Kurt
b5cf02a933
Add more party related properties/methods
2019-01-12 10:54:38 -08:00
Kurt
ad7d1c645d
Fix GetPKMSetOverride yes/no return value
...
lets be explicit here
Closes #2240 , thanks @bpxhmemcpy !
2019-01-11 18:27:29 -08:00
Kurt
154f122369
Allow changing of default savefile type
...
kinda have to restrict these to 'valid' choices; should be enough of a
selection->result to be adequate for changing version
restart the program after changing the setting; won't take effect until
rebooted.
2019-01-05 15:42:20 -08:00
Kurt
9a4f12c279
Misc updates
...
rearrange pkm version groups for clear break between
twins/siblings/family
clear pokelist for sav7b on non-exportable saves (prevents b1s1 from
showing markings)
rename horohoro (pgo) to non romaji lol, hide daycare/party tabs on
nonexportable save
remove some unnecessary operations
rewrite getallcontrolsoftype to remove ToList() and make generic
2019-01-05 15:40:25 -08:00
Kurt
e028214eab
Update dex form handling for dex4
...
still not sure if it's entirely right, but at least there's no more
exceptions
https://projectpokemon.org/home/forums/topic/48288-pokedex-error-gen-4/
2019-01-05 12:37:41 -08:00
Kurt
559435e82e
Simplify splash screen operation
...
remove silly idle loop, call close manually
remove initialization check for generating sprite; now only calls at max
2x when starting up = not necessary to bypass with a special variable
2019-01-04 22:46:52 -08:00
Kurt
de096dc406
change accessibility back to private
...
all private
remove unused init string
2019-01-02 20:25:09 -08:00
Kurt
dc382e7746
Remove unused init item
...
Closes #2227 , validation failed to recognize this item since it wasn't
a ComboItem
only happens if a gen1/2 save is provided as the most recent/startup
save.
2019-01-02 20:21:47 -08:00
Kurt
c371a008e2
Handle dragout cursor sprite with override & spec=0
...
holding ctrl-shift-alt bypasses pkmeditor restrictions, which normally
blocks exporting a pkm with 0 species.
fix catch error string (underlines the space, lol), use escape ampersand
Found while explaining #2227
2019-01-02 19:32:23 -08:00
Kurt
727d292480
Fix showChangelog check (settings upgrading)
...
Closes #2228
2019-01-02 19:21:24 -08:00
Kurt
d9b63a9934
reconfigure hax setter for pkmeditor
...
pass status to stats on set -- Closes #2226
make all controls private
2019-01-02 18:49:36 -08:00
Kurt
1b50e97934
Remove cgse fixed path
...
can restore behavior by adding it as a custom user path; cgse isn't very
prevalent nowadays
now the only registry key checks are for checking net framework version
2019-01-02 18:18:24 -08:00
Kurt
376cf9fcd9
leading zeroes for new update message
...
100% cosmetic
fix assemblyinfo to actually have the latest version data
2019-01-01 21:54:03 -08:00
Kurt
81a660c2dc
Update 2019.01.02
...
Update event binaries with latest from the Event Gallery
2019-01-01 20:52:25 -08:00
Kurt
b5f82f6535
Update translations with latest
2019-01-01 20:27:00 -08:00
Kurt
473c4adaa9
Fix encounter browser startup
2018-12-31 23:39:08 -08:00
Kurt
e7f7e3dc3f
Update encounter search
...
Add version specific search or all compatible
Add encounter type checkboxes (others are ignored)
Only return distinct encounters (by reference)
Refresh Checksum from generated iencounterable->pk before converting (to
eventually be fixed in iencounterable rewrite maybe)
Closes #2219
2018-12-30 17:33:31 -08:00
Kurt
2716d960bb
Update debug ver string display
2018-12-30 00:05:19 -08:00
Kurt
6140c973ae
Account for wr7 deviance from gen7 format extension
2018-12-29 22:10:33 -08:00
Kurt
ce8c4d1ccd
Allow rows to have non-multiples of 6
...
Say the count of gifts isn't a multiple of 6, it'd crash
just so happened that all prior games were mults of 6 lol
2018-12-29 22:00:17 -08:00
Kurt
6f22599baf
Prevent slot overwriting on bulk import
...
https://projectpokemon.org/home/forums/topic/48912-how-to-batch-import-pokemon-boxes-without-erasing-existing-pokemon/
2018-12-28 17:58:13 -08:00
Kurt
a133fcd498
Misc fixes
...
Fix encounter browser fetching for gen1/2
fix changing to gen1 savefile (extrabytes)
2018-12-27 21:28:47 -08:00
Kurt
d5a8d29088
Misc updates
...
reduce some allocs, clearer names/enum usage
2018-12-27 20:24:24 -08:00
Kurt
1430460573
Hide medals/ribbons/memories on pb7
...
Closes #2216
2018-12-27 20:01:29 -08:00
Kurt
988e71bec5
Remove QRText property
...
removes PKM<-QRPKM class dependency
fix invalid value oob exception (nature & ability fuzz)
2018-12-26 17:31:23 -08:00
Kurt
cf0ebf6a4e
Add automatic backup disable setting
...
even if folder exists, can turn off the feature
2018-12-26 17:25:22 -08:00
Kurt
36fb61ab09
Add setting to skip save detection on load
2018-12-26 17:17:44 -08:00
Kurt
423afa4518
Fix boxviewer not being initialized
...
2d774ac7cc
had removed the Reset() call from the Setup method; call afterwards.
Thanks RoC!
2018-12-26 13:06:58 -08:00
Kurt
f7cf96be65
Add version name fetch
...
only for pkm game IDs that have already been localized; not game
groupings.
use version name long description if hide-savefile details is enabled.
2018-12-22 13:16:16 -08:00
Kurt
6dbc52e748
Ensure template is non-null
...
template folder not existing returned null
2018-12-21 18:36:11 -08:00
Kurt
2d774ac7cc
Allow dynamic default savefile type load
...
Make extrabytes a pkm property (don't mutate array pls)
reconfigure startup loading to only initialize after initial load of sav
& pkm (using blanks if not provided)
2018-12-19 22:10:32 -08:00
Kurt
d7a501c168
Relocate some logic to interfaces
2018-12-18 17:15:35 -08:00
Kurt
ff649009ca
Misc tweaks
...
misc perf adjustments
add utility for slot locked check (without box argument, absolute slot
index)
localize dragdrop strings
increase dragdrop file delete delay (dropping files into discord waits
until you confirm; 10s gives enough time to hit confirm)
2018-12-17 11:17:19 -08:00
Kurt
d54fe8315c
Use old version display style
2018-12-15 09:21:36 -08:00
Kurt
fb10a1f983
add size rating indications when viewing pkm data
2018-12-13 21:10:38 -08:00
Kurt
2c1717a409
Misc updates
...
extract programlanguage to enum
fix parse fail for settings' version; old syntax fails to parse
delete unused file from recent pull
2018-12-10 20:48:21 -08:00
Evan Dixon
34f4fb176c
Use assembly version as the current version ( #2164 )
...
* Put assembly version in window title
* Treat version.txt as a Version
* Cache current version
* Don't use resources anymore for version
* Re-add version.txt, for backwards compatibility
* Set old version.txt's build action to None
* Use GitHub API for version checking
2018-12-10 20:36:18 -08:00
Kurt
efb9b7eba2
Misc cleanup
...
removes clickonce logic/reference
2018-12-10 20:32:08 -08:00
Kurt
8a0b9cd88c
Add indication for party/starter slots
2018-12-09 23:18:37 -08:00
Kurt
71fab815bf
Provide more slot information
...
remove lockedslots, store & save all teamslots for sav7
differentiate locked slots from overwrite protected slots by emitting an
enum containing info about the slot
locked = can't be replaced, period.
starter/battleteam = can't be pasted over by bulk-pastes
can eventually show more specific sprite layers to denote party
indexes/team#/starter
2018-12-04 22:59:28 -08:00
Kurt
4c1232855f
Add getstring method with non-sav data
2018-12-04 22:00:57 -08:00
Kurt
bca8924437
Add favorite flag editing
...
Closes #2199
2018-12-04 18:38:47 -08:00
Kurt
0d8789e939
Show altform in encounter browser
2018-12-02 10:44:06 -08:00
Kurt
8c73259d9b
Update 2018.12.02
...
Update event binaries with latest from the Event Gallery
2018-12-01 22:39:07 -08:00
Kurt
8e3e218d54
Update translations
2018-11-30 17:09:40 -08:00
Kurt
add025798f
update control names
2018-11-30 17:05:13 -08:00
Kurt
f6508bec5b
Add dex size record editing via pokedex editor
...
Closes #2186
2018-11-29 21:40:20 -08:00
Kurt
08f13cb3a1
fix use before init
2018-11-26 19:06:51 -08:00
Kurt
76a2e4f527
Add AltForm parameter to exp/level fetch
...
Starter Pikachu & Eevee have different growth rates than their base
forms (seriously WHY?)
remove old api surface in PKX as a breaking change as adding the
parameter is necessary.
2018-11-26 16:55:16 -08:00
Kurt
26647996c6
Update cp/stats on friendship update
2018-11-26 15:42:40 -08:00
Kurt
105c466ab3
Move sizecp update to Stat Update method
...
Closes #2182
2018-11-26 15:37:44 -08:00
Kurt
ab4c3fc7ac
Add go park slot delete (&all)
...
Closes #2179
2018-11-23 12:15:25 -08:00
Kurt
720be075ec
Add go park bulk import from folder
...
Closes #2177
2018-11-23 11:01:36 -08:00
Kurt
ad6f91b240
Fix qr export for pb7
2018-11-22 23:46:55 -08:00
Kurt
f27816e622
Add party pointer sort
...
Pulls party members (and follower index if not already in party?) to the
first slot(s) in the (current/all) box.
2018-11-22 23:02:57 -08:00
Kurt
6c0ad30b9a
Add gp1-pb7 conversion
...
Add drop to pkmeditor & drop to saveditor
2018-11-21 20:48:55 -08:00
Kurt
95776d8520
Set default savefile to gg
2018-11-21 13:51:26 -08:00
Kurt
8f70aa0113
Only allow main window box to change sav.currentbox
2018-11-20 23:53:17 -08:00
Kurt
2ec5c8764f
Adjust CP clamps for illegal CP values
...
CalcCP clamps itself, let the GUI clamp entered values differently
2018-11-18 16:24:37 -08:00
Kurt
16e51a81ff
Reset cp/size on species/form change
2018-11-17 19:57:53 -08:00
Kurt
409047728d
Default recalc to false
2018-11-16 19:04:38 -08:00
Kurt
e619ba41fe
Update 18.11.16
...
Update event binaries with latest from the Event Gallery
2018-11-16 17:53:44 -08:00
Kurt
83f2d3f48f
Show changelog when requested
2018-11-16 17:38:09 -08:00
Kurt
6ae2204009
Add AV randomize
...
Alt: Set all to Zero
Control: Maximize
Otherwise: Random (0-200)
fix missing on-textbox-click events for atk->spe (was on HP)
2018-11-16 14:21:29 -08:00
Kurt
f5c5145cbf
Add mass export, drag import, fix onload
...
select folder to export
drag import to current slot
display slot 0 on form load
2018-11-15 21:31:19 -08:00
Kurt
546d4b69e2
Add individual go pkm dumping
...
.gp1 (go park entity for 1st gen Lets Go games)
2018-11-15 17:38:04 -08:00
Kurt
4007f47518
Fix transparency
...
upper left corner had bad transparency data, which is evident with
hover-glow effect
2018-11-15 17:36:59 -08:00
Kurt
6a0a6aa82a
Add methods for 7b quirks
...
nidoran m/f when sanitized with the old way show the gender symbols as
'?'
2018-11-14 22:51:53 -08:00
Kurt
644fa4e929
Call slot compression
...
Doesn't work correctly (data shifted down still persists)
2018-11-14 22:20:59 -08:00
Kurt
1feecef874
Add go park summarizer
2018-11-14 22:02:01 -08:00
Kurt
7abe0c8a9e
Add candy pouch type
...
reusing free space icon hides the give all button; just add another
sprite.
2018-11-13 20:46:48 -08:00
Kurt
1f985d8112
Remove unnecessary/incorrect flags
...
copypaste from sm lol uops
2018-11-13 20:46:03 -08:00
Kurt
e735026d20
Add new pkm editor control, hide unnecessary
2018-11-13 19:25:03 -08:00
Kurt
7b00e6cfd0
Add size/cp editor control
...
Years from now this may have to be split (sizes arent related to CP)
2018-11-13 19:24:08 -08:00
Kurt
e109c1ba64
Show new sav editors for gg
2018-11-13 19:23:31 -08:00
Kurt
fc5971999b
Allow encounter database to be opened via ctrl-n
2018-11-13 19:23:16 -08:00
Kurt
1448ba0d08
Update project & add resources with new additions
2018-11-13 19:22:55 -08:00
Kurt
2048bf0a06
Add dex/trainer/event editors for gg
2018-11-13 19:22:29 -08:00
Kurt
51d87dc6e0
Hide freespace for gg
2018-11-13 19:22:05 -08:00
Kurt
78446a4d7f
Show new pb7 sorting methods
2018-11-13 19:21:33 -08:00
Kurt
3cbc3fc406
Add AVs to stat editor control
2018-11-13 19:21:14 -08:00
Kurt
28fec9882b
Add pkm variant for beluga
2018-11-13 19:10:31 -08:00
Kurt
5abbe6dceb
Add fetching for lgpe encounters (legality checks)
2018-11-11 22:46:03 -08:00
Kurt
f38c46f5ec
Misc updates
2018-11-10 21:07:31 -08:00
Kurt
8185fb63b0
Add WIP IEncounterable browser
...
will eventually be hotkeyed to CTRL-N
2018-11-10 20:23:21 -08:00
Kurt
ebd1155bfc
Fix egg search
2018-11-09 16:50:39 -08:00
Kurt
f1a9504b4b
Use savefile max species ID on template
...
Closes #2157
2018-11-02 19:33:30 -07:00
Kurt
f709448220
Update 18.11.01
...
Update event binaries with latest from the Event Gallery
2018-10-31 14:08:58 -07:00
Kurt
359a529870
Misc updates
...
Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
22b77892ec
Update db pkmfile load filtering
...
Closes #2146
previously, it would only accept pk*, now that there are multiple
formats, just detect via any.
2018-10-21 09:21:46 -05:00
Kurt
66f082e4a0
Add shadow lugia sprite
...
Closes #2145
2018-10-20 23:05:15 -05:00
Kurt
9f1d850273
Show shadow aura for colo/xd shadow mons
...
differentiate unpurified vs purified while in cxd, muh value added
2018-10-13 20:41:58 -07:00
Kurt
f7f5d78beb
Misc perf tweaks
...
hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
c8d874462c
Clamp scroll value set
...
Mono (Linux Mint) specific behavior; I guess 'NewValue' can be outside
the range?
Closes #2140
2018-10-11 15:44:36 -07:00
Kurt
16dcef13a6
Show old egg sprite if egg holds item
...
Accurately show the item
2018-10-10 22:59:00 -07:00
Kurt
f507ab7081
Misc parse settings reorg
...
makes it more centralized for defining parsing settings, maybe can have
flags to change severity of certain preferential checks
2018-10-05 19:58:30 -07:00
Kurt
18ed0b6af7
Update shiny naganadel sprite
...
#2134
black wings
2018-10-02 17:26:15 -07:00
Kurt
6f09f7b89e
Add catch rate editor control
...
#2132
has a 'reset' button which tries to set a legal value
has a 'clear' button which sets it to zero, similar to gen2 removing an
item
2018-09-30 10:16:45 -07:00
Kurt
827d7f8fb3
Misc tweaks
...
repoint to contains
2018-09-29 13:08:53 -07:00
Kurt
7b993d731a
Hide pika friendship for non-yellow gen1 saves
...
Closes #2130
2018-09-29 12:23:33 -07:00
Kurt
90f1d0cb09
Misc cleanup
2018-09-29 12:22:13 -07:00
Kurt
9304101141
Hover species combobox -> show species ID
2018-09-28 21:17:46 -07:00
Kurt
40a0206a5d
Misc style updates
...
whitespace / brackets
2018-09-26 18:56:29 -07:00
Kurt
3cd45cf5c4
Continue extracting logic
2018-09-16 12:44:00 -07:00
Kurt
0de49c915a
Draw all move items if hax
...
https://projectpokemon.org/home/forums/topic/47534-move-selection-broken-in-illegal-mode/
2018-09-13 22:10:35 -07:00
Matt
789449f4d6
Fix alt form cries from not playing ( #2119 )
2018-09-12 10:37:13 -07:00
Kurt
92489ad206
update changelog with dl count
...
forgot to update yesterday, sneak in the hotfix just pushed too
2018-09-11 20:39:01 -07:00
Kurt
b20020fbe6
Update 18.09.11
...
Update event binaries with latest from the Event Gallery
2018-09-10 19:10:28 -07:00
Kurt
e03e6cb2ff
Fix entree species change
...
thanks KR for finding
2018-09-09 15:36:58 -07:00
Kurt
d8c355cf64
use sprite resource name instead of species-form
...
Closes #2113
2018-09-07 19:11:22 -07:00
Kurt
189fa5f7b3
Add button to give all seals + illegal ones
...
#2112
2018-09-04 15:26:16 -07:00
Kurt
81f6988d3e
Prevent sort/clear reverse on shortcut use
...
Closes #2111 by preventing the user error
2018-09-04 15:01:14 -07:00
Kurt
f5b09c2bea
Add key item sprite for mysterygift display
...
closes #2110
2018-09-03 14:23:27 -07:00
Kurt
47e61e9393
Directly reference manaphy egg sprite
2018-09-03 12:36:46 -07:00
Kurt
42deb0ad12
Add extra backup locations for savedetect
...
Closes #2109
Program boots -> load extra locations rather than constantly fetching.
These files won't change location or presence (not an external drive).
just store the locations instead of constantly fetching, we already call
detect once when loading the form anyway.
2018-09-03 10:40:40 -07:00
Kurt
53216333e6
Misc updates
...
extract final pkm manipulation logic from pkm editor
add xmldoc to boxmanipulator, add utility class for enum->manip fetching
fix xmldoc referencing removed enum member
relocate boxmanip overview logic to utility class
move SAVPaths file pointer to Main for reuse #2109 , will add to
autodetect in a later commit
open/save dialog with extra extensions: ignore ones already present
2018-09-03 10:30:35 -07:00
Kurt
493bef75eb
Misc updates
...
condense repeated logic
extract properties
extract reusable methods
2018-09-02 18:02:25 -07:00
Kurt
f57e7bf686
Separate box manipulator to ui-less class
...
clear separation of functionality
2018-09-02 11:31:34 -07:00
Kurt
cc20bb38d7
misc updates
...
use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00
Kurt
debccff8b7
Flag illegal sprites in database
...
Closes #2108 , uses overload
2018-09-01 15:04:56 -07:00
Kurt
efb895385b
don't sort messagestring file
2018-09-01 14:43:26 -07:00
Kurt
7e03d1203d
Remove unused legality strings
2018-09-01 14:37:58 -07:00
Kurt
b4400216dc
Flag invalid party slots
...
lol oops
pkmeditor pkm does not get illegal flag in the sprite, it's off to the
side. remove early return which masked the underlying issue
2018-08-31 21:35:53 -07:00
Kurt
ebae14e6ad
Add unnicknamed forced languageID wc7 handling
...
https://projectpokemon.org/home/forums/topic/47295-bug-event-golduck-name-not-matching-species/
another edge case
2018-08-29 20:36:32 -07:00
Kurt
e9059023eb
Add ball selector with legal ball indication
...
click the ball label/sprite; hovering over ball puts the name in the
subform title bar
2018-08-29 19:30:48 -07:00
Kurt
538e90dd85
hide bp for rs saves
...
https://projectpokemon.org/home/forums/topic/47291-bug-with-battle-points-and-rubysapphire-not-emerald/
2018-08-29 07:33:42 -07:00
Kurt
6abd60cc5c
Add ball auto suggestion
...
click ball sprite/label to cycle through legal balls
hold alt to use old behavior (set to pokeball)
hold shift to cycle through legal balls randomly (default behavior goes
poke->color->poke)
want to randomize setting balls? use the ApplyBallLegalRandom method at
the end :)
can't really get too fancy as only one color is stored in the personal
data, pkm aren't one single color.
2018-08-28 21:13:45 -07:00
Kurt
6abeec507f
Catch gdi exception & ignore
...
#2072
2018-08-28 18:21:46 -07:00
Kurt
dfdcc28789
reduce animation fragility
...
#2072
no idea if this works since I can't repro on my end
2018-08-28 16:40:27 -07:00
Kurt
f74c1e321a
no mo go to yo
...
pull goto default into 'when' so other cases continue to default
this is a goto free codebase ( ͡° ͜ʖ ͡°)
2018-08-27 20:48:57 -07:00
Kurt
9dae7dad67
Misc updates
...
move encountertype datasource providing to core
fix rerolling EC not updating characteristic
remove some repeat logic calls
relocate geolocation name fetch to separate class, add tests to ensure
functionality, add languageID->country/region fetch method
2018-08-25 17:04:01 -07:00
Kurt
daf9364fb2
Alphebetize settings
...
probably want to switch to a propertygrid later.
2018-08-19 21:25:21 -07:00
Kurt
c7aea9cad2
add option to hide pid/ec
...
hides pid & ec in pkmeditor, gamesync & securevalue in saveditor
easier to share screenshots/stream without leaking identifying
information
fix auto-centering of pkmeditor subwindows when a savefile is detected
on program load(tab_otmisc isn't initialized and reads an incorrect
width)
2018-08-19 18:22:07 -07:00
Kurt
af0b8b2a37
Add egg sprite alternate display + setting
...
egg sprites can be a little difficult to see what's underneath (glance
value)
make the new egg sprite method the new default; adds setting to revert
to old behavior
adds translation text for the mega rayq control from #2098
2018-08-19 16:45:20 -07:00
Matt
8c64f378c1
Add Mega Rayquaza unlock to GUI ( #2098 )
...
* Add Mega Rayquaza unlock to GUI
2018-08-19 08:24:59 -07:00
Kurt
633f0e1da9
Extract filetype detection, add xmldoc
2018-08-17 23:23:44 -07:00
Kurt
0090aaa403
Remove goto
...
only 'goto' usages are just switch case jumps
2018-08-17 16:27:29 -07:00
Kurt
d7f39ea343
Extract pkm searching to separate classes
...
search logic can now be reused by core projects
adds option to provide extra filters run at the end (prior to clone
check)
2018-08-16 20:06:40 -07:00
Kurt
10894f5341
Add alternate clone hash method for Semi clones
...
https://projectpokemon.org/home/forums/topic/47048-suggestion-being-able-to-check-pokemon-with-exact-pid-semi-clones/
hold control when searching (kinda clunky solution) to instead search by
PID clones
2018-08-16 14:38:12 -07:00
Kurt
e366f9a93d
Misc tweaks
...
only have one empty forme array object
rename method for clarity
show version ID for hidden savefile program window titles
2018-08-15 21:15:06 -07:00
Kurt
92d2d48e95
Skip detecting saves twice
...
Paths already has the regular backup locations + more, don't re-detect
later
Closes #2093
2018-08-14 21:04:22 -07:00
Kurt
af87752475
Reference underlying control visibility
...
closes #2092
2018-08-14 19:39:14 -07:00
Kurt
10f050eb18
Update translations with new hide savdetail setting
2018-08-13 19:40:00 -07:00
Kurt
70a6cd9421
Remove untranslatable content
...
sav6 recently added trainer appearance editor, prior commits removed pt
translation (only official ingame translations)
2018-08-13 19:24:49 -07:00
Kurt
10746ae45f
Add hiding of save details in program title option
2018-08-13 19:11:58 -07:00
Kurt
61013b8f18
Simplify drop/set into party
...
would reset the battle box sprites legality to not shown; also, the
prior fix for #2069 did not work for reloaded save files since
GetSlotFiller was called instead.
2018-08-12 19:28:35 -07:00
Kurt
6edc828cc3
misc style updates
2018-08-12 19:27:11 -07:00
Kurt
1c718e641e
Prevent box scrolling if contextmenu is open
2018-08-12 11:01:21 -07:00
Kurt
d3ec969187
Style updates
...
split pcd/pgt
add more xmldoc
2018-08-09 21:53:39 -07:00
Kurt
6b62dd29ee
Update xy fashion edits
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different for each gender
2018-08-08 21:27:14 -07:00
Kurt
98f21a12dd
Relocate gen6 trainer stat records to core
...
use trainerstat editor control in gen6 editor
fill in some details from the disassembly via setrecord usages
still slightly fuzzy on some:
fureai (based on usum idb name, similar logic)
soaring sky counts
looks like there's some other usages of the fields which were outside
the stat range, throwing an exception when loading to NumericUpDown,
added bypass logic
Thanks Holla!
2018-08-06 21:27:31 -07:00
Kurt
48a61a00a2
Relocate record stat id's to core
...
can potentially add localization by changing the method of fetching
2018-08-06 16:17:32 -07:00
Kurt
c3136187de
Style updates
2018-08-04 10:06:06 -07:00
Kurt
4103b4d4b0
Update 18.08.03
...
Update event binaries with latest from the Event Gallery
2018-08-02 21:01:17 -07:00
Kurt
1486b7f14a
Misc style & minor tweaks
...
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes
no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
0745ba3294
Defer move combobox repop until dropdown
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Yay sneaky smart solutions!
Instead of refilling the combobox when the legal move list changes, wait
until the full list is required then repopulate the individual combobox
can't even notice the lag besides the individual tab load. yess
2018-08-01 21:57:15 -07:00
Kurt
0ee9b04bf7
Skip move combobox repop if no changes
...
cache a hashset to determine if the legally allowed moves are the same.
reuse cache in paint method
previously, was noticeable if you load the Moves tab then check
legality; the legality message was delayed by a couple hundred
milliseconds due to repopulating 4 comboboxes (Combobox.NativeAdd
hotspot triggered by RefreshItems, which happens when we set the
datasource). By skipping unnecessary repopulations, gui lag is lessened.
would be preferred if I can just reorder the list inside, but noo.
2018-08-01 21:22:49 -07:00
Kurt
f4bfdb8311
Remove unnecessary empty array allocations
...
yay net 4.6
read more: http://justinvp.com/2015/07/20/array-empty/
2018-08-01 18:30:51 -07:00
Kurt
f35712fcf2
Extract experience logic to separate file
...
add exp bar logic, unused.
2018-07-29 17:43:30 -07:00
Kurt
3fd21db51e
Style & function extracting
2018-07-29 16:39:15 -07:00
Kurt
1313d84d5d
re-add lock to avoid race condition
...
enough pls
2018-07-29 11:05:48 -07:00
Kurt
aa08ed0c24
Resize slot background colors
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Now plays nice with hover glow, not too many bytes added.
2018-07-29 10:54:51 -07:00
Kurt
5d4c3d3390
Update slot drag / view/set/delete behavior
2018-07-28 09:56:13 -07:00
Kurt
93c4ec9fec
Use version specific personal info
...
Handling for gen3 deoxys :)
Closes #2082
2018-07-27 21:21:42 -07:00
Kurt
5155e4d29b
Speed up Folder List entry adding
...
Don't autosize columns on each row addition
About 15 rows appear; resize on row 0, 7, and 14, and once more when
finished.
was O(n), now is O(min(n,3)+1)
2018-07-27 20:41:49 -07:00
Kurt
2e88da9d3c
Make BitmapAnimator usage single-object
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Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)
extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
77bd91397a
Update form sizing / es translations
...
use some close synonyms (Reiniciar -> Borrar)
omit some words (potential / training) to keep layout compact
capitalize Equipado to match main window
Closes #2080
2018-07-27 17:38:23 -07:00
Kurt
c8563a3737
Respacening
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Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
9551d4e707
Relocate logic to core
...
probable/possible lgpe uses similar dex stuff, so best I totally
understand it (assuming quirks will be present)
2018-07-26 18:01:16 -07:00
ajtudela
1c05001fb7
Update spanish translations ( #2077 )
...
* Update spanish translations
2018-07-26 07:06:14 -07:00
Kurt
7d4309970c
Stop animation on box change
...
slot glow can bleed into another box
2018-07-25 19:50:44 -07:00
Kurt
91f39d74db
Add box scrolling
...
https://projectpokemon.org/home/forums/topic/46370-bug-cant-scroll-between-boxes/
2018-07-25 19:29:41 -07:00
Kurt
c24a48e815
Remove picturebox references
...
sprite gen is more than adequate
2018-07-25 19:23:48 -07:00
Kurt
5fbf132615
Add handling for pgt ranger manaphy
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skip out on load if pgt
extract pgt pid gen method
set gender & PID if rangeregg since PID == 0 not 1.
Closes #2075
yay 5k!
2018-07-25 07:34:48 -07:00
Kurt
63242cc24d
Reorder open folder logic
...
Close() still finished executing the method
Closes #2076
2018-07-25 07:26:29 -07:00
Kurt
c7e7011116
Fix qr crash
...
order of operations idk
2018-07-24 17:18:19 -07:00
Kurt
64284eafef
Add pk1/pk2 direct import checks
...
dragdrop: check
import files from folder: check
no other paths convert afaik
Closes #2074
2018-07-24 15:49:00 -07:00
Kurt
1943ca37f6
Double check plugin path
...
with MERGED, can enter without having the folder exist
just double check rather than adding more conditional code
2018-07-23 21:47:31 -07:00
Kurt
b59ebb3002
Allow plugins to be activated if merged flag set
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reduce some nesting
2018-07-23 21:36:26 -07:00
Kurt
8cb82560f6
sync unsaved
...
this closes #2068 , not the prior commit
2018-07-23 19:27:00 -07:00
Archit Date
e52838df37
glow setting ( #2073 )
...
* add PKM glow setting
* change setting name for consistency
2018-07-23 19:25:54 -07:00
Kurt
d685fec327
Sanity check listbox formes
...
SM does not have dex flags for totem forms, but pkhex now provides them
in the form dropdown
Closes #2068 thanks @iiippppk !
2018-07-23 19:15:54 -07:00
Kurt
d6f623ecfb
Fix #2072
...
Just a guess; don't dispose of the bitmaps
suspected race where two beginhovers happen and one cancels the other
2018-07-23 18:31:01 -07:00
Kurt
68d251f89c
Pass -1 for party/battlebox slot arg
...
Sprite creation uses slot>=0 for determining if it's in a box or not;
kinda should redo the logic but there's no upside to passing 0-6 to the
sprite generator for these.
Closes #2069 thanks @iiippppk !
2018-07-23 16:45:47 -07:00
Kurt
922cbdf583
Add glow animation to slothover
2018-07-22 20:04:28 -07:00
Kurt
3c4ba0d52b
Misc cleanup
2018-07-22 17:26:19 -07:00
Kurt
b97e967304
Misc cleanup
2018-07-22 17:14:22 -07:00
Kurt
1e932e14e9
Add custom path popup button
...
autofills with current contents if none found
2018-07-22 14:27:48 -07:00
Kurt
a693ba87ba
Update cosplay sprite handling
...
Cosplay are stuck on gen6, cap pikachu can interact with bank; make
Cosplay the oddball resource.
2018-07-22 12:06:43 -07:00
Kurt
2675130cba
Fix venonat sprite (glow)
...
#2066
2018-07-22 11:42:59 -07:00
Kurt
f62902ba66
USUM sprites: Zero out transparent sprite pixels
...
Closes #2066
Refer to issue comments for silly fix script
2018-07-22 10:00:32 -07:00
Kurt
e1365c837c
Glow sprite edges
...
Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
0c5c9bc33c
Misc clean / xmldoc updates
...
remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
1c49b0681d
Extract dex logic
2018-07-21 11:46:38 -07:00
Kurt
3510d72fef
Fix legal/illegal qr image sizing
2018-07-21 10:42:23 -07:00
Kurt
2d472f11e6
Allow "About" form to be translated
...
use tabcontrol instead of toggling buttons
2018-07-21 10:35:01 -07:00
Kurt
63b9b72a49
Relocate save detection to core
...
Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
c7175fbdb4
Misc reorg
...
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
229dc96c00
Safe convert current level
...
Dry startup can cause a crash if the field is somehow not filled in:
https://projectpokemon.org/home/forums/topic/46313-pkhex-ver-180716-wont-run/
2018-07-19 16:46:56 -07:00
Kurt
33637836f2
Ignore detected saves when displaying backups
2018-07-18 21:26:18 -07:00
Kurt
e5d95bf178
Display autodetected path location better
...
Autodetect location not stored in a button path will show up as "???";
check the typical homebrew autodetect paths, then display the parent
folder
eg, Path.Combine(root, "3ds", "Checkpoint", "saves");
shave off "saves" to return X:\3ds\Checkpoint
add range checks to label translation
2018-07-18 19:32:57 -07:00
Kurt
c69b50daae
Reload savefile from disk when loaded from folder
...
Folderlist stores savefile objects, can open A, edit A, open B, open A,
and all edits from prior are still there. Just re-open the save file
from disk. The folderlist already checks if the path exists prior to
calling it to reopen.
2018-07-18 17:33:03 -07:00
Kurt
e1b983bc59
Fix auto-detect save file on load
...
introduced in
99673706a0
reference the field that stores the full file path
https://projectpokemon.org/home/forums/topic/46293-not-reading-card/
2018-07-17 21:26:25 -07:00
Kurt
01c4ca348f
Allow FolderList to be translated
2018-07-17 21:02:01 -07:00
Kurt
170390b49d
Add datagrid filtering for folderlist view
...
can be a little silly if the tab hasn't been viewed yet, but works fine
2018-07-17 20:52:08 -07:00
Kurt
99c790a4b0
Update File name/path/folder fields
...
original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field
move some GetVariantSAV usages to the string method instead of byte[]
2018-07-16 21:00:43 -07:00
Kurt
87056aaf7c
Increase save list population speed
2018-07-16 15:31:23 -07:00
Kurt
f51ac7d1f3
Update translations
...
Internal repositioning to match source
(auto generated changes)
2018-07-16 15:12:40 -07:00
Kurt
93ed2a8bb9
Restore location suggestion
...
closes #2064
2018-07-16 15:07:20 -07:00
Kurt
6ee534c4b1
Update undo/redo
...
Closes #2059
2018-07-16 06:40:35 -07:00
Kurt
9a1695f319
Update 18.07.16
...
Update event binaries with latest from the Event Gallery
2018-07-15 21:44:50 -07:00
Kurt
921374c8eb
Allow resize, add filename indication
2018-07-15 21:28:27 -07:00
Kurt
a81c28f114
Upgrade FolderList to show recent/backups
...
sortable grid like the ReportGrid for pkm, can open/browse individual
files
2018-07-15 17:48:31 -07:00
Kurt
99673706a0
Rework recent savefile detection
...
return a reference to the savefile rather than the path, since a
SaveFile has a FilePath property.
2018-07-15 13:35:58 -07:00
Kurt
f5bed410b4
sync csproj
2018-07-15 12:25:28 -07:00
Kurt
f3225d1c47
Extract pkm preview to individual files
2018-07-15 11:12:02 -07:00
Kurt
cce7f34f05
Re-add 'unused' qr pattern methods
...
simplify out the floor operations while we're at it
should have been a func array in the base lib but whatever ;)
2018-07-15 10:57:37 -07:00
Kurt
b749db10d8
Null check property value
...
EggMetDate, if none set, returns null.
https://projectpokemon.org/home/forums/topic/46265-batch-editor-bug-systemnullreferenceexception/
2018-07-15 08:46:31 -07:00
Kurt
46ece28f4c
Add vc/gen1-2 search option
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refactor out some searchable methods
2018-07-14 22:18:24 -07:00
Kurt
8d89776ae9
Remove unused portions of lib
2018-07-14 21:55:26 -07:00
Kurt
fae36e2086
Add layerimage overload
...
transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
6c8374f26f
Extract inner sprite building to class
...
any romhack maker can replace the behavior with their own builder
2018-07-14 17:53:37 -07:00
Kurt
6b7ba49cba
Remove unnecessary logic
...
gamestrings: call but not value used
text.cs: use gamestrings method for auto-filtered, now removes korean in
Gen3 context
2018-07-14 16:53:14 -07:00
Kurt
77c5d13034
Simplify memory ui handling
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abstract away the details to another class
2018-07-14 16:32:06 -07:00
Kurt
4d73fa70d8
Simplify binding to ComboItem logic
...
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149
Refactoring
...
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
74f36b79af
Extract color config values
...
easier to modify
2018-07-14 13:17:56 -07:00
Kurt
baac632218
Enable editing gen1/2 hidden power type
2018-07-14 10:56:11 -07:00
Kurt
625a77589b
Extract geolocation logic to interface
...
mixins would be nice but I guess extensions cover this
2018-07-14 10:34:34 -07:00
Kurt
5d20c79568
Add showdownset localization for slot previews
...
Localization only for game strings (not Ability/Nature/Stat/etc labels)
feels kinda goofy but it works
2018-07-13 19:13:25 -07:00
Kurt
296d1c20ed
Use ITrainerInfo interface for trdata
2018-07-12 18:15:20 -07:00
Kurt
6d0dda1df0
Update 18.07.09
...
Update event binaries with latest from the Event Gallery
(surpassed 2.5 million cumulative downloads!)
2018-07-08 21:16:42 -07:00
Kurt
94ad351979
Update translation files
...
new release soon
-opower6 now fully editable
-box export to showdownset added
2018-07-08 18:25:43 -07:00
Kurt
4dcac24f34
Add roamer3 active/level editing
2018-07-07 21:31:07 -07:00
Kurt
816c40429b
Reuse language data source for trainer editors
...
provides nice descriptions rather than 3 character codes
2018-07-07 17:02:17 -07:00
Kurt
d4c1093dd9
Add RS badge flags
...
make logic generic
2018-07-07 17:01:47 -07:00
Kurt
990eb73f8a
Misc simplifications
...
recordmax is simplified
2018-07-07 15:38:11 -07:00
Kurt
e46aed4b0b
Relocate bean logic to core
2018-07-07 15:37:47 -07:00
Kurt
ca16f08e36
Use new trainerstat control
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misc cleanup/reorg inside control
2018-07-07 12:22:30 -07:00
Kurt
e915cd170b
Extract trainer stat to interface / usercontrol
2018-07-07 11:48:03 -07:00
Kurt
2e02ec9719
Refactoring
...
Move some logic out of saveditor/subs
2018-07-07 11:20:05 -07:00
Kurt
e588565657
Refactoring
...
reduce pk3/ck3/xk3 logic, share AbilityBit property within _K3, and when
loading, type check (favored over hardcoding individual load cases)
pull some non-gui code from PKMEditor to core/etc for general data
fetching
2018-07-06 17:37:07 -07:00
Kurt
0c2d302997
Show tid7/sid7 for gen7+ origin
...
https://projectpokemon.org/home/forums/topic/46050-box-data-report-doesnt-display-correct-gen-7-tids/
2018-07-05 16:57:29 -07:00
Kurt
397de97f3c
Remove excessive references to Util.Rand32()
...
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
d8c643f9f0
Add plugin initialize order
...
wtb c# 8 with default interface values to not break consumers
2018-06-30 15:02:17 -07:00
Kurt
9f8edc89bf
Refactoring
...
put some string[] behind IReadOnlyList to prevent any consumer from
modifying it
2018-06-30 09:59:48 -07:00
Kurt
346c401727
Rework initial evochain trim
...
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq
can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
9728d7a09f
Fix gender formes carrying over to others
...
Closes #2022
Thanks @iiippppk !
2018-06-19 17:27:44 -07:00
Kurt
f3ef122214
Refactoring
...
continued simplification
core.cs is pretty much the following:
misc one-off junk
moveset fetch
encounter table fetch
evo chain fetch
might eventually move things around a bit further for cleanliness so
that misc meta junk is the only thing that remains in core.
2018-06-18 21:56:30 -07:00
Kurt
3a7a257a01
Add export current box to showdown pastes
...
Rework box fetch in SaveFile to be a little more flexible, can now fetch
a single box
Hold control to... export all boxes :)
I wonder if there's a decorator that showdown skips when importing lines
that can help differentiate the boxes since there's the potential for
hundreds output (ie comments in a showdown set?) doubt it.
2018-06-16 21:56:16 -07:00