2015-11-13 18:29:59 -08:00
Kurt
0df9e35397
Arceus, not Mew
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Forgot to save changes.
2015-11-05 23:17:06 -08:00
Kurt
c15cbe2870
Separated initialization bool for clear purpose
...
formInitialized is for closing the splash screen and showing the main
form.
fieldsInitialized is for setting up and not running updates until fields
are ready to be updated.
Arceus is now the initial species instead of language dependent
(Abomasnow).
2015-11-05 22:59:55 -08:00
Kurt
0e82433f21
Redefine initializing logic
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No longer short circuits to true when loading a blank file on startup.
Accomplished by storing the old value, temporarily setting to false and
then setting back when finished.
2015-11-05 22:47:39 -08:00
Kurt
34856658d4
Clean rescaling formula
...
Thanks AibotNya for bringing this to my attention!
No functionality is changed; just clearing up some mud.
(306 is to allow 10px on each side of the tab control)
2015-11-05 22:08:24 -08:00
Kurt
35ca2d6db4
Add ramsav loading on boot
2015-11-03 18:35:27 -08:00
Kurt
c4ba137333
Fix ramsav storage getting cleared
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Thanks Odaxis!
2015-10-26 20:17:50 -07:00
Kurt
15e3ff2eb1
Reconfigure current box saving logic
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Moved to after the chunk check; it's also physically impossible to save
the file on the Party/Battle Box view so I don't even bother checking
now.
2015-10-25 18:12:07 -07:00
Kurt
d1c21d460f
Cleanup
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Removed duplicate array initialization for getting slot filler.
Improves speed ever so slightly ;)
Other minor cleanup/rearrangement
2015-10-24 18:16:22 -07:00
Kurt
b1c0beff74
Send "chunk uninitialized detection" to class
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yeah, get educated.
2015-10-24 16:52:25 -07:00
Kurt
e85c57b35c
Re-enable encounter type
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Visibility toggling is sufficient; there never was code to re-enable.
Old cosmetic bug :)
2015-10-24 16:41:49 -07:00
Kurt
101c0ad80f
Minor bugfixes and cleanup
...
Added an Edited property for the save
blank slot (encrypted) is initialized once and can be used elsewhere
instead of constantly being recreated for no reason.
Fixed having 32 boxes for non-saves
All SAV editing forms now set the Edited flag when saving->close.
2015-10-24 16:33:44 -07:00
Kurt
1b514bc84f
Move SAV box sorting to class
2015-10-24 12:31:29 -07:00
Kurt
775dc74287
Add trade friendship altering
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Special cases allow friendship to be min/maxed anyway.
Added get/set for current friendship.
2015-10-24 11:57:07 -07:00
Kurt
661052bcf9
Refactoring of Save File Usage
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Probably breaks a thing or two... time to get testing after this new
commit.
Wrapping the stored 'savefile' into an object which handles its use
allows a clearer separation of function and easier maintenance or future
updates.
May eventually move all get/sets for each form to allow property
fetching from any window, all logic handled within the class.
2015-10-23 20:13:32 -07:00
Kurt
2e5f447dce
Begin Implementing auto-modification when set
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There's a few ways to finish implementing, as the program needs a way to
access Trainer Information on the fly. Quick and dirty way is to add new
global variables and set them when a save file is loaded, and a cleaner
way would be to move the 'savefile' variable into the sav class and do
all accessing from there.
Not yet decided on which. For now, the added items and code still do
nothing.
2015-10-19 19:08:56 -07:00
Kurt
ebae9a933b
Cleanup of Delete/View
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Removed unneeded picturebox array (duplicate of slotpictureboxes)
Removed temporary variable 'picturebox', just straight up compare to
null.
Deleting now instantly sets the picture to null, instead of generating
the image. (might not have been the best idea if I somehow decided to
change slot filling)
Empty slots now instantly return null (empty) for their image instead of
doing layering.
2015-10-14 20:10:09 -07:00
Kurt
1961c972c3
Simplify setting pk6's to XY with ORAS exclusives
2015-10-14 19:59:43 -07:00
Kurt
f3ec13965f
Fix ramsav loading logic
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Since ramsavloaded was defined when loading (and removed), we need to
define the ramsav before loading it.
Fix for checksum button.
2015-10-14 18:52:50 -07:00
Kurt
f6bddf6fce
Ramsav/Powersave cleanup
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Old code which is unnecessary.
2015-10-14 18:45:45 -07:00
Kurt
9d9250fbc1
Revisit slot loading logic
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savLoaded is useless now
2015-10-14 18:33:51 -07:00
Kurt
77b4f9cc0f
Fix injectiondebug loading
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woww I search for the start but never use it, wp
thanks Cuestion24
2015-10-13 19:10:55 -07:00
Kurt
468bf14dad
Fix bad pk6 detection logic
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&& -> ||
Also changed to using PK6 class and early-checking for a bad sanity.
2015-10-13 18:58:59 -07:00
Kurt
6e207b677c
Isolate box dump method
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Now using the get->FileName for the pk6.
2015-10-12 17:06:30 -07:00
Kurt
afdb94ba13
Fix silly edge case
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Ensure the checksum is valid before loading the data
2015-10-11 23:43:07 -07:00
Kurt
b352de254e
Add optional focusing when loading to tabs
2015-10-11 23:36:20 -07:00
Kurt
480622388c
Speed up loading to tabs (sprite)
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Information is already available, no need to reformulate a new array.
2015-10-11 23:34:11 -07:00
Kurt
32b1ba52e3
Simplify version calculation
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24,25,26,27,28,29
2015-10-10 10:01:52 -07:00
Kurt
8ef03eaccd
Database sanity checking before opening
2015-10-08 17:40:36 -07:00
Kurt
d9073cea98
Finish first iteration of Database & Search
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Should surpass the search options of Pokécheck ;)
Quite easy to add extra search options too!
2015-10-07 20:19:34 -07:00
Kurt
772cd08bae
Fix (set from tabs) not setting the display flag
2015-10-05 21:58:08 -07:00
Kurt
c1bb9d5cec
Add database view skeleton
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future?
2015-10-05 18:51:52 -07:00
Kurt
ded26dccb7
Remove unnecessary sub-classes
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Structures was originally intended to be a big class but that'd be way
too messy.
2015-10-04 16:58:17 -07:00
Kurt
21b48389cc
Fix Sav manip label alignment
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Its text is changed by the language files; needs to be positioned
correctly.
2015-10-04 16:35:56 -07:00
Kurt
7b00e797d0
Invalidate init on program language change
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Store the pk6 data in a separate byte array.
2015-10-04 09:58:47 -07:00
Kurt
9f420473ad
Update box sort query usage
...
Still don't know where I want to have the user access this.
2015-10-04 09:33:43 -07:00
Kurt
28dd4b2903
Update label clicking
...
Addresses Issue #58
Check for null first (root issue)
2015-10-02 17:41:55 -07:00
Kurt
6954df5e28
Box sorting beginnings
...
gonna toy with this later.
2015-10-01 21:06:21 -07:00
Kurt
d508e68057
Fix ToolTip = null
...
Thanks RustInPeace!
2015-09-28 21:13:23 -07:00
Kurt
076a8b369d
Memory Editor uses pk6 object & bugfixes
...
Eggs cannot have memories, and have all edits disabled.
When a pk6 is saved, memories will be cleared if they should not be
present.
Fixed empty regions showing up with data
Fixed not being able to edit the first georegion for an untraded Pokemon
All lock-outs for editing should be correct now.
2015-09-28 21:11:03 -07:00
Kurt
30811c03e0
Initialize Move1 to bypass movecount check on load
2015-09-28 19:36:28 -07:00
Kurt
f84f630a0d
Fixed Party Stat writing and move cascade
...
'pkx' array was dummied out, resulting in the pk6 data not receiving the
party stats for writing.
Old bug: Having a Moveset with 1--4 (gap of two) would only remove one
of the blank move slots. Added method in the PK6 class for the (now
correct) fix-code; other fixes that are done when saving are now done in
separate methods as well.
2015-09-27 19:56:17 -07:00
Kurt
8e0d367ddf
Cleanup & Adding MaskedTextBox click events (IV/EV)
...
Same functionality as the previous commit's adding of Max/Min stats for
IV/EV; this one should be easier to do (Control click the textbox to
max, alt to minimize/zero).
Removed SavePKX / OpenPKX; they are only used inside one method and
don't need to be persistent.
2015-09-27 10:00:45 -07:00
Kurt
fb059193c7
Fix daycare data not reloading on box refresh
2015-09-26 23:51:26 -07:00
Kurt
27492e1600
Add IV/EV click modification
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Control to modify IVs, Alt to modify EVs
Left click to set to 31 (or max remaining EVs)
Right click to set to 0.
Feels much better with the Key being the IV/EV switch, not the
left/right click (for left/right column editing).
Think of it as L(oad)/R(eset) 👍
2015-09-25 21:56:15 -07:00
Kurt
87073e639c
Slimming, reverting, and fixing
...
Can't find any more problems; found an existing bug when opening the
Memory editor where it did not fetch the current Friendship or set the
final Friendship back.
2015-09-24 19:54:50 -07:00
Kurt
f331fb95c9
Minor refactoring
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Moved QR text generation and tweaked a few property generations.
2015-09-23 23:02:26 -07:00
Kurt
43b2601dc6
Update to use pk6 object
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Should be much easier to read; less silly shorthand methods.
2015-09-23 22:46:22 -07:00
Kurt
67aa4753d6
Remove 1MB native support
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Finally rid of this monster.
There still exists a bug when loading the pk6 data to tabs; still need
to fix that before it's stable.
2015-09-23 22:45:44 -07:00
Kurt
5b3623caa5
Remove use of Regex
2015-09-23 22:44:15 -07:00
Kurt
809148ed54
Refactoring round two
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Introduced the fully editable PK6 class object, which is now used by
PKHeX's pk6 editor, as well as updated the Box Data Report. Readability
should be increased as no
Includes bug fixes:
Odaxis' report regarding Event Flag Editor
Showdown sets using "Trait" instead of "Ability" (old old style) now can
be read.
Imported showdown sets will not use the imported gender label (instead
uses the current style, same 'value')
2015-09-23 20:29:31 -07:00
Kurt
c6c12228a9
Fix Party not updating properly with <6
...
If the user were to set to the last slot, the setParty method would
trickle the data down, but the getQuickFiller would then make a sprite
appear in the slot it was trickled from.
Since setParty refreshes the party sprites, there's no need to do it for
anything but a party slot.
2015-09-20 23:05:54 -07:00
Kurt
f6d1bd93d9
Remove double subscribed event
2015-09-20 23:03:42 -07:00
Kurt
d4ea56cfd6
Heavy refactoring
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Remove numerous inter-form dependencies, remove hard-coded offsets,
update a few spots to use better programming practices.
Should increase the readability of PKHeX's source code.
2015-09-20 20:34:09 -07:00
Kurt
2c21bcec13
Consistency Updates + Bugfix
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Fixed a user bug where they canceled out of the FolderBrowserDialog
eventually writing to an empty path.
2015-09-18 16:31:18 -07:00
suloku
67d2abc6d4
When dumping all boxes to a folder, prompt user if he wants to create a folder for each box instead of dumping all pk6 files at the same folder.
2015-09-18 18:29:47 +02:00
Kurt
00d20b9e6b
Fix trade packet from copying too much
...
I should really just remove this filetype as it is nearly 2 years old
and no new data can be obtained. I'm unsure if buff gets resized so this
will only copy as much data as is required to load the PKX.
2015-09-17 20:20:58 -07:00
Kurt
2ac6d8af50
Import File fixes
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Trade Packets: Actually load to the stored array and populate instead of
doing nothing.
boxdata/pcdata/BattleVideo: Sets the Pokédex flags.
BattleVideo: Widens the form on load like the other box-import methods.
2015-09-17 20:18:22 -07:00
Kurt
2ea5c3b2e9
Enable Egg RNG Seed Editing
...
Played around with a few solutions, was happiest with (the probably
slower) linq as I didn't feel like using regex.
Supports copy/paste as all the filtering is done when the text changes;
any successful update will refresh the value in the save file.
2015-09-15 23:33:02 -07:00
Kurt
4cc9546504
Multiple open arguments and bugfix
...
Species autoselect was previously changed to happen during initial fill
of fields.
Multiple arguments can now be passed (ie, load a save and a pk6).
2015-09-13 09:10:44 -07:00
Kurt
6f94705c10
Updated path3DS usage
2015-09-11 22:17:13 -07:00
Kurt
0ad445d772
Updated Main Menu's Open feature
2015-09-10 19:59:44 -07:00
Kurt
a40a708a46
Correctly fix Characteristics
...
Previous fix solved it incorrectly.
Please stop being a thorn, characteristics :(
2015-09-05 13:56:46 -07:00
Kurt
84586f2da9
Fix untrimmed showdown set
2015-09-04 18:50:14 -07:00
Kurt
a055e667ce
Alter starting box detection & saving
...
now writes the value back only on save; which alleviates the checksum
issue.
2015-08-06 22:32:12 -07:00
Kurt
11eb688a75
Add Gender font colorations
...
Label_Species.ForeColor is used as the default color reference (for
those who may have a custom setup).
2015-08-06 21:16:25 -07:00
Kurt
9fcd3a2769
Fix characteristics
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Speed comes before SPA/SPD so I just have it reassign the pm6stat.
2015-07-18 20:40:11 -07:00
Kurt
449af165e1
Call the root method instead of triggering
2015-06-29 20:09:34 -07:00
Kurt
14c0679983
Add Relearn Moves copying from Current Moves
2015-06-28 14:34:38 -07:00
Kurt
0518c677c9
Add load last saved box on load
...
mimics the game
2015-05-06 19:30:31 -07:00
Kurt
bbf43d7e34
Refactoring and Showdown Bug Fix
...
Thanks Odaxis for reporting the Showdown import edge case with Mr. Mime!
2015-04-28 07:39:50 -07:00
Kurt
7727ea23f6
More sanity checks for argument strings
...
It just doesn't want to behave at all.
Thanks BPSpike for reporting this edge case!
2015-04-25 00:35:22 -07:00
Kurt
225302c149
Double hotfix!
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Wondercards with unknown items (null -> load unknown); block Eon Ticket
Fix language auto-loading
2015-04-05 10:48:18 -07:00
Kurt
330fe29055
Minor fix
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Pokerus days will no longer cause errors
2015-04-04 20:45:29 -07:00
Kurt
3fd9793e5e
Re-do PKRS display logic
...
Fixed PKRS strain duration limits too.
2015-04-02 18:44:03 -07:00
Kurt
9928bc1e14
Easier wondercard opening
2015-03-31 17:58:23 -07:00
Kurt
53cfb0d54f
OT Trash Bytes
...
Thanks again, LunarCookies!
2015-03-23 22:51:04 -07:00
Kurt
1d3b439753
Nickname Trash Bytes
...
Thanks LunarCookies!
2015-03-23 19:35:46 -07:00
Kurt
4217a474e1
PKRS Days duration on load fix
2015-03-18 21:34:12 -07:00
Kurt
1aa77e2c9b
Set Import Fixes & Trash Byte Fix
...
Set will now import gender and set nickname properly, also will now
import Showdown's stat descriptions.
Latest OT will now write only enough bytes and won't overwrite any
previous names, leading to trash bytes. Fun.
2015-03-18 20:45:06 -07:00
Kurt
0839f1b43c
Finish implementing Showdown/Smogon paste importing
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Some other minor tweaks to smooth the code.
2015-03-16 19:25:59 -07:00
Kurt
b906491d2f
Refactoring, QR operations -> method
2015-03-13 19:59:51 -07:00
Kurt
a8583b0ca0
Usage Fixes
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Reordered tabs and such to make it friendlier for key-recorded macros.
2015-03-12 08:25:27 -07:00
Kurt
0907f56e06
Implement extra Language Translations (Portuguese)
...
Should be easy enough to add subsequent ones without errors; just modify
lang_val -> abbrev
main_langlist -> as it will appear in the dropdown
2015-03-11 22:51:56 -07:00
Kurt
b56edf1fec
Continued Refactoring
...
Should be good now, a lot of silly stuff removed.
2015-03-11 21:44:12 -07:00
Kurt
a395676169
Add ORAS Item Arguments
2015-03-10 22:32:37 -07:00
Kurt
0e05742a1f
Add Wondercard QR
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Main form string fixes to accompany the WC updates.
2015-03-10 21:18:35 -07:00
Kurt
bf7cd278cc
Refactoring
...
Refactoring complete (for now).
2015-03-10 18:44:51 -07:00
Kurt
b1adf41b81
Add Hidden Power quick selector
2015-03-08 17:41:13 -07:00
Kurt
9f78b40f1b
Form Fixes and Improvements
...
Now hiding the label/combobox too.
Thanks SwingBlade!
2015-03-08 00:48:57 -08:00
Kaphotics
e0fe57a150
Merge pull request #44 from FullLifeGames/patch-1
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Fixing a bug with the Country Sub Region selection
2015-03-05 00:15:52 -08:00
Kurt
3d39df36c5
Add ORAS Items to Memory Item Usage List
...
Thanks liopds.
2015-03-04 17:57:42 -08:00
Kurt
1ff60e7231
Click Hidden Power Type to change
...
Hold Control to go backwards in the list.
2015-03-03 18:57:08 -08:00
FullLifeGames
aa309ae034
Fixing a bug with the Country Sub Region selection
...
This bug occurred via switching from "Australia" to "Austria" while selecting "Vorarlberg".
It throws an ArgumentException and this is the fix I used while working on this: http://projectpokemon.org/forums/showthread.php?44994-Mass-Editor-for-all-PKHeX-supported-files
2015-03-03 18:11:21 +01:00
Kurt
42ca854a0d
Fix AltQR loading of data not in tabs.
2015-03-01 11:04:06 -08:00
Kurt
5ed3e58572
OnLoad pk6/ek6 species/language fix
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new blank data loading moved to before the launch arguments are
interpreted
2015-02-28 10:35:35 -08:00
Kurt
ade0f44726
Dragout Preview hotfix for TID/SID/Gender changing
...
Previously didn't update; does now!
2015-02-27 21:51:19 -08:00
Kurt
89ff5576c9
Gentle QR fuzz & Pre-Loading main form on load
2015-02-27 19:03:36 -08:00
Kurt
409df4fe7e
QR handling for multiple QR codes in same img
2015-02-27 18:20:50 -08:00
Kurt
942325404e
Fix shift-up delete sprite refreshing behavior
...
Party should now refresh when a member is deleted.
Thanks Alpha for reporting.
2015-02-27 08:18:32 -08:00
Kurt
f773c95a16
QR->tabs loading, Neutral Nature tooltip display
2015-02-27 00:40:57 -08:00
Kurt
ee050c531e
Font Flexibility
2015-02-26 21:07:18 -08:00
Kurt
c7078b66ea
Fix Xerneas Form
2015-02-26 19:37:14 -08:00
Kurt
573a7fcdb4
AltForm code tweaks/sorting to fix & reorganize
...
Frillish/Meowstic now reappear as formed genders.
2015-02-26 19:09:29 -08:00
Kurt
88060d0b7d
QR Cleanup tweaks
2015-02-26 17:22:53 -08:00
Kurt
b4cc57d200
Fix internet timeout logic
2015-02-25 23:20:03 -08:00
Kurt
bba50f62e6
Removing unused code
...
Yay for workarounds being less code intensive than first thought.
Internet method is easier than doing it in the program; user needs
internet on their 3DS to scan QRs anyway.
2015-02-25 23:16:31 -08:00
Kurt
b9b553a0e9
Add QR functionality via Web (Google)
2015-02-25 23:12:38 -08:00
Kurt
fe3b1f5650
QR Workaround
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Using google APIs
2015-02-25 22:39:29 -08:00
Kurt
9bf8f81cb1
Population minor alterations, mainly comments
2015-02-25 20:22:53 -08:00
Kurt
d7414f8a01
Switched up QR Generation, change Number Padding
...
should be a little bit more reliable; old method via Control
2015-02-25 20:19:43 -08:00
Kurt
3ea597956e
Improved QR generation
2015-02-24 23:19:00 -08:00
Kurt
84b53ad843
Finish QR Gen implementation
2015-02-24 20:42:05 -08:00
Kurt
d856a8c95c
QRgen initial (unworking)
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Further improvements to overall system stability and other minor
adjustments have been made to enhance the user experience.
2015-02-24 20:10:47 -08:00
Kurt
cc47a8a7d9
Battle Video scraping to current box
2015-02-23 23:52:32 -08:00
Kurt
9209f0623b
Very minor improvements
2015-02-23 23:23:29 -08:00
Kurt
f5917c0319
Change Exit hotkey to what it should be (E)
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Ctrl X for cutting should work as intended now.
2015-02-22 13:04:12 -08:00
Kurt
9bd1d302e1
Added Nature Stat Modification Tooltip
2015-02-21 12:59:22 -08:00
Kurt
6622098ad5
Added more unsupported file verbage
2015-02-17 19:23:17 -08:00
Kurt
bb77e55c4e
Removing regex and adding string ' -> ’ replacement
2015-02-15 22:03:42 -08:00
Kurt
f1653f476f
Remove unused usings
2015-02-12 20:26:23 -08:00
Kaisonic
277b8674f6
Add ProgressBar to Box Data Report
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So it's not completely unresponsive while generating
2015-02-11 17:47:59 -05:00
Kurt
b804ec386e
Correct loading of Current Handler
2015-02-07 12:22:09 -08:00
Kurt
490f15203f
Fix Casting issue (lack of) and improve load speed
2015-02-07 12:21:54 -08:00