PKHeX/PKX
Kurt 2e5f447dce Begin Implementing auto-modification when set
There's a few ways to finish implementing, as the program needs a way to
access Trainer Information on the fly. Quick and dirty way is to add new
global variables and set them when a save file is loaded, and a cleaner
way would be to move the 'savefile' variable into the sav class and do
all accessing from there.

Not yet decided on which. For now, the added items and code still do
nothing.
2015-10-19 19:08:56 -07:00
..
f1-Main.cs Begin Implementing auto-modification when set 2015-10-19 19:08:56 -07:00
f1-Main.Designer.cs Begin Implementing auto-modification when set 2015-10-19 19:08:56 -07:00
f1-Main.resx Fix Sav manip label alignment 2015-10-04 16:35:56 -07:00
f2-Text.cs Heavy refactoring 2015-09-20 20:34:09 -07:00
f2-Text.Designer.cs Prevent multiple instances of Special Characters 2014-12-19 20:22:15 -08:00
f2-Text.resx Adding Special Characters text entry 2014-12-11 21:44:05 -08:00
f3-MemoryAmie.cs Memory Editor uses pk6 object & bugfixes 2015-09-28 21:11:03 -07:00
f3-MemoryAmie.Designer.cs Memory Editor uses pk6 object & bugfixes 2015-09-28 21:11:03 -07:00
f3-MemoryAmie.resx Restructuring source arrangement 2014-08-01 10:33:12 -07:00
f4-RibbMedal.cs Update to use pk6 object 2015-09-23 22:46:22 -07:00
f4-RibbMedal.Designer.cs Update to use pk6 object 2015-09-23 22:46:22 -07:00
f4-RibbMedal.resx Add Distribution Super Training Flags 2015-01-17 09:36:48 -08:00