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https://github.com/kwsch/PKHeX
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Remove unused portions of lib
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parent
0f17445ef4
commit
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2 changed files with 1 additions and 129 deletions
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@ -1,5 +1,4 @@
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using System.Drawing;
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using System.Drawing.Drawing2D;
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// From: https://github.com/codebude/QRCoder
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namespace QRCoder
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@ -15,11 +14,6 @@ namespace QRCoder
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return this.GetGraphic(pixelsPerModule, Color.Black, Color.White, true);
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}
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public Bitmap GetGraphic(int pixelsPerModule, string darkColorHtmlHex, string lightColorHtmlHex, bool drawQuietZones = true)
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{
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return this.GetGraphic(pixelsPerModule, ColorTranslator.FromHtml(darkColorHtmlHex), ColorTranslator.FromHtml(lightColorHtmlHex), drawQuietZones);
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}
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public Bitmap GetGraphic(int pixelsPerModule, Color darkColor, Color lightColor, bool drawQuietZones = true)
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{
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var size = (this.QrCodeData.ModuleMatrix.Count - (drawQuietZones ? 0 : 8)) * pixelsPerModule;
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@ -47,88 +41,6 @@ namespace QRCoder
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return bmp;
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}
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public Bitmap GetGraphic(int pixelsPerModule, Color darkColor, Color lightColor, Bitmap icon=null, int iconSizePercent=15, int iconBorderWidth = 6, bool drawQuietZones = true)
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{
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var size = (this.QrCodeData.ModuleMatrix.Count - (drawQuietZones ? 0 : 8)) * pixelsPerModule;
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var offset = drawQuietZones ? 0 : 4 * pixelsPerModule;
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var bmp = new Bitmap(size, size, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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var gfx = Graphics.FromImage(bmp);
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gfx.InterpolationMode = InterpolationMode.HighQualityBicubic;
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gfx.CompositingQuality = CompositingQuality.HighQuality;
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gfx.Clear(lightColor);
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var drawIconFlag = icon != null && iconSizePercent>0 && iconSizePercent<=100;
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GraphicsPath iconPath = null;
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float iconDestWidth=0, iconDestHeight=0, iconX=0, iconY=0;
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if (drawIconFlag)
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{
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iconDestWidth = iconSizePercent * bmp.Width / 100f;
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iconDestHeight = drawIconFlag ? iconDestWidth * icon.Height / icon.Width : 0;
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iconX = (bmp.Width - iconDestWidth) / 2;
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iconY = (bmp.Height - iconDestHeight) / 2;
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var centerDest = new RectangleF(iconX - iconBorderWidth, iconY - iconBorderWidth, iconDestWidth + iconBorderWidth * 2, iconDestHeight + iconBorderWidth * 2);
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iconPath = this.CreateRoundedRectanglePath(centerDest, iconBorderWidth * 2);
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}
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var lightBrush = new SolidBrush(lightColor);
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var darkBrush = new SolidBrush(darkColor);
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for (var x = 0; x < size+offset; x = x + pixelsPerModule)
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{
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for (var y = 0; y < size + offset; y = y + pixelsPerModule)
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{
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var module = this.QrCodeData.ModuleMatrix[(y + pixelsPerModule)/pixelsPerModule - 1][(x + pixelsPerModule)/pixelsPerModule - 1];
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if (module)
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{
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var r = new Rectangle(x-offset, y-offset, pixelsPerModule, pixelsPerModule);
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if (drawIconFlag)
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{
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var region = new Region(r);
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region.Exclude(iconPath);
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gfx.FillRegion(darkBrush, region);
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}
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else
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{
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gfx.FillRectangle(darkBrush, r);
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}
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}
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else
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gfx.FillRectangle(lightBrush, new Rectangle(x-offset, y-offset, pixelsPerModule, pixelsPerModule));
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}
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}
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if (drawIconFlag)
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{
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var iconDestRect = new RectangleF(iconX, iconY, iconDestWidth, iconDestHeight);
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gfx.DrawImage(icon, iconDestRect, new RectangleF(0, 0, icon.Width, icon.Height), GraphicsUnit.Pixel);
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}
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gfx.Save();
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return bmp;
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}
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internal GraphicsPath CreateRoundedRectanglePath(RectangleF rect, int cornerRadius)
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{
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var roundedRect = new GraphicsPath();
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roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
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roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
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roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
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roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
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roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
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roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
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roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
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roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
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roundedRect.CloseFigure();
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return roundedRect;
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}
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public void Dispose()
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{
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this.QrCodeData = null;
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@ -486,46 +486,6 @@ namespace QRCoder
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private static class MaskPattern
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{
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public static bool Pattern1(int x, int y)
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{
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return (x + y) % 2 == 0;
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}
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public static bool Pattern2(int x, int y)
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{
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return y % 2 == 0;
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}
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public static bool Pattern3(int x, int y)
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{
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return x % 3 == 0;
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}
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public static bool Pattern4(int x, int y)
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{
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return (x + y) % 3 == 0;
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}
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public static bool Pattern5(int x, int y)
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{
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return ((int)(Math.Floor(y / 2d) + Math.Floor(x / 3d)) % 2) == 0;
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}
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public static bool Pattern6(int x, int y)
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{
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return ((x * y) % 2) + ((x * y) % 3) == 0;
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}
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public static bool Pattern7(int x, int y)
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{
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return (((x * y) % 2) + ((x * y) % 3)) % 2 == 0;
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}
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public static bool Pattern8(int x, int y)
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{
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return (((x + y) % 2) + ((x * y) % 3)) % 2 == 0;
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}
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public static int Score(ref QRCodeData qrCode)
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{
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int score1 = 0,
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@ -534,7 +494,7 @@ namespace QRCoder
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score4 = 0;
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var size = qrCode.ModuleMatrix.Count;
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//Penalty 1
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//Penalty 1
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for (var y = 0; y < size; y++)
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{
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var modInRow = 0;
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